Partisan Sweeps

Gary Grigsby’s War in the East: The German-Soviet War 1941-1945 is a turn-based World War II strategy game stretching across the entire Eastern Front. Gamers can engage in an epic campaign, including division-sized battles with realistic and historical terrain, weather, orders of battle, logistics and combat results.

The critically and fan-acclaimed Eastern Front mega-game Gary Grigsby’s War in the East just got bigger and better with Gary Grigsby’s War in the East: Don to the Danube! This expansion to the award-winning War in the East comes with a wide array of later war scenarios ranging from short but intense 6 turn bouts like the Battle for Kharkov (1942) to immense 37-turn engagements taking place across multiple nations like Drama on the Danube (Summer 1944 – Spring 1945).

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IdahoNYer
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Partisan Sweeps

Post by IdahoNYer »

Question - is it possible to encircle and isolate a partisan unit to force it to surrender as you would a normal ground unit?

The reason I ask is that just moving adjacent and inflicting some casualties just doesn't seem to do much to rid an area of partisans. It would be nice, during slow periods of static activity at the front to commit some frontsoldatan in partisan sweeps to eliminate the threat in an area - as was done historically, albiet with less than stellar results.

So is it even feasible with the way the partisans units are combated in WiTE?
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PeeDeeAitch
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RE: Partisan Sweeps

Post by PeeDeeAitch »

I think partisans are sort of like the way partisans were in the boardgame WiR. There, partisan cadres existed that could become fighting units, but unitl they did so they posed no actual threat. The cadres were strong enough to ward off attack (simulating, I think what WitE has, vapor-like manpower that can melt away if not in "real combat" stance).
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Aussiematto
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RE: Partisan Sweeps

Post by Aussiematto »

Yeah, partisan stuff just seems like an abstraction, with a small amount of game play. Your 'partisan sweeps' are, effectively, modelled by posting units in cities to hold down the occurrence of the real units. By the time you get to actually smacking those units, the sweeps are done and ineffective. So, I think, there is a pretty solid representation of ongoing activity, it's just not something you have to 'do'
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Altaris
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RE: Partisan Sweeps

Post by Altaris »

The rules around partisans are in the manual. I don't have it handy right now, so I can't quote it, but it's something like when a partisan gets displaced, it moves to another valid location 10 hexes away, if that doesn't exist, it's destroyed. It also can't reform next to an enemy unit. So I would think it's possible create a blank of checkerboarded units and force their destruction that way. However, not sure that's very feasible to do... would be a huge number of units required to do this. Maybe possible if you were close to an ocean edge though.
molchomor
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RE: Partisan Sweeps

Post by molchomor »

One thing comes to mind, does attacking partisans actually result in experience or morale gains for the attacker ?

I have tried training some units this way (Hungarians and Romanians) but I'm not sure if the gains in exp/morale were due to partisan kills or something else (e.g. automatic increases towards national morale levels).

Anybody knows ?
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Helpless
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RE: Partisan Sweeps

Post by Helpless »

One thing comes to mind, does attacking partisans actually result in experience or morale gains for the attacker ?

Yes, but not too much. It is usual combat but with very little amount of targets and shots.
Pavel Zagzin
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IdahoNYer
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RE: Partisan Sweeps

Post by IdahoNYer »

Altaris - so my question really is then, can ZOCs block the ability of a partisan unit when it "displaces"?
molchomor
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RE: Partisan Sweeps

Post by molchomor »

Thanks Pavel!
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IdahoNYer
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RE: Partisan Sweeps

Post by IdahoNYer »

So, no answers from the brain trust on ZOCs blocking the ability of partisans to retreat??
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