Demand of basics

Distant Worlds is a vast, pausable real-time, 4X space strategy game which models a "living galaxy" with incredible options for replayability and customizability. Experience the full depth and detail of large turn-based strategy games, but with the simplicity and ease of real-time, and on the scale of a massively-multiplayer online game. Now greatly enhanced with the new Universe release, which includes all four previous releases as well as the new Universe expansion!

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OlegHasky
Posts: 149
Joined: Mon Sep 07, 2009 9:32 am
Location: Hamburg

Demand of basics

Post by OlegHasky »

The second one, was allready touched by "Undecided" somwehre on the forum.
Its about defining the Demand in expansion pannel.
All that was touched, was the luxuries.

When Ive mounted a Securian empire in early stages (3-4 colonies, 2nd tech etc..)
Their hand were full.. Military industry, Mining,transport,tech industry was on the roll.
You could imagine how much of stuff was needed to make all this happen.
Yet my "demand" of steel, lead etc in the resource pannel was pointing 0,0

Image[/img]

Any reasons?
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Data
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RE: Demand of basics

Post by Data »

Your stock seems high enough, maybe you do have enough in your storage or reserved for purchase from other empires.
...Igniting stellar cores....Recharging reactors...Recalibrating hyperdrives....
OlegHasky
Posts: 149
Joined: Mon Sep 07, 2009 9:32 am
Location: Hamburg

RE: Demand of basics

Post by OlegHasky »

So does the equation resulting in "Your STock" collumn do not apply to the overall reservs?
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Data
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RE: Demand of basics

Post by Data »

Well, the debate is still open on this as we don't know for sure but the general consesus is that it includes your overall reserves plus the amounts requested from other empires. Doing some early game tests where the quantities can be better controlled and accounted should clarify this.
...Igniting stellar cores....Recharging reactors...Recalibrating hyperdrives....
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