Lava, no worries, I have been following your suggestions -- it can be to an advantage to ignore something without having it thought over. I do agree with the basic routing mechanics although the distance could be argued about (but otherwise, imagine being broken, defeated, out of contact and command, hungry, cold... where are you going to run? into the woods, or to a settlement?) However, at the present, waiting is the order of the day. Anything else is for the wishlist...
There is one more thought about the phenomenon now famously known as the Lvov pocket: about the general issue of static opponent units i.e. having "reserves on stand-by" not react to anything but a direct battle. As B-G also pointed out, such a rule would benefit the Germans during all phases of the war, as their leadership and unit quality are great. It would make breakthrus and pocketing late war more complicated for both sides. But early, Lvov or Minsk wouldn't be interfered much, at worst causing a 1 turn delay and see the pockets closed nearer to historical timelines, and may at a cost in men and vehicles. This benefit the Germans have presently with their 1st turn opening might come back at them in 44+, if the Soviets are ready for the steamroller. With many more mobile formations packing a big punch, they might achieve a similarly high op-tempo as the Axis in 7-9/41, and might rush faster and create bigger pockets than they could if the German reserves, notably the armored "firebrigades", would react. Probably accepting Lvov and similar pockets for the Soviet players could actually be a nice bargain and a fair balance, so if you don't care so much about this being more a basic shortcoming, discussion resolved...
