FiTE queries

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skeolen
Posts: 16
Joined: Sun Sep 01, 2013 12:32 pm

FiTE queries

Post by skeolen »

I am about to begin the monster Fire in the East campaign. I've spent the past coupel of weeks prepping and am almost done. I'd be glad if someone could help me with a few questions:

1. Air Units have an artillery value in addition to anti-personel and anti-armour values. What does this artillery value signify? Is it the effectiveness of the air unit against artillery?
2. Can RR engineers be lined up to convert hexes simultaneously on the same piece of rail line or can they onely convert one hex, per line, per turn?
3. The game manual says that in most games bopth sides get a rail conversion freebie. Is this the case with FiTE and if so, will that freebie automatically go on a rail hex which does not already have a RR unit in it?
4. My opponent has played FiTE before but was unable to see his inventory and replacements dialigue after around t. 20. Has anyone experienced similar problems and if so, is there a solution to this?
5. I put together some docs to help my planning of the campaign which I will upload if anyone would like to use them.

Best wishes.
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Telumar
Posts: 2196
Joined: Tue Jan 03, 2006 12:43 am
Location: niflheim

RE: FiTE queries

Post by Telumar »

I totally missed your postings here in this sub-forum until now.

As to your questions:

1.) You mean the artillery value in the unit report. This is similar to the AP value in the unit report (and on the counter). It's 'filed under' artillery as it's similar combat mechanics. Like the shell weight of artillery, bomb weight is used to determine the reduction of enemy entrenchment levels in combat.

2.) They can be lined up, repairing one hex after another on the same railline in the same turn. You may want to run a hotseat test and try it out.

3.) This is also the case in FitE, the Soviets have 10 hexes automatically repaired while the Axis has 8. Repairs tend to occur nearby RR engineer units.

4.) No. Strange.
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