ORIGINAL: ColinWright
Your 'matrix' will simply arbitrarily designate certain river/road hexes 'bridges' and others not. There can't be a valid criterion because the TOAW map doesn't supply the necessary information. What's hard to understand about that?
Again, it is not arbitrary. It designates the hex as a bridge if the road crosses the river. That's a sound reason because the map maker was compelled to make the road cross the river at the bridge for appearance purposes.
And, again, the only alternative is to leave it just the way it is now - with every road/river combo blowable. Now, that truly is arbitrary. And very bad for scenarios. The Matrix is clearly a big improvement over that.
Anyone looking at that map section shown above can easily see just how ridiculous you're being. In effect, you're saying there never was a problem at all. We were all just delusional. Well, we weren't. The problem is real and the Matrix is the only solution that fixes it for existing scenarios.
Worse, you would then have designers swerve their roads onto and off rivers so as to comply with the nonsensical criteria that you would impose.
That's one way. Or meander the river. Or a combination of both. Or add a stub tributary. The latter wouldn't be any different, for game purposes, than using a dedicated tile.
In all cases, though, it is better to do that, because it clearly shows the players where the bridge is. And, personally, if I were modeling a road through a canyon, I would want the road and river to swerve - since they actually would be doing so in reality, with the resulting increase in transit distance.
and whatever happened to the sacred cow of already existing scenarios?
The Matrix will benefit the vast majority, if not all, existing scenarios. But, for the chance that there's one that it would harm, it can be made player-optional.
I know you will never concede this in a post. I hope you will have the good sense to admit it to yourself in private and drop this idea.
Actually it's the reverse. And it's gone beyond obvious. You're now being forced to descend into buffoonery. I don't really have any sympathy for you, though. You put yourself in these situations.


