recruiting agents

Distant Worlds is a vast, pausable real-time, 4X space strategy game which models a "living galaxy" with incredible options for replayability and customizability. Experience the full depth and detail of large turn-based strategy games, but with the simplicity and ease of real-time, and on the scale of a massively-multiplayer online game. Now greatly enhanced with the new Universe release, which includes all four previous releases as well as the new Universe expansion!

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w1p
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recruiting agents

Post by w1p »

Are normal spy's out the window and intelligence agents only way to do stuff espionagey? or am I being a bit of a spanner and not looking at it properly...
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ASHBERY76
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RE: recruiting agents

Post by ASHBERY76 »

Spy's are a character now and not a purchase.
w1p
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RE: recruiting agents

Post by w1p »

Thanks
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Gelatinous Cube
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RE: recruiting agents

Post by Gelatinous Cube »

It also doesn't seem nearly as easy to get a super spy as it was before. You really have to ease these guys into the more dangerous missions, and losing one is now a much bigger deal.
w1p
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RE: recruiting agents

Post by w1p »

Recent game is with the ackdarians, and I keep losing my first spy on 89% missions for sabotaging missions which don't give much of an improvement. Any tips on what to do to help generate another spy?

I know if I want more colony governers, colonize more systems + independants. I know if I want more fleet admirals, destroy more pirate bases / enemy spaceports. I'm assuming if I want more spy's, conduct more espionage? but if I lose my first spy....

Any idea's?
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Gelatinous Cube
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RE: recruiting agents

Post by Gelatinous Cube »

ORIGINAL: w1p

Recent game is with the ackdarians, and I keep losing my first spy on 89% missions for sabotaging missions which don't give much of an improvement. Any tips on what to do to help generate another spy?

I know if I want more colony governers, colonize more systems + independants. I know if I want more fleet admirals, destroy more pirate bases / enemy spaceports. I'm assuming if I want more spy's, conduct more espionage? but if I lose my first spy....

Any idea's?

I'm not sure.. the type of race certainly affects it, and Ackdarians are generally non-confrontational, which may be part of it. I'm playing an Ackdarian game today, and I'm at year 2570 and still have only my first Spy.

89% still means you have an 11% chance of losing your dude. I try to only send them on missions where the chance of success is 90% or higher, and still have to deal with the occasional spy attrition. Would be nice to know what exactly you can do to increase your chances of getting more Spies, though!
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Howard Mitchell
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RE: recruiting agents

Post by Howard Mitchell »

ORIGINAL: w1p

...I keep losing my first spy on 89% missions for sabotaging missions ...

If the target has their own agents on counter-intelligence then the real figure will be lower as well, but you won't get to see how much by, IIRC.
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Erik Rutins
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RE: recruiting agents

Post by Erik Rutins »

You have to risk them on the easiest mission possible to find out their abilities. Once you see what they are best at, then use them in those areas to maximize their security. Try to use them against factions that are less likely to have strong counter-intelligence. The percentage you see can be modified heavily if the other side has very good counter-intelligence.

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Litjan
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RE: recruiting agents

Post by Litjan »

So the percentage indicated is not the real percentage? That really makes the spy-missions like guesswork, doesn´t it? I think the interface should at least give me a hint at the real risk - after all my espionage department should have a good idea about the target faction´s spying modifiers (if I can find them out from the galactopedia, they should be able, too, right?).

Jan

Canute0
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RE: recruiting agents

Post by Canute0 »

Erik,
how are the chances to get a new Intel Agent at the game ?
My first Legend game is nearly at the end, and i didn't got any other Intel Agent so far.
Many Science,Fleet and Planet Govs but never an Intel agent appear.

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Erik Rutins
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RE: recruiting agents

Post by Erik Rutins »

Hm, could you upload a save for us please Canute? It should be fairly easy to generate a new Agent if you have none, but this does also vary somewhat based on the faction and events.

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- Erik
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Canute0
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RE: recruiting agents

Post by Canute0 »

upload: Jaimos Empire 2761-12-15.dwg

I lost my Intel agent pretty early in the game, but never got another.


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ASHBERY76
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RE: recruiting agents

Post by ASHBERY76 »

I must say that I am losing a lot of agents with Human spy's with 80+ probability on missions.
Fideach
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RE: recruiting agents

Post by Fideach »

I've only had one intelligence agent since I lost the first one on a mission at the beginning of the game. I'm playing as humans. While I don't want to be able to directly recruit agents or other characters.. as the current system keeps me from abusing them and stealing every tech in the world.. Is there not any way to influence your chance of recruiting an agent?
Perhaps add buildings you can research and build, recruitment offices and such that increase the chance of new agents appearing.
Lol, could even make the Mechonoids have a character office we could bid on and recruit extra characters from, in competition with the rest of the galaxy.
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RE: recruiting agents

Post by Canute0 »

New game, new agents.
I was careful with my Intel agent this time, and just let him Sabotage with best Chances.

I got +50 sabotage now, and can do Sabotages with 92-94% chances on 1 month now.
1. Beside it is very annoying to assign him any month at a new task, we NEED a Autorepeat funktion for this !!
2. the agent didn't learn any new ability or traits, ok that my be unlucky
3. no other agent was found so far.

w1p
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RE: recruiting agents

Post by w1p »

It makes sense that the figure you see isn't affected by enemy agents doing counter intelligence, sending a spy against humans early game is always a bit risky due to their bonus'. I just don't get what to do to prompt the game to give me more. If I wanted to play a serious spy-orientated game, what do I need to do to get more spy's to generate? I assume there's triggers on certain actions to generate spy character's, can you tell me what they are??
Bingeling
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RE: recruiting agents

Post by Bingeling »

If you want to play a spying game, pick a spying race. Ketarov should be good, I figure.

It is probably a bit backwards now, I did not watch my spies closely, but let the AI take control at the end of the game. It had a spy with only skill 30% concealment, which appears to be only about deep cover. So this is basically an agent that only should try deep cover missions? It is a bit different.
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MasterChief
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RE: recruiting agents

Post by MasterChief »

This should probably go to the wish list, but it fits so well with this discussion.

Character spies are an awesome game addition but I think the original spy system could have been kept as well.

You would purchase a spy network (the same thing as a spy in RotS). These networks could be assigned similarly and with the same missions as the spies in RotS.

When you eventually spawn a super spy (character) you could assign them to lead a spy network. This would make the character spies similar to generals and admirals.
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Howard Mitchell
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RE: recruiting agents

Post by Howard Mitchell »

I'm having oddities with this as well. Currently under 1.7.0.1 for a game started under 1.7.

Playing as the Securans, I currently have:

1 Ambassador. Never seen another though they should occur at +40%

0 Agents. Well ok I dissmised the first one as he had only negative skills (I know, but my first game of Legends) and another turned up quickly, was captured and I've not seen another since. Agents are +30% for the Securans.

5 Colony govenors, 6 Admirals (at -40%) and 2 Generals (at -40% also).

Plus a leader of course and 2 scientists.

It's now 2785, so this is after 31 game years.

Am I just getting bad rolls? Is this common?
While the battles the British fight may differ in the widest possible ways, they invariably have two common characteristics – they are always fought uphill and always at the junction of two or more map sheets.

General Sir William Slim
Merker
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RE: recruiting agents

Post by Merker »

The spy recruiting should be like in Imperium Galactica 2, where occasionally a spy character shows up on your doorstep and asks for a price after showing some skills. You can say yes or no. Or just make it the same way you do with admirals and generals, using the old spy system with a X% chance of getting a spy based on race modifiers. I used to love spying in DW, it got fun especially with a bunch of level 400 agents causing rebellions everywhere...
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