Launch issue with "Grouped" airfields

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mattpenfold
Posts: 94
Joined: Sat Jul 01, 2006 7:57 pm

Launch issue with "Grouped" airfields

Post by mattpenfold »

I have been having a problem with a scenario I put together where as a training exercise planes based at RAF Coningsby are tasked with attacking RAF Lossiemouth. Both airfields were imported using the import/export function and both are "grouped" airfields, ie not single-unit ones.

I noticed that when I assigned 6 aircraft to take off as a group from Coningsby three would begin to taxi to the runway, and one then start to take off. The other two would then start taxing to the runway all over again. They took the full 3mins+ to do so. As a result, it was taking 15mins to launch 6 aircraft!

Sunburn in another thread explained it should work like this:
Here's what is happening: All 6 aircraft are in "taxiing to the runway" status while they are on the taxiways. One this process ends, the first two enter the runway. Until these two take off, the rest cannot enter the runway because it is fully occupied. So thy remain in "taxiing to the runway" status until the runway clears. Same when the second pair enters the runway.

I have run some tests this morning, and find it works as Sunburn describes when using single-unit airfields but not when using "grouped" airfields.

bsq
Posts: 682
Joined: Thu Jan 04, 2007 11:11 pm

RE: Launch issue with "Grouped" airfields

Post by bsq »

Not much hope for this then [:D]

http://en.wikipedia.org/wiki/Minimum_Interval_Takeoff

Or even the survival scramble screen shot of Al Dhafra shown in the lead up to the game release.
Dimitris
Posts: 16025
Joined: Sun Jul 31, 2005 10:29 am
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RE: Launch issue with "Grouped" airfields

Post by Dimitris »

bump
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