I managed to play the tutorial scenario, then the intro. scenario then the 1st 2 scenarios of the German Campaign between 8 and 10:30 pm last night. And all without reading the manual. Really, really good UI. Well done all.
It's a lightish game. I'd say more brain power need than Panzer Corp., addition of supply line and central command attachable assets means more thinking involved. Not quite as much thinking required as DC: Warsaw to Paris, this has fewer units and is a higher scale.
Like I said I really like the visual style of the game. I'm a hex and chit guy from way back so I like NATO style pieces too but these pieces are very well done. Lots of info right onthe piece. If someone makes a NATO style mod I'll probably use it but for now I'm enjoying the view.
The AI is good. Not prefect, but very good. It is very unforgiving if you give it the chance.... and some scenarios it's very hard not to do that as you don't have a lot of units to fill all the holes.
Battles, so far, are fluid. You just really need to focus and not get side-tracked into battles that are not getting you closer to the victory hexes. Perfect victories are hard, haven't had one yet, but winning a scenario is not impossible. This should lead to re-playability as you can try different approaches to see which one gets you the best level of victory.
I'd like to see some larger scenarios with more area, maybe all of the southern front for example. Is there going to be a scenario editor? Can we make our own maps? Mods that focused on other fronts would be fun with this engine.
I think it's worth the $32 CDN I paid just for the chance to help fund an innovative new game style. And it's fun too!
Well done all.
