This is from the COTA manual:
The Acceptable Losses level determines how many casualties your force will take before it warns you.
Your units will continue to attempt to carry out their orders even after reaching this threshold, so in
effect it is a reminder to you to consider changing your plan and issuing new (less costly) orders. One
exception to this rule is the Probe order – units engaged in a Probe will Bunker Down ( see Launch a
Probe ) if they assess the opposition is too great and setting a low Acceptable Losses level will cause
them to do this sooner.
Only a reminder ?
If you want your blocking force to offer stiff resistance then:
Increase the Losses setting
and/or
Increase the Aggro setting
Or will a higher acceptable losses level make my troops hold out longer without retreating ?
So, whats the difference between LOW and MAX ?
And Aggro should only make the unit more trigger happy at long distance or is this wrong ?


. In PantherGames fashion she didnt ever recieved enough updates/patches to pull her out from the prototyp phase ( by the way looks like the same fate could be with bftb sady.)