ORIGINAL: michaelm
Maybe I'll change one VP everytime a player uses it.[:D]
Still worth it.
Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition
ORIGINAL: michaelm
Maybe I'll change one VP everytime a player uses it.[:D]
I imagine you are still using the last patch. I wanted to give you a heads up about the beta patch. My opponent asked that I upgrade to the newest beta and I did. I found some very important changes for the Japanese side. First, you can now build PT boats (MTBs). That could be good for point defense of forward bases. I just turned on MTB production in a big way. The other extremely important change is that every Zero squadron can now upgrade to Georges and Jacks! I had relegated my Zero squadrons to rear area defenses and training. But now it looks like those squadrons will be useful again once I can get enough planes built. (I had to expand my production quite a bit since I was not expecting to be able use that many Georges and Jacks.)

ORIGINAL: inqistor
So what exactly does:mean? Is now cost for devices closer to 1 Armament Point for 1 load point, as stated in manual?Fixed Error in some calculations of MP and ARM points for squad-type devices in some places [MEM]
ORIGINAL: BigDuke66
Is the Burma Road checked daily?
Using "5" I can trace a path to Rangoon from Tsuyung but I still don't see a "Burma Road Open".
The MTBs was a bug. Building the ships use to get stuck on one day delay or 16 days or such. So switching to the beta often dumps a load of queued 'supply for ships' into the game.ORIGINAL: ADB123
Michael -
In PzB's AAR Cap & Gown wrote the following:
I imagine you are still using the last patch. I wanted to give you a heads up about the beta patch. My opponent asked that I upgrade to the newest beta and I did. I found some very important changes for the Japanese side. First, you can now build PT boats (MTBs). That could be good for point defense of forward bases. I just turned on MTB production in a big way. The other extremely important change is that every Zero squadron can now upgrade to Georges and Jacks! I had relegated my Zero squadrons to rear area defenses and training. But now it looks like those squadrons will be useful again once I can get enough planes built. (I had to expand my production quite a bit since I was not expecting to be able use that many Georges and Jacks.)
I've looked through your updated list on the first page of this discussion and I can't seem to be able to find where you state these changes.
My JFB side says "oh boy" for my Japanese pbem. [:D]
My AFB side says "huh, what do the Allies get in return?" for my Allied pbem. [X(]
Thanks - [:)]
ORIGINAL: michaelm
ORIGINAL: BigDuke66
Is the Burma Road checked daily?
Using "5" I can trace a path to Rangoon from Tsuyung but I still don't see a "Burma Road Open".
Yes daily.
The length of the 'Burma Road' supply is more than the 100 points that '5' key shows, so it can't be used to tell.
Oh and more importantly, the message is in the next build. The one that hasn't been posted yet.[:D]

ORIGINAL: michaelm
The MTBs was a bug. Building the ships use to get stuck on one day delay or 16 days or such. So switching to the beta often dumps a load of queued 'supply for ships' into the game.ORIGINAL: ADB123
Michael -
In PzB's AAR Cap & Gown wrote the following:
I imagine you are still using the last patch. I wanted to give you a heads up about the beta patch. My opponent asked that I upgrade to the newest beta and I did. I found some very important changes for the Japanese side. First, you can now build PT boats (MTBs). That could be good for point defense of forward bases. I just turned on MTB production in a big way. The other extremely important change is that every Zero squadron can now upgrade to Georges and Jacks! I had relegated my Zero squadrons to rear area defenses and training. But now it looks like those squadrons will be useful again once I can get enough planes built. (I had to expand my production quite a bit since I was not expecting to be able use that many Georges and Jacks.)
I've looked through your updated list on the first page of this discussion and I can't seem to be able to find where you state these changes.
My JFB side says "oh boy" for my Japanese pbem. [:D]
My AFB side says "huh, what do the Allies get in return?" for my Allied pbem. [X(]
Thanks - [:)]
Upgrade of the Zero has nothing to do with the code. That is controlled by the group upgrade paths. However,if you play with user-upgrade, then all bets are basically off.[:D]
ORIGINAL: DivePac88
I've read-up on this beta patch, and it looks stable to me. I want to upgrade our PBEM game, can anyone see a problem with that?
ORIGINAL: witpqs
ORIGINAL: DivePac88
I've read-up on this beta patch, and it looks stable to me. I want to upgrade our PBEM game, can anyone see a problem with that?
All total I've played about a bit short of 2 months of turns in PBM with the Beta. I felt confident enough in it to recommend that we upgrade to another PBM opponent ina game that we have up to end of February 1944. Never any guarantees of course, but I say go for it!

[/center]ORIGINAL: Major SNAFU
Hi Michael,
I have been playing with the last 4 or 5 versions of the beta and first I want to say great stuff and thanks.
With the latest k9 I am seeing something I haven't seen with AE up until K9 (I installed K8, but never had a chance to play until K9 came out and I don't recall seeing this with K7.
Anyway, the game now always wants to be in the upper left-hand of my monitor. If I drag the game window to the middle of the monitor, when it updates a screen it draws a large white box beginning at the upper, left-hand side of the screen bounds buy the lower, right-hand corner of the current position of the game window. This white area may or may no blink a few times and then the game window jumps to the upper, left-hand corner of the screen.
I don't see this with stock, nor with earlier versions of the K series.
I haven' made any changes to the computer in the last few days, so I wanted to report this.
thanks,

ORIGINAL: Major SNAFU
Bullwinkle58:
That was a great idea, but for the fact that I haven't modified any switches (yet). I want to start playing around with the resolution settings, but with so many other things to learn about AE, I didn't open that particular can of worms.
The only switch is the -w, but that is set up by the patch installer and has been there on all of the patches I have used.
Thanks,
Witpqs,ORIGINAL: witpqs
I'm cap_and_gown's opponent. I had no idea that his Zero squadrons were restricted before. Maybe that was a bug and it's now gone? Dunno.
Don't know what would becausing that. It would be a directx thing, but nothing has been changed in that area for zonks.ORIGINAL: Major SNAFU
Hi Michael,
I have been playing with the last 4 or 5 versions of the beta and first I want to say great stuff and thanks.
With the latest k9 I am seeing something I haven't seen with AE up until K9 (I installed K8, but never had a chance to play until K9 came out and I don't recall seeing this with K7.
Anyway, the game now always wants to be in the upper left-hand of my monitor. If I drag the game window to the middle of the monitor, when it updates a screen it draws a large white box beginning at the upper, left-hand side of the screen bounds buy the lower, right-hand corner of the current position of the game window. This white area may or may no blink a few times and then the game window jumps to the upper, left-hand corner of the screen.
I don't see this with stock, nor with earlier versions of the K series.
I haven' made any changes to the computer in the last few days, so I wanted to report this.
thanks,