cost of buying units back

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jcjordan
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Joined: Wed Jun 27, 2001 8:00 am

cost of buying units back

Post by jcjordan »

Michael not sure if this was on the list or not but the cost/time to buy destroyed land units is a mere pittance vs what it takes for an air unit. It seems to me that it'd be cheaper/shorter to get an air unit back than a land unit. Granted it may take some time for a land unit to fill out once on map depending on how big it is.
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michaelm75au
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RE: cost of buying units back

Post by michaelm75au »

For land unit, you are really just buying the 'shell' of the unit with one or more devices. How big it will get depends on TOE and available devices in pool. So as you say it could take sometime to build up the unit
For air group, you are buying back a unit that can expand into many a/c with a much longer reach than a simple LCU. More often, there are available planes to expand and get the group into action quickly.
Michael
jcjordan
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RE: cost of buying units back

Post by jcjordan »

Still don't you think that the air unit delay is a bit excessive? I see your point but it was kinda quick that they could rebuild a squadron & get it into combat if needed w/ the only limiting factors being pilots/airframes & quality therein. IIRC Boyington created his VMF214 this way from the previous VMF214 that was rotated out. I think that the max of 12 replacement every week or so does enough to hold back growing a unit too fast & pilot pool can be just as well unless you've got it stocked w/ a bunch of high exp pilots. I'd say to buy an air unit back that your get a random ldr along w/ him as a pilot but no a/c or 1 a/c. I'm not sure exactly on the PP spent how much that should go down but the current way does still seem excessive. You also could still have the restricted/un rebuildable ones just like there're for LCU for the Dutch/Phil
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Bullwinkle58
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RE: cost of buying units back

Post by Bullwinkle58 »

FWIW and a dollar-five I'm fine with the delay. Making it too short would allow gaming replacements. A front-line unit with one plane operable could be suicided and poof! back onto the map on the WC ready to load on a CVE or overload a new Essex. The PPs for lost carrier squadrons is about two days of PPs, enough to make you think about it, but not so much it breaks you early.

When you lose three carriers in mid-1942 as I did against Mike that's a heap 'a burnin' burnin' Airedale love to come up with at a rough time for PPs. So feel very, very sorry for me. [:)]
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obvert
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RE: cost of buying units back

Post by obvert »

Buying back some land units is not cheap at all. I have some 40AV garrison units that cost 900 PPs!!! I will not be buying those back obviously. So it's not always size of unit that determines it's buyback.
"Success is the ability to go from one failure to another with no loss of enthusiasm." - Winston Churchill
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Bullwinkle58
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RE: cost of buying units back

Post by Bullwinkle58 »

ORIGINAL: obvert

Buying back some land units is not cheap at all. I have some 40AV garrison units that cost 900 PPs!!! I will not be buying those back obviously. So it's not always size of unit that determines it's buyback.

There's a unit that usually dies in Malaysia in December 41 that's mostly Malaysian army squads and it's about 600 PP. There it sits.
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Lokasenna
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RE: cost of buying units back

Post by Lokasenna »

ORIGINAL: Bullwinkle58

ORIGINAL: obvert

Buying back some land units is not cheap at all. I have some 40AV garrison units that cost 900 PPs!!! I will not be buying those back obviously. So it's not always size of unit that determines it's buyback.

There's a unit that usually dies in Malaysia in December 41 that's mostly Malaysian army squads and it's about 600 PP. There it sits.

I lost one of the Vietnamese Militia units. 630 PPs to buy it back.

Nope...
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Yaab
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RE: cost of buying units back

Post by Yaab »

ORIGINAL: obvert

Buying back some land units is not cheap at all. I have some 40AV garrison units that cost 900 PPs!!! I will not be buying those back obviously. So it's not always size of unit that determines it's buyback.

Check the unit for any active guns and mortars over 70mm - each such device costs you 10 PPs.

tm.asp?m=3418333&mpage=1&key=&#3418333
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Bullwinkle58
Posts: 11297
Joined: Tue Feb 24, 2009 12:47 pm

RE: cost of buying units back

Post by Bullwinkle58 »

ORIGINAL: Yaab

ORIGINAL: obvert

Buying back some land units is not cheap at all. I have some 40AV garrison units that cost 900 PPs!!! I will not be buying those back obviously. So it's not always size of unit that determines it's buyback.

Check the unit for any active guns and mortars over 70mm - each such device costs you 10 PPs.

tm.asp?m=3418333&mpage=1&key=?

How about a white restricted Whirraway unit that costs 900 PP? [X(][8|]
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obvert
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RE: cost of buying units back

Post by obvert »

ORIGINAL: Bullwinkle58

ORIGINAL: Yaab

ORIGINAL: obvert

Buying back some land units is not cheap at all. I have some 40AV garrison units that cost 900 PPs!!! I will not be buying those back obviously. So it's not always size of unit that determines it's buyback.

Check the unit for any active guns and mortars over 70mm - each such device costs you 10 PPs.

tm.asp?m=3418333&mpage=1&key=?

How about a white restricted Whirraway unit that costs 900 PP? [X(][8|]

Yeah but you can upgrade that to Boomerangs! [;)]
"Success is the ability to go from one failure to another with no loss of enthusiasm." - Winston Churchill
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Lokasenna
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Location: Iowan in MD/DC

RE: cost of buying units back

Post by Lokasenna »

ORIGINAL: Bullwinkle58

ORIGINAL: Yaab

ORIGINAL: obvert

Buying back some land units is not cheap at all. I have some 40AV garrison units that cost 900 PPs!!! I will not be buying those back obviously. So it's not always size of unit that determines it's buyback.

Check the unit for any active guns and mortars over 70mm - each such device costs you 10 PPs.

tm.asp?m=3418333&mpage=1&key=?

How about a white restricted Whirraway unit that costs 900 PP? [X(][8|]

Somebody has to pay for my pilots' XP gains...
jcjordan
Posts: 1900
Joined: Wed Jun 27, 2001 8:00 am

RE: cost of buying units back

Post by jcjordan »

Look at the lcu vs air unit delay times when bought back - approx. 30days for land unit vs 6+mos for an air unit even when nothing more than a flight/section of a/c. I would think that the 30days would be appropriate for both. Granted that the land unit being back to full strength could be much longer than the 30days based on devices available so true time out of play is longer but a land unit would historically take longer as actual manpower is greater than an air unit so should actually take longer to fill out to full strength for larger units.
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Bullwinkle58
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RE: cost of buying units back

Post by Bullwinkle58 »

ORIGINAL: obvert

ORIGINAL: Bullwinkle58

ORIGINAL: Yaab




Check the unit for any active guns and mortars over 70mm - each such device costs you 10 PPs.

tm.asp?m=3418333&mpage=1&key=?

How about a white restricted Whirraway unit that costs 900 PP? [X(][8|]

Yeah but you can upgrade that to Boomerangs! [;)]

Well, alrighty then! [;)]
The Moose
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Bullwinkle58
Posts: 11297
Joined: Tue Feb 24, 2009 12:47 pm

RE: cost of buying units back

Post by Bullwinkle58 »

ORIGINAL: Lokasenna

ORIGINAL: Bullwinkle58

ORIGINAL: Yaab




Check the unit for any active guns and mortars over 70mm - each such device costs you 10 PPs.

tm.asp?m=3418333&mpage=1&key=?

How about a white restricted Whirraway unit that costs 900 PP? [X(][8|]

Somebody has to pay for my pilots' XP gains...

Fair trade for the charity you're showing my B-17 pilots in Oz . . . [:)]
The Moose
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