ToF bugs and previous versions of the engine?

Time of Fury spans the whole war in Europe and gives players the opportunity to control all types of units, ground, air and naval. Not only that, each player will be able to pick a single country or selection of countries and fight his way against either the AI or in multiplayer in hotseat or Play by E-Mail. This innovative multiplayer feature will give player the chance to fight bigger scenarios against many opponents, giving the game a strategic angle that has no equal in the market. The game uses Slitherine’s revolutionary PBEM++ server system.

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borsook79
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ToF bugs and previous versions of the engine?

Post by borsook79 »

I ran today a game of ToW (missing its simple naval map) and I thought - if I get this correctly at least part of the engine is the same in ToW, Storm over Pacific and ToF. If yes, were the previous games checked for bugs found in ToF? E.g. the terrain modifiers.
"Patriotism is your conviction that this country is superior to all other countries because you were born in it." - G.B. Shaw
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doomtrader
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RE: ToF bugs and previous versions of the engine?

Post by doomtrader »

Previous games have got different construction for the consts files.
Before ToF it was one file for every country in csv format
Now there can be different file for every nation in ini files.
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