Patch 07 - Unofficial Public Beta - 1126b updated 17 Sept 2016

Post bug reports and ask for help with other issues here.

Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition

hades1001
Posts: 977
Joined: Mon Dec 17, 2007 4:05 pm

RE: Patch 07 - Unofficial Public Beta - 1117 updated 22 September 2012

Post by hades1001 »

Thank you Michael for the response.

Does it matter if the game started before this particular patch?

I still see bunch British Combat Engineer squads which has expired for 12 months in my game.
Image

As swift as wind;
As calm as wood;
Invasion like flames;
Defense like rocks.
User avatar
koniu
Posts: 2763
Joined: Mon Feb 28, 2011 4:19 pm
Location: Konin, Poland, European Union

RE: Patch 07 - Unofficial Public Beta - 1117 updated 22 September 2012

Post by koniu »

ORIGINAL: hades1001

Thank you Michael for the response.

Does it matter if the game started before this particular patch?

I still see bunch British Combat Engineer squads which has expired for 12 months in my game.
No it does no matter when game start but in game settings "Auto convert obsolete devices" need to be ON
"Only the Dead Have Seen the End of War"
hades1001
Posts: 977
Joined: Mon Dec 17, 2007 4:05 pm

RE: Patch 07 - Unofficial Public Beta - 1117 updated 22 September 2012

Post by hades1001 »

Thanks Koniu,

I see that option is on and my game version is 1.7.11.23h

So now I can only wait for them to convert slowly, right?
Image

As swift as wind;
As calm as wood;
Invasion like flames;
Defense like rocks.
User avatar
koniu
Posts: 2763
Joined: Mon Feb 28, 2011 4:19 pm
Location: Konin, Poland, European Union

RE: Patch 07 - Unofficial Public Beta - 1117 updated 22 September 2012

Post by koniu »

ORIGINAL: hades1001

Thanks Koniu,

I see that option is on and my game version is 1.7.11.23h

So now I can only wait for them to convert slowly, right?
Yes. If You are playing allies after six months squads will slowly convert to last available version(only squads. Devices, guns, vehicles not covert).
If You are playing Japan old devices(tanks, guns, radars) will slowly convert back to armament or vehicle points.
"Only the Dead Have Seen the End of War"
hades1001
Posts: 977
Joined: Mon Dec 17, 2007 4:05 pm

RE: Patch 07 - Unofficial Public Beta - 1117 updated 22 September 2012

Post by hades1001 »

One last question, how slowly we are talking about here? I still see a bunch British combat engineer squad(41 version), they have been expired for more than a year by now. British Combat Engineer 43 already in production for some time but the old ones are still there.

ORIGINAL: koniu
ORIGINAL: hades1001

Thanks Koniu,

I see that option is on and my game version is 1.7.11.23h

So now I can only wait for them to convert slowly, right?
Yes. If You are playing allies after six months squads will slowly convert to last available version(only squads. Devices, guns, vehicles not covert).
If You are playing Japan old devices(tanks, guns, radars) will slowly convert back to armament or vehicle points.
Image

As swift as wind;
As calm as wood;
Invasion like flames;
Defense like rocks.
Chris21wen
Posts: 7437
Joined: Thu Jan 17, 2002 10:00 am
Location: Cottesmore, Rutland

RE: Patch 07 - Unofficial Public Beta - 1123k updated 19 May 2013

Post by Chris21wen »

Don't know if this is possible but could a filter be added to the Naval Air list to list just those air units that are on ships and currently in a TF. Ideally the filter should be All/Port/TF but just ships at sea will do. Thanks even if it can't be done.
Itdepends
Posts: 937
Joined: Mon Dec 12, 2005 9:59 am

RE: Patch 07 - Unofficial Public Beta - 1123k updated 19 May 2013

Post by Itdepends »

Edited- deleted- misunderstood query of previous poster
User avatar
1EyedJacks
Posts: 2303
Joined: Sun Mar 12, 2006 6:26 am
Location: Reno, NV

Kate payload for bombs

Post by 1EyedJacks »

Hi Michaelm,

It looks like Kates can use the 800kg bomb in place of a torpedo while flying port attacks (there might be some checks/rolls that need to be made also?).

I am wondering if the 800kg bomb can be used during Naval Attack missions? I've used Kates attacking warships (BBs and CVs) and in the three missions flown recently they've only used 250kg bombs while flying the Naval attack mission. Maybe there is a roll they are failing?

I guess my thought is that if the Japanese CVs have 800kg bombs stored away for Port Attacks, it would seem to me that they'd arm Kates with those same 800kg munitions if they are going after Big Boys & Carriers.

Can you share the rules involved in access to the 800kg bombs for Kates and perhaps some thoughts on any in-game restrictions in current access to that bomb?


Thanks much,

Mike
TTFN,

Mike
User avatar
bigred
Posts: 4011
Joined: Thu Dec 27, 2007 1:15 am

RE: Patch 07 - Unofficial Public Beta - 1123j updated 26 April 2013

Post by bigred »

ORIGINAL: blueatoll



Can I apply the patch to a game I started with the official version? Can I continue to play my game against the AI or does the patch only work for PBEM? Are the game changes significant enough that I'm going to have to learn a completely new game if I apply the patch? I'm just getting the hang of the official version. I don't want to have to start over as it's taken me almost 3 months of daily play to get to May 1942.

Thanks.

No need to restart..usually beta update has no problem. Wait about 3 days before u upgrade so the old timers can vet any issues which will appear quickly on this thread...
---bigred---

IJ Production mistakes--
tm.asp?m=2597400
Chris21wen
Posts: 7437
Joined: Thu Jan 17, 2002 10:00 am
Location: Cottesmore, Rutland

RE: Kate payload for bombs

Post by Chris21wen »

ORIGINAL: 1EyedJacks

Hi Michaelm,

It looks like Kates can use the 800kg bomb in place of a torpedo while flying port attacks (there might be some checks/rolls that need to be made also?).

I am wondering if the 800kg bomb can be used during Naval Attack missions? I've used Kates attacking warships (BBs and CVs) and in the three missions flown recently they've only used 250kg bombs while flying the Naval attack mission. Maybe there is a roll they are failing?

I guess my thought is that if the Japanese CVs have 800kg bombs stored away for Port Attacks, it would seem to me that they'd arm Kates with those same 800kg munitions if they are going after Big Boys & Carriers.

Can you share the rules involved in access to the 800kg bombs for Kates and perhaps some thoughts on any in-game restrictions in current access to that bomb?



Thanks much,

Mike


I believe they are only used in the initial attacks.
V I Lenin
Posts: 31
Joined: Sun Dec 30, 2012 3:38 pm

Minor-Major Engine Damage

Post by V I Lenin »

Hello Michael. One minor but quite annoying thing about how ship repairs are handled is that ships with a single point of major engine or flotation damage must manually be put into a shipyard. This tends to result in dozens of ships with 1pt of damage that they have acquired while at sea piling up in ports and spamming up the operations log. Could it be made possible that if a ship, at the end of a turn, is in a port with a shipyard that has enough room to take it, and has only 1pt of major engine or major float damage, without having any other damage, can have a chance to repair the 1pt without user intervention? It would cut down on tedious clicking for the sake of clicking quite a lot, I think.

(I suppose it's possible that this already happens and I simply haven't paid attention to individual ships enough to notice, but then if that's the case I wouldn't know...)
User avatar
michaelm75au
Posts: 12457
Joined: Sat May 05, 2001 8:00 am
Location: Melbourne, Australia

RE: Minor-Major Engine Damage

Post by michaelm75au »

Updated for 1123m
Michael
User avatar
witpqs
Posts: 26376
Joined: Mon Oct 04, 2004 7:48 pm
Location: Argleton

RE: Minor-Major Engine Damage

Post by witpqs »

ORIGINAL: michaelm

Updated for 1123m
On the download screen the file is named 'k' rather than 'm', but appears to be the right one as it was only downloaded 2 times before me.
User avatar
Bullwinkle58
Posts: 11297
Joined: Tue Feb 24, 2009 12:47 pm

RE: Minor-Major Engine Damage

Post by Bullwinkle58 »

ORIGINAL: V I Lenin

Hello Michael. One minor but quite annoying thing about how ship repairs are handled is that ships with a single point of major engine or flotation damage must manually be put into a shipyard. This tends to result in dozens of ships with 1pt of damage that they have acquired while at sea piling up in ports and spamming up the operations log. Could it be made possible that if a ship, at the end of a turn, is in a port with a shipyard that has enough room to take it, and has only 1pt of major engine or major float damage, without having any other damage, can have a chance to repair the 1pt without user intervention? It would cut down on tedious clicking for the sake of clicking quite a lot, I think.

(I suppose it's possible that this already happens and I simply haven't paid attention to individual ships enough to notice, but then if that's the case I wouldn't know...)

In a sufficiently large port ships with one point of engine damage should not need to be put in the shipyard. Ports size 7 or larger can repair up to 5 points of engine or major floatation damage while in Pierside.
The Moose
Rainer
Posts: 1210
Joined: Tue Nov 21, 2000 10:00 am
Location: Neuching, Bavaria, Germany

RE: Minor-Major Engine Damage

Post by Rainer »

In a sufficiently large port ships with one point of engine damage should not need to be put in the shipyard. Ports size 7 or larger can repair up to 5 points of engine or major floatation damage while in Pierside.

Right. That's why I wouldn't like ships move into yard automatically. They could potentially block the yard for ships in urgent need of repair. With only one point of major damage that blocking wouldn't be that long though.
WitP/AE
1.7.11.26b
Data base changes by Andy Mac October 16, 2012
Scen #1 Allied vs AI Level Hard Daily Turns
Art Mods by TomLabel and Reg
Topo Map by chemkid

WitW / Torch
1.01.37 - 1.01.44 beta
User avatar
michaelm75au
Posts: 12457
Joined: Sat May 05, 2001 8:00 am
Location: Melbourne, Australia

RE: Minor-Major Engine Damage

Post by michaelm75au »

ORIGINAL: witpqs
ORIGINAL: michaelm

Updated for 1123m
On the download screen the file is named 'k' rather than 'm', but appears to be the right one as it was only downloaded 2 times before me.
The first post hold the current beta (m), while second post holds the previous beta (k).
Michael
User avatar
witpqs
Posts: 26376
Joined: Mon Oct 04, 2004 7:48 pm
Location: Argleton

RE: Minor-Major Engine Damage

Post by witpqs »

ORIGINAL: michaelm

ORIGINAL: witpqs
ORIGINAL: michaelm

Updated for 1123m
On the download screen the file is named 'k' rather than 'm', but appears to be the right one as it was only downloaded 2 times before me.
The first post hold the current beta (m), while second post holds the previous beta (k).
I knew that, but yes, indeed I had unwittingly grabbed it from the wrong post. Thanks!
User avatar
khyberbill
Posts: 1941
Joined: Tue Sep 11, 2007 6:29 pm
Location: new milford, ct

RE: Patch 07 - Unofficial Public Beta - 1123j updated 26 April 2013

Post by khyberbill »

Tried that - same "Unable to find PW data"

I am having the same problem.
"Its a dog eat dog world Sammy and I am wearing Milkbone underwear" -Norm.
User avatar
michaelm75au
Posts: 12457
Joined: Sat May 05, 2001 8:00 am
Location: Melbourne, Australia

RE: Patch 07 - Unofficial Public Beta - 1123j updated 26 April 2013

Post by michaelm75au »

On the shortcut, the 'Start in' directory should be the one containing the main game files (i.e. where these files (amongst others) are found
pwfind.txt
sopachex.dat
witprec.exe
)
Michael
User avatar
khyberbill
Posts: 1941
Joined: Tue Sep 11, 2007 6:29 pm
Location: new milford, ct

RE: Patch 07 - Unofficial Public Beta - 1123j updated 26 April 2013

Post by khyberbill »

I had the Start In pointing to the wrong directory. Now the game loads but there are no scenarios. The Scen file is there as a sub-directory in the Save file.
"Its a dog eat dog world Sammy and I am wearing Milkbone underwear" -Norm.
Post Reply

Return to “Tech Support”