[Release]Star Wars Mod- ROTS Update!

Please post here for questions and discussion about scenario, art and sound modding and the game editor for Distant Worlds.

Moderators: Icemania, elliotg

gargoil
Posts: 389
Joined: Sun Jan 06, 2008 4:23 pm

RE: [Release]Star Wars Mod- ROTS Update!

Post by gargoil »

Some questiions:
 
1) This mod is working?  I see sxp posted some fix, which if I have to do, I will just skip downloading it.
2) Is there some special setup to start a game - like making the Empire large empire at a advanced tech?
3) How about the Rebels and other races - special set up, how many if any of the others?
 
Thanks in advance for your answers - and without even downloading yet, I can see this is some nice work.
User avatar
Igard
Posts: 2282
Joined: Mon Mar 29, 2010 2:43 am
Location: Scotland

RE: [Release]Star Wars Mod- ROTS Update!

Post by Igard »

1) It worked fine for me when I last played it a while a ago now. Sorry can't test it at this time.

2) I haven't played this mod in a long time so I can't remember the settings I used. I always gave the Empire a slight advantage in tech and made it larger than the Rebels. Always use multiple rebel factions. One Empire against several Rebels.  I remember it was tricky to get a good balance. It's always a bit random in the faction placement and how well the Rebels get on with each other.

3) I don't think the other races are biased against the Empire, so they will be a mixed bag. Some may be swayed against the Rebels, others will fight alongside. I never bothered with them TBH. Just Rebels vs Empire for me.

If you do decide to download, have fun with it. The way I see it, you can have a nice quick game playing as the Empire, or you can have a real challenge and play as the Rebel Alliance. You could try to strike a perfect balance, but it's very difficult.


User avatar
Data
Posts: 3909
Joined: Mon Jan 03, 2011 4:43 pm

RE: [Release]Star Wars Mod- ROTS Update!

Post by Data »

I also had no problems with it but I've tried it a while ago.
...Igniting stellar cores....Recharging reactors...Recalibrating hyperdrives....
User avatar
Gareth_Bryne
Posts: 234
Joined: Sun May 16, 2010 3:33 pm

RE: [Release]Star Wars Mod- ROTS Update!

Post by Gareth_Bryne »

Oops, delete please.
"Only an idiot fights a war on two fronts. Only the heir to the throne of the Kingdom of Idiots would fight a war on twelve fronts," - Londo Mollari
User avatar
tjhkkr
Posts: 2431
Joined: Wed Jun 02, 2010 11:15 pm
Contact:

RE: [Release]Star Wars Mod- ROTS Update!

Post by tjhkkr »

Sorry guys
I have been meaning to upload my Star Wars Mod with some races/entities... but I went under the knife/knock out gas yesterday, so I have been preoccupied with that...
No cancer praise God...
But when I was under the knockout gas, I thought I was teleported to IGard's cargo bay and found some ale... I only took some for 'medicinal purposes' Igard... [:D]

I should upload mine Monday. :)
Lile I till everyone, I do not like unusual aliens, but have a lot of human like races from SW...
And some, I just replaced with humans -- like Bothans.
Remember that the evil which is now in the world will become yet more powerful, and that it is not evil which conquers evil, but only love -- Olga Romanov.
User avatar
Igard
Posts: 2282
Joined: Mon Mar 29, 2010 2:43 am
Location: Scotland

RE: [Release]Star Wars Mod- ROTS Update!

Post by Igard »

Hey, TJ. Hope everything is OK and you're doing well.

You're always welcome in the cargobay, just as long as you lock up and switch on the Android detection grid on your way out.[;)]

Looking forward to seeing what you've got in your SW mod.


User avatar
Data
Posts: 3909
Joined: Mon Jan 03, 2011 4:43 pm

RE: [Release]Star Wars Mod- ROTS Update!

Post by Data »

Yeah TJ, I agree with Igard....about the hope of you being ok and healthy; not about the rest, obviously [:)]
...Igniting stellar cores....Recharging reactors...Recalibrating hyperdrives....
User avatar
ehsumrell1
Posts: 2529
Joined: Tue Aug 17, 2010 7:53 am
Location: The Briar Patch Nebula
Contact:

RE: [Release]Star Wars Mod- ROTS Update!

Post by ehsumrell1 »

ORIGINAL: Igard

........ just as long as you lock up and switch on the Android detection grid on your way out.[;)]

For sure TJ ......because he is a Master of Disguise! [:D]




Image
Attachments
Data2.jpg
Data2.jpg (16.39 KiB) Viewed 320 times
Shields are useless in "The Briar Patch"...
User avatar
tjhkkr
Posts: 2431
Joined: Wed Jun 02, 2010 11:15 pm
Contact:

RE: [Release]Star Wars Mod- ROTS Update!

Post by tjhkkr »

That sneaky android!
He walked right by me...

Well, being an honest Jedi and all, I was so far under the knockout-gas, ANYONE could have walked by me, and I would have confused them with Data... [:D]
Remember that the evil which is now in the world will become yet more powerful, and that it is not evil which conquers evil, but only love -- Olga Romanov.
User avatar
ehsumrell1
Posts: 2529
Joined: Tue Aug 17, 2010 7:53 am
Location: The Briar Patch Nebula
Contact:

RE: [Release]Star Wars Mod- ROTS Update!

Post by ehsumrell1 »

ORIGINAL: tjhkkr

That sneaky android!
He walked right by me...

Well, being an honest Jedi and all, I was so far under the knockout-gas, ANYONE could have walked by me, and I would have confused them with Data... [:D]

You weren't near any carbon freeze chambers by any chance were you TJ? [>:]
Shields are useless in "The Briar Patch"...
User avatar
Fubar
Posts: 50
Joined: Sun Aug 17, 2008 9:04 pm

RE: [Release]Star Wars Mod- ROTS Update!

Post by Fubar »

Awesome looking mod, i'm really looking forwards to trying it. [&o]

Time to crush those Rebel scum. [;)]
Image
User avatar
lordxorn
Posts: 768
Joined: Sun Dec 06, 2009 6:18 am

RE: [Release]Star Wars Mod- ROTS Update!

Post by lordxorn »

Notification of Legends Star Wars mod update,
release target: well before Xmas.

Image
User avatar
Igard
Posts: 2282
Joined: Mon Mar 29, 2010 2:43 am
Location: Scotland

RE: [Release]Star Wars Mod- ROTS Update!

Post by Igard »

Looking forward to it Lordxorn!
User avatar
Data
Posts: 3909
Joined: Mon Jan 03, 2011 4:43 pm

RE: [Release]Star Wars Mod- ROTS Update!

Post by Data »

Live long and prosper, Lordxorn.
...Igniting stellar cores....Recharging reactors...Recalibrating hyperdrives....
User avatar
James009
Posts: 63
Joined: Sat Jan 08, 2011 4:25 am

RE: [Release]Star Wars Mod- ROTS Update!

Post by James009 »

I see some Star Wars Rebellion portriats in there. EXCELLENT!

Always admired that art style...
new_bee
Posts: 16
Joined: Sun Jan 16, 2011 2:50 pm

RE: [Release]Star Wars Mod- ROTS Update!

Post by new_bee »

few ships
Image
Attachments
ships.zip
(452.18 KiB) Downloaded 56 times
User avatar
Igard
Posts: 2282
Joined: Mon Mar 29, 2010 2:43 am
Location: Scotland

RE: [Release]Star Wars Mod- ROTS Update!

Post by Igard »

Looks like Kyle Katarn will be making an appearance! Yay! [8D]
User avatar
tjhkkr
Posts: 2431
Joined: Wed Jun 02, 2010 11:15 pm
Contact:

RE: [Release]Star Wars Mod- ROTS Update!

Post by tjhkkr »

ORIGINAL: Igard
Looks like Kyle Katarn will be making an appearance! Yay! [8D]

But no Jan Ors... wait, I have Jan Ors, never mind... [;)]
Remember that the evil which is now in the world will become yet more powerful, and that it is not evil which conquers evil, but only love -- Olga Romanov.
User avatar
tjhkkr
Posts: 2431
Joined: Wed Jun 02, 2010 11:15 pm
Contact:

RE: [Release]Star Wars Mod- ROTS Update!

Post by tjhkkr »

ORIGINAL: new_bee
few ships

I like the color; The Acclamator Troop ship is a good draw... I had to use a leg ship for a start.
I have not see the Missile Cruiser before... so nice work!
Remember that the evil which is now in the world will become yet more powerful, and that it is not evil which conquers evil, but only love -- Olga Romanov.
User avatar
lordxorn
Posts: 768
Joined: Sun Dec 06, 2009 6:18 am

RE: [Release]Star Wars Mod- ROTS Update!

Post by lordxorn »

ORIGINAL: new_bee

few ships
Image

Did you draw that one Bee?
Post Reply

Return to “Design and Modding”