LOS, I am giving up on this game

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fentum
Posts: 150
Joined: Fri Jun 22, 2007 8:28 pm

RE: LOS, I am giving up on this game

Post by fentum »


Hi VR_Ironfist,

Good diagram, demonstrates the boardgame LOS well. They should have included the case where the line goes through an element of clear terrain in a hex with a building to show that the HEX, not the building itself blocks LOS.

MillertimeRC
Posts: 10
Joined: Tue May 08, 2012 10:35 pm

RE: LOS, I am giving up on this game

Post by MillertimeRC »

According to that diagram, the los in Ty's previous image post should be clear, since it's traced along the hexsides of building hexes but not into them. That's the same as line A to E in the above diagram, it goes along hexside of B woods but isn't blocked because the adjacent hex is clear.
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e_barkmann
Posts: 1292
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Location: Adelaide, Australia

RE: LOS, I am giving up on this game

Post by e_barkmann »

Yes. I would be interested to find out the logic behind such a major discrepancy between the boardgame and computer game. One wonders how the change in LOS engine has affected game balance, for a start.
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ericbabe
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RE: LOS, I am giving up on this game

Post by ericbabe »

We wanted the engine to be able to handle arbitrary height levels, so that level designers could make maps using USGS data and similar.
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fentum
Posts: 150
Joined: Fri Jun 22, 2007 8:28 pm

RE: LOS, I am giving up on this game

Post by fentum »


WHAT?

No way?

The PC LOS is to allow user generated maps from GPS systems and the like?

Go back to simple boardgame style, quick!
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