CSA 2* Leaders

Civil War 2 is the definitive grand strategy game of the period. It is a turn based regional game with an emphasis on playability and historical accuracy. It is built on the renowned AGE game engine, with a modern and intuitive interface that makes it easy to learn yet hard to master.
This historical operational strategy game with a simultaneous turn-based engine (WEGO system) that places players at the head of the USA or CSA during the American Civil War (1861-1865).

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Q-Ball
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CSA 2* Leaders

Post by Q-Ball »

Does anyone else feel the CSA is a little short on 2* leaders? Unless there is alot of fighting early, the Union has an advantage in this category that they can exploit. The Union receives alot of 2* leaders automatically early, including:

Franklin, Sumner, Keyes, Crittenden, Dix, Whipple, Berry, Baldy Smith, Thomas, OO Howard, French, Gilbert, Hamilton, Kearny, Schenk, Dodge, Elliot, Pope, Milroy, and GRANT.....that's at least 20 in 1862 alone before promotions. And I might be missing someone. (PS: Not all these guys commanded Corps, or were actually promoted to MGV)

The South? Longstreet, Jackson, Holmes, GW Smith, Forney, Ed Johnson, Polk. That's 7. That's all you get.

It wasn't addressed before for balance purposes. It needs to be addressed now, IMO.

I would add Bragg, Hardee, and Van Dorn to the list of early 1862 Auto-promotions.

I might even give Bragg 3* instead of 2*, but at a minimum he should have high seniority.

If we wanted to make this game more historical, an even better idea would be to swap Breckinridge for Ed Johnson. (Breckinridge commanded reserve Corps at Shiloh, and Ed Johnson didn't command anything like a Corps until maybe 1864)


Is there anyone that thinks this is a bad idea?
KamilS
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RE: CSA 2* Leaders

Post by KamilS »

I agree.

Great disparity in numbers of 2 star generals makes Union command far too flexible. In '62 such advantage seems very artificial.
Kamil
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Queeg
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RE: CSA 2* Leaders

Post by Queeg »

This is a perfect example of the type of thing I wish we could mod. We could test all sorts of variations if the game just allowed access to the necessary files. It was easy to mod these things in AACW. I wish CW2 weren't such a closed system.
bbbwl
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RE: CSA 2* Leaders

Post by bbbwl »

I have the same issue, and in my post I talk about the inability to even promote Generals who have risen to the #1 seniority position because they are on some "cant promote list" which is total ummm cow patties imo.
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Q-Ball
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RE: CSA 2* Leaders

Post by Q-Ball »

ORIGINAL: 1962bbbwl228

I have the same issue, and in my post I talk about the inability to even promote Generals who have risen to the #1 seniority position because they are on some "cant promote list" which is total ummm cow patties imo.

Actually, I don't have a problem with the lack of ability to promote certain leaders, like Jo Shelby. In fact, I like that feature; a leader like him was never going to be entrusted with a Corps or Army command.

But I still think the South is short 2*, and an easy fix is to simply follow history, and auto-promoted Bragg, Hardee, and Van Dorn, or just have them enter as 2* leaders.
bbbwl
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RE: CSA 2* Leaders

Post by bbbwl »

That Assumes that people like JO Shelby will be the same type of commanders in the game that they were in real life. Yet the Great commanders of the war (yes Grant and even, dare I say it, Lee) do not always preform in the game the way they did in history. In fact I have been frequently let down by Lee and find PGT or even Polk (believe it or not) can do better. So if you not going to make the Greats of history really great in the game then why limit the bad ones by assuming they will always be bad.

The other issue is that unlike real life you can run out of Generals in this game, they do die off from time to time. In reality no Army every runs out of Generals, for behind every General is a few Coronals waiting for there chance. By not being able to bring them up and not being able to promote all Generals based on game performance the South takes a double hit. While the north in general has not shortage of Generals around, in fact the have so many that the AI frequently sends them out alone as a form of scout.
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