supply system

Norm Koger's The Operational Art of War III is the next game in the award-winning Operational Art of War game series. TOAW3 is updated and enhanced version of the TOAW: Century of Warfare game series. TOAW3 is a turn based game covering operational warfare from 1850-2015. Game scale is from 2.5km to 50km and half day to full week turns. TOAW3 scenarios have been designed by over 70 designers and included over 130 scenarios. TOAW3 comes complete with a full game editor.

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fulcrum28
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supply system

Post by fulcrum28 »

im playing german side in kharkov 43, i see that around cities there is blue icons showing my supply.
when i move units far from city i see icons in yellow/brown color denoting the suply.

what does the color mean?
Why the dupply is around 33% even in the source far from the front line and not 100%?

Thank you.
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fulcrum28
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RE: supply system

Post by fulcrum28 »

tm.asp?m=3159895

you can see screenshot here
Oberst_Klink
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RE: supply system

Post by Oberst_Klink »

Fulcrum,

it would take (me at least) a page to explain the details of supply etc.

I strongly recommend to read through 9.1.7 supply (advanced rules) in the manual and various articles, such as -

http://www.theblitz.org/articles/Articl ... show&id=60
tm.asp?m=1608252&mpage=1&key=Supply&#1615129
tm.asp?m=1754345&mpage=1&key=Supply&#1754345

The last thread explains most of your questions.

Klink, Oberst

P.S. As you seem to be a fan of Kharkov '43 from Joao, I finished the beta for 3.4 and you can give it a go as beta tester, too?
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Curtis Lemay
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RE: supply system

Post by Curtis Lemay »

ORIGINAL: fulcrum28

im playing german side in kharkov 43, i see that around cities there is blue icons showing my supply.
when i move units far from city i see icons in yellow/brown color denoting the suply.

what does the color mean?
Why the dupply is around 33% even in the source far from the front line and not 100%?

Thank you.

The blue color means only the blue side (you) can trace supply to that hex. Red means only the red side can do so. Gold means both sides can do so.

The supply values shown are relative to the Force Supply Level. So, in this scenario, your side must have a FSL around 33.

You also have "No Borders" turned on (and low Theater Recon), so you only see the Gold supply indicators when you move a unit to somewhere that hadn't been observed before the move.
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fulcrum28
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RE: supply system

Post by fulcrum28 »

thank you very much
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fulcrum28
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RE: supply system

Post by fulcrum28 »

is it the supply radio set to 4 hex? is there a way to know the supply radio for each scenario?
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fulcrum28
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RE: supply system

Post by fulcrum28 »

instead of computing the distance(Radius) between rails or roads to your units to figure out your supply level, we can basically rely on the number display inside each supply icon, right?
I think the engine already computes this and the result is shown as this number.
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RE: supply system

Post by Oberst_Klink »

ORIGINAL: fulcrum28

is it the supply radio set to 4 hex? is there a way to know the supply radio for each scenario?
There is. I recommend to use Andy's Scenario Viewer, which gives you all the information you might require without using the inbuilt editor of TOAW.

Here is the link: http://homepage.ntlworld.com/a.edmiston/toawviewer.htm

Remember, the supply radius can be changed with the help of events (see screenshot).

Hope that helped.

Klink, Oberst

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fulcrum28
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RE: supply system

Post by fulcrum28 »

great information! thanks a lot!
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sPzAbt653
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RE: supply system

Post by sPzAbt653 »

ORIGINAL: fulcrum28

instead of computing the distance(Radius) between rails or roads to your units to figure out your supply level, we can basically rely on the number display inside each supply icon, right?
I think the engine already computes this and the result is shown as this number.

The basic number is shown on the map, but that can be modified by Formation Supply Distribution and a few other things. The best way to tell what is going on is to find a unit that can be left out of action for a turn and then check how much supply it gains by not moving or being involved in combats.
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Telumar
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RE: supply system

Post by Telumar »

ORIGINAL: fulcrum28

is it the supply radio set to 4 hex? is there a way to know the supply radio for each scenario?

Note that supply radius is displayed in the Unit info screen of supply units.
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RE: supply system

Post by Oberst_Klink »

ORIGINAL: Telumar

ORIGINAL: fulcrum28

is it the supply radio set to 4 hex? is there a way to know the supply radio for each scenario?

Note that supply radius is displayed in the Unit info screen of supply units.
As the Meister said, here's the screenshot of the Supply Unit of the 1.Panzer Armee.

Klink, Oberst

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