snipers

SPWaW is a tactical squad-level World War II game on single platoon or up to an entire battalion through Europe and the Pacific (1939 to 1945).

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JTGEN
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Post by JTGEN »

To Tortfeasor

I have no good links. I remember the sniper giving interwiew to TV a while back. He was injured in the chin and could not speak well. He was not injured when sniping but in the trench stopping an assault as they needed everybody there and could not keep him just sniping.

If you find good links, let me know too. I would really like to know how the Soviets feeled about the 'kukushkas' or kuckoos as they called the snipers.
krull
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Post by krull »

Well i spent almost 40 years as one. Snipers once the fire one AT most 2 shots its time to move. As for Not being able to hit them in a 3 hex area HAHAHA. I have a nice scar on my back from a regualr Marine In 1968 who thought i was charlie paying a vist. Dont underestimate a regular Joe. Some special unit and USMC types recieve extensive training in marksmanship. Thing I dislike about Spwaw snipers is there stupid. Why they hell woulda sniper be in an open field unless he had no choice. Also buildings are death traps. Unless it has an escape path. I wouldnt be seen in one and if i was i'd left as fast as a could. Image

[This message has been edited by krull (edited February 03, 2001).]

[This message has been edited by krull (edited February 03, 2001).]
Krull
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BruceAZ_MatrixForum
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Post by BruceAZ_MatrixForum »

If you want die hard snipers and are near impossible to find, try a jungle scenario with Japanese snipers. They are pure hell...

Bruce
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Tortfeasor
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Post by Tortfeasor »

To JTGEN

I have found som good sniper links, I shall send them soon to this thread.

ps.
one more word of you and you are a Veteran.
My opinion might have been changed, but not the fact that I am correct.
Tortfeasor
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Post by Tortfeasor »

My opinion might have been changed, but not the fact that I am correct.
Anomaly27
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Post by Anomaly27 »

some links:

another sniper list (some Germans and a whole bunch of Soviets) http://wio.newmail.ru/tank/sniper.htm

an incomplete list of Soviet tank aces http://wio.newmail.ru/tank/ww2tank.htm
panzerfist
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Post by panzerfist »

so it seems we have established some things regarding snipers:

they should be hard to spot in the trees;
they should never be out in the open; and
being in buildings is good, sometimes.

so whats up matrix? is there some patch we can add that will make snipers a little more sniperish?

seriously - i dont think snipers in buildings is too terrible of an idea. after all, werent snipers running around in both rubble and the forrest killing people? id like to see them as more of a tool and not just the lone guy running around trying to kill someone. i have read that snipers who shoot from the same place more than once often dig their graves there. but i have discovered that sometimes snipers are easier to spot than 12 men in a group.

well - im done babbling about the snipers. please let us know if anything will change in upcoming versions of this game regarding them.

thanks

p/f
JTGEN
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Post by JTGEN »

Thanks tortfeasor.

Interesting links. Probably should check the book from library.
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RockinHarry
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Post by RockinHarry »

Hello all

just played some "sniper test" scenarios and
noticed the following:

1. "Sniper sniping..."
No matter what experience and cover, the sniper will be "sighted" by any good order infantry type unit at ranges of 4 hexes or less. (with line of sight of course)
Green snipers - about 5,6 hexes.
After detection, theyre easy kills.

2. "Sniper hiding.." (human player of course)
In good cover (stone build., rough etc ) the sniper will be sighted if you almost "kick in the door". (2, better 1-0 Hexes)
After detection, the sniper is an easy kill.

3. "AI Snipers"
They seem to prefer sniping mostly in the op-fire phase, but not only and then at "enemy sighted" range. --- With good experience, cover -- 7-9 hexes.
Then there seems to be a tendency "stop firing" range of about 6-4 hexes, if you dont
close them with more than "cautious advance". (1 hex/turn )
And then, once sighted....easy kills.

hm...Seems not too unrealistic to me, except for the "easy kills".
(Veteran) Snipers shouldnt fire anymore at ranges of 4 or less and then withdraw!
But tell this the "AI" !?

As human player, you can keep this in mind and have your snipers
survive a little longer. Their effects (kills) are quite ok, I guess.

Ok... not much "news" here....
Any comments?

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Arralen
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Post by Arralen »

Originally posted by RockinHarry:
just played some "sniper test" scenarios and
noticed the following:
...
Any comments?
Question: How did you test?
Did you have C&C on and set them to "defense", or did you leave C&C off and just waited one turn do give them time to get into cover?

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RockinHarry
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Post by RockinHarry »

Hello Arralen
Originally posted by Arralen:
Question: How did you test?
Did you have C&C on and set them to "defense", or did you leave C&C off and just waited one turn do give them time to get into cover?
The latter. (in 2 player hotseat)

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