distance from port and time at sea

The creators of WW2: Time of Wrath move to the Pacific theater with Storm over the Pacific. Depicting the epic conflict between Japan and the United States, players choose from 26 available countries with historically accurate orders of battle including land, sea and air units and leaders. Concentrate on directing one country or command several to lead an alliance of nations. Engage in battle over the vast Pacific with 16 unit types modelled with an intuitive supply system and more.
bo
Posts: 4175
Joined: Thu Apr 30, 2009 9:52 pm

RE: distance from port and time at sea

Post by bo »

ORIGINAL: Rasputitsa

ORIGINAL: bo
I hope I am a little more than half right Rasputitsa [:)] I feel that GW is being slightly nasty to me with that comment but I can handle it [:@] It would be smart to read the rules but the computer will not allow you to bend a rule or break a rule, There will be introductory films on how to play the game, films on land movement, production and the more complicated naval moves and air moves. The counters are well done and really look good as does the most important part pf a game the interface. If you really wan't to get a feel for the game read Red Prince's AAR's of the game. And believe me there is always room for another good title [&o] Flawless and bugless where is that playing at?

Bo

I am dipping into the WiF forum from time to time and, although I never played the board game, I think I will be in the queue on release. [:)]


I have not played the board game either Ras but I do have the ADG computer version, they are the ones that make the board game and sold the computer rights to Matrix. I would say get their version because it's only 15$ US., but with MWIF about to break in July hopefully [&:] I think it would be a waste of money. That version is being played on Vassel as I write. It took 5 years for ADG to put it into computer form and it is taking Steve that long to put it in the Matrix column. But it is like night and day the difference between efforts. There is very little in post comments going on at the MWIF post sight because of people tired of waiting for the game but I guarnantee you when the game breaks that post board will light up like a xmas tree, I know some other elements about the game Doomtrader but right now I am not at liberty to say. I do not mean to use SOP's posts to promote this game it just came along that way. And if anyone feels I should not do this I will cease and desist.

Bo
bo
Posts: 4175
Joined: Thu Apr 30, 2009 9:52 pm

RE: distance from port and time at sea

Post by bo »

ORIGINAL: doomtrader

So as we are already off topic, is there going to be AI in WIF implemented?

I personally apoligize Doom for getting off topic, I am one who does not like to see that and broke my own rules, as far as the AI, I am not at liberty to say and I think you know what I mean.

Bo
User avatar
Grimnirsson
Posts: 132
Joined: Sun Dec 25, 2011 7:17 pm
Contact:

RE: distance from port and time at sea

Post by Grimnirsson »

It's no secret that the plan is to implement an AI...
There is no question that the game will have an AI, but the AI will require extra work and our goal it so make sure the AI is competent and can provide a good challenge to new players. In the long run, this game is much better played against human opponents, which is why we are focusing on the multiplayer system first.

http://www.matrixgames.com/forums/tm.asp?m=3063467
Image
gwgardner
Posts: 7155
Joined: Fri Apr 07, 2006 1:23 pm

RE: distance from port and time at sea

Post by gwgardner »

Again, pricing is going to be critical for MWiF, especially without an AI. My favorite wargame of all time, S&P's War In Europe, was implemented for computer WITHOUT an AI. I just can't get myself to buy it at $60 without an AI.

Back on topic: Doomtrader, you should update your change list for the SoP 1.10 patch to include ALL the improvements you made. Including report upgrades. Anything else I haven't discovered yet?

Post Reply

Return to “Storm over the Pacific”