Updated BigBabes Scenarios

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PaxMondo
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RE: Updated BigBabes Scenarios

Post by PaxMondo »

ORIGINAL: Dan Nichols

ORIGINAL: PaxMondo

Rev,  JWE had a discussion on it few months back.  you'll need to search this folder for it.  the "Alt" functions are what allow naval guns to also fire AA.  etc. 

I don't think so. It is the Sec_ attributes that allow that. The Alt fields are for alternate devices.
Oops, my bad. You are exactly correct. Thanks for catching it.
Pax
Buck Beach
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RE: Updated BigBabes Scenarios

Post by Buck Beach »

ORIGINAL: US87891
ORIGINAL: LargeSlowTarget

*Great work!* on the one side - *Sigh!* on the other > necessitates another transfer of personal mod changes to a new DBB version (or vice versa, depends on what is less work).

Any chance to get a detailed changelog?

And is there a WIF style panel for the new Solomons area?
I knew this was going to happen. I said so and I said so. Groin! There's only a few main areas.

There's the locations file that has the new base layout for Buin/Shortlads. This should not be a problem because the new Buin is in the old Shortland slot so everything, including the AI, will work with units as defined. The new Shortlands base is an appendage, but if you play IJ, it's a naval staging point. Not to worry, it works ok in the old Solomons context.

There's the device file, that updates nicely. It institutionalizes the bomb/torp acc/eff/pen stuff that most people have been using for quite a while and seems to work. It updates fine, but is you have device file slot changes then that could be a problem.

The class file has lots of updates for the fuel and endurance parameters. John tried to keep fuel constant and tweak endurance, but there were a few places where he couldn't do it. There are several ships that will show with more fuel than their class says they should have. If you can live with that, then you are ok.

John says send him your scenario and he will 'tweak' it. jw.eldredge@mediacombb.net.

Best I can do. Matt

Not good to post his email here, sorry if I come off like a know it all.

Buck
US87891
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RE: Updated BigBabes Scenarios

Post by US87891 »

Sorry. My bad. Didn't realize he was that much of a leper. I edited it out of my post. Would you please edit it out of your response? Thanks. I promise I won't do it again.

LargeSlowTarget

HeWhoIsNotToBeMentioned fixed up the wif art panels with the new Solomons. It's posted up on the Babes site.

- - If you are the first one in the canoe,
- - I Love You too.

Matt
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Dan Nichols
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RE: Updated BigBabes Scenarios

Post by Dan Nichols »

It's not that Matt, but some kinds of search bots can read email addresses in posts and then spam them. It is good to not put a complete email address in a post. I use something like dan(dot)nichols(dot)55(at)gmail(dot)com instead. JWE is not a leper, he just let one or more posters get to him and he posted the wrong things. Stuff happens.
I think that the two obligations you have are to be good at what you do and then to pass on your knowledge to a younger person
Buck Beach
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RE: Updated BigBabes Scenarios

Post by Buck Beach »

He's not a leper in my eyes at all. Its just what Dan said better than myself.

Buck
Mac Linehan
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RE: Updated BigBabes Scenarios

Post by Mac Linehan »

Re JWE -

May I respectfully re-emphasize that I consider JWE, Terminus and the Babes Team to be slightly lower than the Disciples of Christ - when it comes to all things Naval.

And:

He is a fellow Gun bunny!

Sea Gun Bunny Mac
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pmattiasn
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RE: Updated BigBabes Scenarios

Post by pmattiasn »

Hi, just started the "IronBabes B" (scen #30) and noted a minor issue with the Dutch OOB, specifically LCU #5911 (1/2nd AvnSupAfd). When I try to "rebuild unit" of which this was a component it turned into something attached to the Soviet Far East Cmd (S) and then dispersed. It turns up on the units destroyed list and can be bought back but still under far east HQ.

Otherwise I'm just rediscovering the babes scenarios that I used to love on the old WITP - great work guys and great fun for the rest of us!

Cheers,
Mattias

PS. Not sure if this is the right thread for this but just wanted to flag it. No big deal on my part!
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LargeSlowTarget
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RE: Updated BigBabes Scenarios

Post by LargeSlowTarget »

If it is same as in BabesC, then it is a data glitch - open the editor and change "Prim Unit" (= parent) of LCU #5911, 5912 and 5913 to 5910 (2nd Avn Sup Groep) and it should be fine.
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witpqs
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RE: Updated BigBabes Scenarios

Post by witpqs »

ORIGINAL: LargeSlowTarget

If it is same as in BabesC, then it is a data glitch - open the editor and change "Prim Unit" (= parent) of LCU #5911, 5912 and 5913 to 5910 (2nd Avn Sup Groep) and it should be fine.
Matt would have to confirm, but that fix is probably present in the Babes release just made.
US87891
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RE: Updated BigBabes Scenarios

Post by US87891 »

ORIGINAL: witpqs
ORIGINAL: LargeSlowTarget

If it is same as in BabesC, then it is a data glitch - open the editor and change "Prim Unit" (= parent) of LCU #5911, 5912 and 5913 to 5910 (2nd Avn Sup Groep) and it should be fine.
Matt would have to confirm, but that fix is probably present in the Babes release just made.
Yes. It is ok in Babes Big and Lite. Drw61 made the Iron Babes original port from Hakku Ichiru. There could be a few issues like this that were missed in the porting. Have not updated Iron babes yet but will keep an eye out for these things when it happens. Thank everybody for pointing this out.

Matt
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Jo van der Pluym
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RE: Updated BigBabes Scenarios

Post by Jo van der Pluym »

I do miss the following Dutch unit in the Pacific namely from medio 1942 NSO, on 1 aug 42) named Korps Insulinde. Raised from a part of the Princess Irene Brigade that was underway to the NEI, but because the surrender was stranded on Ceylon, and KNIL troops. it was about a small company size, But may 1945 reinforced with 154 men (part No 2 Dutch Troop). disbanded may 1946. In June reraised as DST Depot Special Troops (commando's)
In begin 1948 merged with the 1st Para Company in the KST (Corps Special Troops) A Battalion formation (HQ, Support, 2x Commando and 1 Para Companies)
Greetings from the Netherlands

Jo van der Pluym
CrazyDutch

It's better to be a Fool on this Crazy World
US87891
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RE: Updated BigBabes Scenarios

Post by US87891 »

DaIronBabes A, B, and C are updated to rev 03.

https://sites.google.com/site/dababeswitpae/

Hi Jo van der Pluym. JWE did a Bn/Regt level DEI scenario for us that digs down so deep. His scenario notes say he did it from inputs from you and Harald Velemans. It is incredibly detailed. I never realized. But it's hard to port a Bn/Regt LCU setup into the campaign game of divisions. At least I can't figure it out. I wish I could add your unit, but the specific game scale just doesn't work for it.[&:]

Regards. Matt
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Jo van der Pluym
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RE: Updated BigBabes Scenarios

Post by Jo van der Pluym »

ORIGINAL: US87891

DaIronBabes A, B, and C are updated to rev 03.

Hi Jo van der Pluym. JWE did a Bn/Regt level DEI scenario for us that digs down so deep. His scenario notes say he did it from inputs from you and Harald Velemans. It is incredibly detailed. I never realized. But it's hard to port a Bn/Regt LCU setup into the campaign game of divisions. At least I can't figure it out. I wish I could add your unit, but the specific game scale just doesn't work for it.[&:]

Regards. Matt

Hi Matt

I am confused, in the game are differend units with same unit size. Namely the australian 2/1st to 2/12th Ind Coy and RM Viper Force. What is then the difference in the scale?

Greetings
Jo
Greetings from the Netherlands

Jo van der Pluym
CrazyDutch

It's better to be a Fool on this Crazy World
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msieving1
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RE: Updated BigBabes Scenarios

Post by msieving1 »

BigBabes A, B, and C are updated to rev 11.

https://sites.google.com/site/dababeswitpae/

How do you download these updates? When I try, I get the message "You need permission to access this item." I've requested access, but no joy. Is this only for a private club or something?
-- Mark Sieving
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oldman45
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RE: Updated BigBabes Scenarios

Post by oldman45 »

Don't click the v1, click the down arrow. I just tried it and it worked.
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msieving1
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RE: Updated BigBabes Scenarios

Post by msieving1 »

ORIGINAL: oldman45

Don't click the v1, click the down arrow. I just tried it and it worked.

Thanks. Hovering over the arrow didn't give me any indication it was clickable. Must be a Google thing.
-- Mark Sieving
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Gridley380
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RE: Updated BigBabes Scenarios

Post by Gridley380 »

Yay update!!!

I too would love to see a changelog.
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Yaab
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RE: Updated BigBabes Scenarios

Post by Yaab »

I have been using BigBabesA028 ver9 scenario. I am upgrading to ver 11. I have one question: the old aei028.dat file was from 2010-10-05 while the respective file from version 11 is from 2009-12-20. What gives? Shall I overwrite the file from 2010 with the one from 2009?
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traskott
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RE: Updated BigBabes Scenarios

Post by traskott »

Thanks guys !!

It's human allied only ?
bradfordkay
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RE: Updated BigBabes Scenarios

Post by bradfordkay »

Hey guys, I just want to verify that I did the install right...

I am using DBB-A scen 29 and plan to play it against the AI. The instructions on the DaBabes website says to unzip everything into the scenario folder so I did that. So the AI data files do go into the scenario folder? That's what I did but I want to be sure that it will work as planned...

Sorry for being so dense.

BTW: JWE - it appears that I was clicking on the "v1" and not the arrow, just like mseiving1 above... oops!
fair winds,
Brad
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