Could this be a bug....I don't understand.

This exciting new release is a faithful adaptation of the renowned Conflict of Heroes board game that won the Origins Historical Game of the Year, Charles Roberts Wargame of the Year and the James F. Dunnigan Design Elegance Award, as well as many others!

Designed and developed in cooperation with Uwe Eickert, the original designer of Conflict of Heroes, and Western Civlization Software, the award-winning computer wargame studio, no effort has been spared to bring the outstanding Conflict of Heroes gameplay to the computer. Conflict of Heroes includes an AI opponent as well as full multiplayer support with an integrated forum and game lobby. To remain true to the core gameplay of the board game, the PC version is designed to be fun, fast and easy to play, though hard to master. The game design is also historically accurate and teaches and rewards platoon and company-level combined arms tactics without overwhelming the player with rules.

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Lebatron
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RE: Could this be a bug....I don't understand.

Post by Lebatron »

Exactly. It depends on what I'm in the mood for as well. I wanted classic for the depth it gave the game and it's nice to have persistent AP as well for when I want it to be a bit lighter. It will be very nice to someday have both styles of play available.


Co-op would be fun. Hopefully some day. Even the 4 player.
Jesse LeBreton, AKA Lebatron
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JR5555
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RE: Could this be a bug....I don't understand.

Post by JR5555 »

ORIGINAL: Erik Rutins

Hi Hattrick,

You may want to read the interview with Uwe Eickert at The Wargamer if you haven't already. Question #5 should be particularly of interest:

http://www.wargamer.com/article/3186/in ... demy-games

We've already written both before and after release that we plan to fully implement the Classic AP system as well in Storms of Steel, the first expansion, and then make it available to owners of Awakening the Bear in an update. We felt the Persistent AP system was the best one for the initial release, but we agree that both systems should be in the game and we've committed to make that happen.

The Persistent AP system makes for a very good game and while I agree that the non-persistent AP system, once fully implemented, does add some new strategies to the game, there is still plenty of strategy and challenge with Persistent APs as well. We'll be supporting both playstyles going forward and making sure that players who are COH veterans can play the game exactly the way they want as well.

Regards,

- Erik

Hi Erik,

I overlooked this, thank you. Im glad to see that they plan on doing this, I hope it gets fully implemented like they say. I guess for my needs I bought the game too early.

One question though, was I wrong to assume that the rules from the board game would be in this game when I bought it?

Here is the advertisement on the matrix page..

This exciting new release is a faithful adaptation of the renowned Conflict of Heroes board game that won the Origins Historical Game of the Year, Charles Roberts Wargame of the Year and the James F. Dunnigan Design Elegance Award, as well as many others! Designed and developed in cooperation with Uwe Eickert, the original designer of Conflict of Heroes, no effort has been spared to bring the outstanding Conflict of Heroes gameplay to the computer.

I wish no ill will upon Matrix Games or anybody, they are good for the war gaming community. I dont want or expect anything, I just would like things to be right.

You dont have to answer the question, I said what I needed to say. Im done.

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Erik Rutins
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RE: Could this be a bug....I don't understand.

Post by Erik Rutins »

Hi Hattrick,

In working directly with Uwe throughout the process and involving many COH players (and we play the boardgame as well) we felt that we did create a very faithful adaptation for the computer. The most significant divergence is the AP system and that's mentioned as the first point in the list of differences on the product/store page. I understand that if the full implementation of the original AP system is the most important issue for you, you may be disappointed. The only thing I can say in that case is that we have heard the requests from you and other players for whom this system is very important and we will be fully implementing it in the future.

Regards,

- Erik
Erik Rutins
CEO, Matrix Games LLC


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IronFist00
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RE: Could this be a bug....I don't understand.

Post by IronFist00 »

Erik, anything you can say about my question in a previous reply? "Which brings me to one question: is there any plans to support up to 4 players like the board game? Specifically, the ability to play co-op with a friend against 2 AIs?"
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ericbabe
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RE: Could this be a bug....I don't understand.

Post by ericbabe »

Adding additional multiplayer support is something we'd like to do, but it will probably have to wait for a sequel. It's a fairly big feature addition.
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IronFist00
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RE: Could this be a bug....I don't understand.

Post by IronFist00 »

Thanks for the reply and makes perfect sense. I just think it would enhance sales since I know a lot of gamers who only do co-op, and I mean a lot.
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