Wild Sheep Chase - obvert (J) vs JocMeister (A)

Post descriptions of your brilliant victories and unfortunate defeats here.
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FeurerKrieg
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RE: Wild Sheep Chase

Post by FeurerKrieg »

Excellent!! This is super helpful and I will be sure to incorporate the needed adjustments into my production plans. Thanks for taking the time to do these screens - it helps a lot!
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FeurerKrieg
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RE: Wild Sheep Chase

Post by FeurerKrieg »

Once you upgrade the 4th and/or 5th Sentai to Nick d, do you get the option to upgrade other FB units to Nick d?

Also, once the 4th and 5th are switched to Nick d, do they become classified as NF units and then let you upgrade to other NFs like J1N1?
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obvert
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RE: Wild Sheep Chase

Post by obvert »

ORIGINAL: Feurer Krieg

Once you upgrade the 4th and/or 5th Sentai to Nick d, do you get the option to upgrade other FB units to Nick d?

Also, once the 4th and 5th are switched to Nick d, do they become classified as NF units and then let you upgrade to other NFs like J1N1?

I don't know about the other units, but I've not seen other units upgrade paths change when another one takes a different course.

The Nick Id is IJAAF, the J1N1 is IJNAF. So no.

As above these will upgrade to the Randy 'C' NF. It's a late one though, and i won't have it with 1 x 30 RnD (started in 43 I think) until about 7-8/45.
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RE: Wild Sheep Chase

Post by FeurerKrieg »

Yea, J1n1 not good example. :) I just meant other NF airplanes.

Okay, in old WITP, sometimes once you upgraded a single unit then other units could make the switch.

Will other FB units upgrade to the Randy NF, or just these two Sentai? Just trying to figure out if makeing the Nick D is worth it just to get 98 planes in action. Sounds like you think so.
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koniu
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RE: Wild Sheep Chase

Post by koniu »

Thank for both. NF and training group info will help me much preparing last stages of air production.

I am little disappointed. I was expecting that IJAAF, will have much more NF units. It looks that most of job is on IJNAF backs.
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obvert
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RE: Wild Sheep Chase

Post by obvert »

ORIGINAL: koniu

Thank for both. NF and training group info will help me much preparing last stages of air production.

I am little disappointed. I was expecting that IJAAF, will have much more NF units. It looks that most of job is on IJNAF backs.

There are also some recon groups that ill upgrade to the Dinah III KAI and become NF groups, and I think one is a 27 plane group, the other one or two smaller. Will post some shots and you can check your recon groups too.

This is why I'm stressing the Nick Id though. There is one more large NF group for the IJAAF but those two I won't be able to use until the Randy now, and they would have helped a lot.
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obvert
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RE: Wild Sheep Chase

Post by obvert »

ORIGINAL: Feurer Krieg

Yea, J1n1 not good example. :) I just meant other NF airplanes.

Okay, in old WITP, sometimes once you upgraded a single unit then other units could make the switch.

Will other FB units upgrade to the Randy NF, or just these two Sentai? Just trying to figure out if makeing the Nick D is worth it just to get 98 planes in action. Sounds like you think so.

Considering those 98 planes would double what you have for NF using the IJAAF, yes, it's worth it. Other groups that either arrive later or the ones that are made from recon planes will also fly the Nick Id if you want them to, and all of them upgrade to the Randy 'c' NF.
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RE: Wild Sheep Chase

Post by FeurerKrieg »

Didn't realize there are so few IJAAF NF units. I'll definitely have to check my production plans.
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RE: Wild Sheep Chase

Post by obvert »

[font="Times New Roman"]IJN NIGHT FIGHTERS[/font]
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The IJN night fighters are the first groups to appear as such. (The FB groups in IJAAF can be upgraded before as early as the Nick Id comes I believe).

All of these seem to have the same upgrade paths and I've tried quite a few of the planes. I didn't make the Judy or Myrt variants as I was looking more for radar and durability mixed with at least two 20mm canons. The J1N1 Sa with radar is the best of these in terms of shooting down bombers. The Zero variant A6M5d NF is simply there because I have a lot of Ha-35 engines and it's cheap and easy. I am able to have a good pool of these even though they die like flies.

The P1Y2-S has good durability and seems to last better, which can help harass bombers throughout a night's bombing, rather than just the first few packages. So it does make sense to have several types up there. Each has different advantages. Happily my opponent hasn't varied altitudes much and I can usually just sit right at 9k where they arrive. Still haven't figured out whether it's better to have a dive with these, but I do fly the zeros at 10-12k just in case.

The Denko has 1 x 30 RnD but is so late I think that was a waste. It won't be around until 9/45 or so. If the game goes to 46 by some miracle, then it could be worth it.
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RE: Wild Sheep Chase

Post by obvert »

[font="Times New Roman"]IJA NIGHT FIGHTERS[/font]
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For the IJA everything is just a bit more complicated. Looking at the arrivals I originally had some despair, as there are only a few and one big 49 plane group. Then looking through recon plane upgrades I realized that some would upgrade to the Dinah III KAI. I think the later arriving 27 plane group started as a recon group too, but it's tough to remember. The IF Chutais can be recon, FB, and I think even LB, as well as NF, so you may just have to look through the groups. If you find some I haven't let me know. [;)]

The missing piece of course if the FB groups that can upgrade to the Nick Id (the 4th and 5th Sentai shown above). Those would have been sitting right on Tokyo and Osaka early, and I would have much less of an industry shortage now I'm sure.

The Dinah is a bit weak, but it's fast, so it can catch the B-29s. No radar limits this plane though. The Randy Ki-102c will hopefully be better. I should have it in a month or so.
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obvert
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RE: Wild Sheep Chase

Post by obvert »

[font="Times New Roman"]3 - 5 May 1945[/font]
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[font="Microsoft Sans Serif"]SUBS: [/font] Three subs transiting through enemy territory from Singers to the East China Sea have stopped and are now going on patrol. The US CVs are suddenly huddled against the coast of Formosa. Not sure what the plan is, but if it's invasion there are still a good amount of troops here. The subs will try not only to move toward the CVs but also to turn back to spots they might end up tomorrow. All other subs are sortied as well including the late monsters, the I-400 and I-401.

[font="Microsoft Sans Serif"]DEI:[/font] A few small LCT/LSI and an SC are sunk by Jakes from Singers. Strayed too close! Beware the Jake![:D]

[font="Microsoft Sans Serif"]STRAT BOMBING:[/font] A lot of regular 4E adding in now, which kill NF at a high rate, but haven't hit anything yet. So it's taking supply by forcing me to replace these planes, but not killing factories. It's also straining my NF production ability. The IJA side is only 40/month of Dinahs, and I can lose 15-20 in a night. Built a small pool during the recent hiatus, but that's gone again now. I've started to also put up some FB on remote NF duty and some F with good guns and durability as well, the Ki-100 and Ki-84a. If they can harass into lots of missed bombing missions it's worth the losses, and I've got the groups now since everything is moving back to the Home Islands.

On the 3rd and 4th both were big strikes. Kumamoto and Kanazawa on the 3rd. The 4th had 171 B-29s hitting Takamatsu with not one hit!!![&o][&o]

The NF are all now set on 3 hex react range and 53 showed up here to harass the beasts. As shown below the NF losses were heavy, but they protected everything. (Losses below). The Allies lost about 5 B-29s on the day with a lot more damaged, but our NF losses are extreme.

[font="Microsoft Sans Serif"]CHINA: [/font] The Kukong force moving to Kanhsien crossed and shocked into a ravaged para division and a commando brigade and vaporized both units on the 5th!!! Wow! Haven't seen that in a while. Felt good. They'd been moving out but it's possible that our Peggy mission to hit the troops knocked them into combat mode and slowed them enough to get caught here. This also leaves a path open to attempt to connect the IJ armies with some maneuver as shown below. [8D]

Another good day for flak in China as troops leaving Canton get another 20+ 4E/2E. No need to put up fighters here, although the supply loss is not great. Troops make the shelter of the woods on the 4th and are moving into the +3 terrain outside Kukong. The Allies have put a block here, but haven't secured the Kanhsien side, so I'm sending two brigades to try and open the hex side to walk out. The Allied monster stack will most likely catch us in the +3 terrain though, and will get an attack in if they want one. We'll have to take it. This is 3000AV with a bunch of medium arty units, and some HQs, with two command HQs in range.

I hope it's possible to get at least one negative attack to then have a few days to walk out. The Allies may have up to 6000-7000 AV in their stack though, so that might be too much of the late war stuff to handle. This is assuming he'll send everything. He could break tradition and try to actually maneuver some around my units, which would likely be most successful, or just bypass altogether for a shot at Henyang/Changsha from Kukong. That door is open if he wants it. Changsha will have about 3000AV also.

[font="Microsoft Sans Serif"]HOME ISLANDS: [/font] Suply looks to be going up for once. Some HI sputters on occasionally in various places and the lack of replacements costs looks to be getting things back to decent levels. I've taken off higher allocations for all cities now so the supply can move where needed, but it's still not getting to some bases on Kyushu very easily. Kumamoto is low and can't seem to draw.

Another Jake mission takes out a second AVD near Formosa. Small victories, but I'll take them. Love to see the NW names. This one was the Coos Bay.

[font="Trebuchet MS"]--------------------------------------------------------------------------------
AFTER ACTION REPORTS FOR May 3, 45
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Night Air attack on Kumamoto , at 102,59

Weather in hex: Partial cloud

Raid detected at 37 NM, estimated altitude 12,000 feet.
Estimated time to target is 12 minutes

Japanese aircraft
A6M5d-S Zero x 3
J1N1-Sa Irving x 16
P1Y2-S Frances x 8

Allied aircraft
PB4Y-1 Liberator x 12

No Japanese losses

Allied aircraft losses
PB4Y-1 Liberator: 5 damaged

Aircraft Attacking:
5 x PB4Y-1 Liberator bombing from 9000 feet
City Attack: 10 x 500 lb GP Bomb

CAP engaged:
352 Ku S-3 with J1N1-Sa Irving (13 airborne, 0 on standby, 0 scrambling)
13 plane(s) intercepting now.
Group patrol altitude is 9000
Raid is overhead
S-902 Hikotai with P1Y2-S Frances (8 airborne, 0 on standby, 0 scrambling)
8 plane(s) intercepting now.
Group patrol altitude is 9000
Raid is overhead
302 Ku S-2 with A6M5d-S Zero (3 airborne, 0 on standby, 0 scrambling)
3 plane(s) intercepting now.
Group patrol altitude is 10000
Raid is overhead
332 Ku S-3 with J1N1-Sa Irving (3 airborne, 0 on standby, 0 scrambling)
3 plane(s) intercepting now.
Group patrol altitude is 9000
Raid is overhead

Some CAP have air radar

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Night Air attack on Kanazawa , at 111,57

Weather in hex: Severe storms

Raid spotted at 36 NM, estimated altitude 12,000 feet.
Estimated time to target is 10 minutes

Japanese aircraft
Ki-46-III KAI Dinah x 11

Allied aircraft
B-29B Superfort x 26

No Japanese losses

Allied aircraft losses
B-29B Superfort: 5 damaged

Aircraft Attacking:
6 x B-29B Superfort bombing from 9000 feet *
City Attack: 18 x 500 lb GP Bomb

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Morning Air attack on 36th Division, at 78,59 , near Canton

Weather in hex: Heavy rain

Raid detected at 80 NM, estimated altitude 6,000 feet.
Estimated time to target is 23 minutes

Allied aircraft
B-24J Liberator x 5
B-24J Liberator x 55
B-25D1 Mitchell x 3
B-25H Mitchell x 29
B-25J1 Mitchell x 36
B-25J11 Mitchell x 65
P-38J Lightning x 8
P-38L Lightning x 26
PBJ-1D Mitchell x 15
PBJ-1H Mitchell x 3
PBJ-1J Mitchell x 3

Allied aircraft losses
B-24J Liberator: 2 damaged
B-24J Liberator: 37 damaged
B-24J Liberator: 1 destroyed by flak
B-25H Mitchell: 11 damaged
B-25H Mitchell: 1 destroyed by flak
B-25J1 Mitchell: 12 damaged
B-25J11 Mitchell: 34 damaged
B-25J11 Mitchell: 2 destroyed by flak
PBJ-1D Mitchell: 5 damaged
PBJ-1D Mitchell: 1 destroyed by flak
PBJ-1H Mitchell: 3 damaged
PBJ-1J Mitchell: 2 damaged

Japanese ground losses:
754 casualties reported
Squads: 0 destroyed, 36 disabled
Non Combat: 0 destroyed, 73 disabled
Engineers: 0 destroyed, 0 disabled
Guns lost 28 (7 destroyed, 21 disabled)


Aircraft Attacking:
12 x PBJ-1D Mitchell bombing from 6000 feet *
Ground Attack: 3 x 500 lb GP Bomb

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AFTER ACTION REPORTS FOR May 4, 45
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Night Air attack on Takamatsu , at 107,59

Weather in hex: Overcast

Raid spotted at 35 NM, estimated altitude 11,000 feet.
Estimated time to target is 10 minutes

Japanese aircraft
A6M5d-S Zero x 6
J1N1-Sa Irving x 20
Ki-46-III KAI Dinah x 27

Allied aircraft
B-29-1 Superfort x 16
B-29-25 Superfort x 69

Japanese aircraft losses
A6M5d-S Zero: 1 destroyed
Ki-46-III KAI Dinah: 2 destroyed


Allied aircraft losses
B-29-1 Superfort: 1 damaged
B-29-25 Superfort: 5 damaged


Aircraft Attacking:
7 x B-29-25 Superfort bombing from 9000 feet *
City Attack: 10 x 500 lb GP Bomb

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Night Air attack on Takamatsu , at 107,59

Weather in hex: Overcast

Raid spotted at 45 NM, estimated altitude 13,000 feet.
Estimated time to target is 13 minutes

Japanese aircraft
J1N1-Sa Irving x 8
Ki-46-III KAI Dinah x 1

Allied aircraft
B-29-25 Superfort x 5

No Japanese losses

No Allied losses

Aircraft Attacking:
5 x B-29-25 Superfort bombing from 9000 feet *
City Attack: 10 x 500 lb GP Bomb

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Morning Air attack on 22nd Ind.Mixed Brigade, at 79,58 , near Kukong

Weather in hex: Partial cloud

Raid detected at 79 NM, estimated altitude 12,000 feet.
Estimated time to target is 23 minutes

Allied aircraft
B-24J Liberator x 4
B-24J Liberator x 35
B-25H Mitchell x 20
B-25J1 Mitchell x 48
B-25J11 Mitchell x 54
P-38J Lightning x 6
P-38L Lightning x 20
PB4Y-1 Liberator x 15
PBJ-1D Mitchell x 17
PBJ-1J Mitchell x 9

Allied aircraft losses
B-24J Liberator: 1 damaged
B-24J Liberator: 25 damaged
B-25H Mitchell: 4 damaged
B-25J1 Mitchell: 10 damaged
B-25J11 Mitchell: 14 damaged
PB4Y-1 Liberator: 1 damaged
PBJ-1D Mitchell: 6 damaged
PBJ-1J Mitchell: 2 damaged

Japanese ground losses:
633 casualties reported
Squads: 0 destroyed, 27 disabled
Non Combat: 0 destroyed, 57 disabled
Engineers: 0 destroyed, 2 disabled
Guns lost 42 (3 destroyed, 39 disabled)


Aircraft Attacking:
11 x PBJ-1D Mitchell bombing from 10000 feet *
Ground Attack: 3 x 500 lb GP Bomb

--------------------------------------------------------------------------------

Ground combat at Pingsiang (82,54)

Allied Deliberate attack

Attacking force 9513 troops, 49 guns, 1033 vehicles, Assault Value = 1022

Defending force 84 troops, 1 guns, 0 vehicles, Assault Value = 3

Allied adjusted assault: 615

Japanese adjusted defense: 1

Allied assault odds: 615 to 1 (fort level 3)

Allied forces CAPTURE Pingsiang !!!

Combat modifiers
Defender: terrain(+), leaders(+), experience(-)
Attacker:

Japanese ground losses:
118 casualties reported
Squads: 2 destroyed, 0 disabled
Non Combat: 7 destroyed, 0 disabled
Engineers: 1 destroyed, 0 disabled
Guns lost 1 (1 destroyed, 0 disabled)
Units destroyed 1


Assaulting units:
Gardner's Horse Regiment
Provisionl Tank Brigade
254th Armoured Brigade
Guides Cavalry Regiment
11th PAVO Regiment
50th Tank Brigade
18th Cavalry Regiment
255th Indian Tank Brigade
3rd Cavalry Regiment

Defending units:
23rd JNAF AF Unit /1

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AFTER ACTION REPORTS FOR March 5, 45
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Morning Air attack on TF, near Miyako-jima at 91,66

Weather in hex: Thunderstorms

Raid spotted at 20 NM, estimated altitude 4,000 feet.
Estimated time to target is 10 minutes

Japanese aircraft
E13A1b Jake x 5

Japanese aircraft losses
E13A1b Jake: 1 damaged

Allied Ships
AVD Coos Bay, Bomb hits 2, on fire

Aircraft Attacking:
5 x E13A1b Jake bombing from 1000 feet
Naval Attack: 4 x 60 kg GP Bomb

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Morning Air attack on TF, near Billiton at 53,92

Weather in hex: Light rain

Raid spotted at 19 NM, estimated altitude 5,000 feet.
Estimated time to target is 9 minutes

Japanese aircraft
E13A1 Jake x 6

Japanese aircraft losses
E13A1 Jake: 2 damaged

Allied Ships
SC PC-776, Bomb hits 3, and is sunk
LST-270, Bomb hits 5, heavy fires, heavy damage


Allied ground losses:
18 casualties reported
Squads: 1 destroyed, 1 disabled
Non Combat: 1 destroyed, 1 disabled
Engineers: 0 destroyed, 0 disabled
Guns lost 2 (1 destroyed, 1 disabled)


Aircraft Attacking:
6 x E13A1 Jake bombing from 1000 feet
Naval Attack: 4 x 60 kg GP Bomb

Massive explosion on LST-270

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Morning Air attack on 44th Parachute Division, at 81,57 (Kanhsien)

Weather in hex: Overcast

Raid spotted at 10 NM, estimated altitude 12,000 feet.
Estimated time to target is 2 minutes

Japanese aircraft
Ki-67-Ia (T) Peggy x 42

Japanese aircraft losses
Ki-67-Ia (T) Peggy: 2 damaged

Allied ground losses:
77 casualties reported
Squads: 0 destroyed, 5 disabled
Non Combat: 0 destroyed, 14 disabled
Engineers: 0 destroyed, 0 disabled


Aircraft Attacking:
20 x Ki-67-Ia (T) Peggy bombing from 6000 feet
Ground Attack: 2 x 250 kg GP Bomb, 4 x 60 kg GP Bomb

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Morning Air attack on 68th Division, at 79,58 , near Kukong

Weather in hex: Severe storms

Raid detected at 80 NM, estimated altitude 16,000 feet.
Estimated time to target is 23 minutes

Allied aircraft
B-24J Liberator x 4
B-24J Liberator x 48
B-25H Mitchell x 9
B-25J1 Mitchell x 30
B-25J11 Mitchell x 48
P-38J Lightning x 7
P-38L Lightning x 21
PB4Y-1 Liberator x 14
PBJ-1D Mitchell x 11
PBJ-1J Mitchell x 10

Allied aircraft losses
B-24J Liberator: 3 damaged
B-24J Liberator: 20 damaged
B-25H Mitchell: 3 damaged
B-25J1 Mitchell: 7 damaged
B-25J11 Mitchell: 15 damaged
PB4Y-1 Liberator: 6 damaged
PBJ-1D Mitchell: 2 damaged
PBJ-1J Mitchell: 2 damaged

Japanese ground losses:
128 casualties reported
Squads: 0 destroyed, 5 disabled
Non Combat: 1 destroyed, 8 disabled
Engineers: 0 destroyed, 0 disabled
Guns lost 7 (1 destroyed, 6 disabled)


Aircraft Attacking:
11 x PBJ-1D Mitchell bombing from 10000 feet *
Ground Attack: 3 x 500 lb GP Bomb

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Afternoon Air attack on TF, near Miyako-jima at 91,66

Weather in hex: Light rain

Raid spotted at 14 NM, estimated altitude 3,000 feet.
Estimated time to target is 6 minutes

Japanese aircraft
E13A1b Jake x 4

No Japanese losses

Allied Ships
AVD Coos Bay, Bomb hits 5, heavy fires, heavy damage

Aircraft Attacking:
4 x E13A1b Jake bombing from 1000 feet
Naval Attack: 4 x 60 kg GP Bomb

Massive explosion on AVD Coos Bay

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Afternoon Air attack on TF, near Billiton at 53,92

Weather in hex: Heavy rain

Raid spotted at 42 NM, estimated altitude 3,000 feet.
Estimated time to target is 20 minutes

Japanese aircraft
E13A1 Jake x 6

Japanese aircraft losses
E13A1 Jake: 3 damaged

Allied Ships
LCT-465, Bomb hits 3, and is sunk
LCI-522, Bomb hits 1, and is sunk


Allied ground losses:
16 casualties reported
Squads: 1 destroyed, 1 disabled
Non Combat: 1 destroyed, 1 disabled

Engineers: 0 destroyed, 0 disabled

Aircraft Attacking:
6 x E13A1 Jake bombing from 1000 feet
Naval Attack: 4 x 60 kg GP Bomb

--------------------------------------------------------------------------------

Ground combat at Kanhsien (81,57)

Japanese Shock attack

Attacking force 79463 troops, 772 guns, 273 vehicles, Assault Value = 2800

Defending force 7276 troops, 122 guns, 0 vehicles, Assault Value = 195

Japanese engineers reduce fortifications to 0

Japanese adjusted assault: 3299

Allied adjusted defense: 5

Japanese assault odds: 659 to 1 (fort level 0)

Japanese forces CAPTURE Kanhsien !!!

Combat modifiers
Defender: disruption(-), fatigue(-)
Attacker: shock(+)

Japanese ground losses:
1621 casualties reported
Squads: 10 destroyed, 64 disabled
Non Combat: 1 destroyed, 15 disabled
Engineers: 4 destroyed, 24 disabled
Guns lost 13 (2 destroyed, 11 disabled)


Allied ground losses:
5353 casualties reported
Squads: 450 destroyed, 0 disabled
Non Combat: 194 destroyed, 153 disabled
Engineers: 40 destroyed, 0 disabled
Guns lost 152 (152 destroyed, 0 disabled)
Units retreated 1
Units destroyed 1


Defeated Allied Units Retreating!

Assaulting units:
84th Ind.Mixed Brigade
20th Engineer Regiment
Kure 2nd SNLF
15th Division
131st Division
26th Engineer Regiment
14th RGC Temp./A Division
22nd Division
1st Ind.Infantry Brigade
71st Engineer Regiment
5th Ind.Infantry Bde /1
54th Infantry Brigade
2nd Ind.Infantry Brigade
67th Ind.Infantry Battalion
3rd Ind.Mixed Brigade
58th Division
60th Division
15th Naval Guard Unit
62nd Ind.Mixed Brigade
2nd South Seas Det. /1
4th Air Army
China Expeditionary Army
6th Area Army
2nd Rocket Gun Battalion
12th Army
2nd JAAF Base Force
20th Ind. Mtn Gun Battalion
12th RF Gun Battalion
4th Mortar Battalion
Southern Army
3rd Medium Field Artillery Regiment
3rd RF Gun Battalion
20th Army
38th Army
33rd Army
23rd Army
25th Ind. Field Artillery Battalion
10th Special Base Force
35th JAAF AF Bn

Defending units:
3rd Commando Brigade
44th Parachute Division

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[/font]

Reinforcements:

[font="Trebuchet MS"]Tsingtao Ku K-3 arrives at Tokyo
Isahaya Ku K-4 arrives at Nagoya
Isahaya Ku K-2 arrives at Osaka/Kyoto
Tsuiki Ku K-1 arrives at Tokyo
Tsuiki Ku K-4 arrives at Tokyo
Tsuiki Ku K-3 arrives at Tokyo
201st Shinbu-tai arrives at Fukuoka
202nd Shinbu-tai arrives at Fukuoka
203rd Shinbu-tai arrives at Fukuoka
79th Field AA Battalion arrives at Tokyo
100th Ind.Hvy.Art Battalion arrives at Tokyo
Sanin JNAF Base Force arrives at Hiroshima/Kure
Naikai JNAF Base Force arrives at Matsuyama
Mineyama Ku K-3 arrives at Tokyo
Mineyama Ku K-4 arrives at Tokyo
Mineyama Ku K-1 arrives at Tokyo
Tsingtao Ku K-2 arrives at Tokyo
Shichisho Sho-tai is delayed to arrive at Tokyo
94th Shinbu-tai arrives at Tokyo
97th Shinbu-tai arrives at Tokyo
98th Shinbu-tai arrives at Tokyo
201st Shinbu-tai arrives at Tokyo
202nd Shinbu-tai arrives at Tokyo
203rd Shinbu-tai arrives at Tokyo
91st Field AA Battalion arrives at Tokyo
5th RF Gun Battalion arrives at Tokyo
E No.79 arrives at Toky
Nansei Shoto JNAF Base Force arrives at Tokyoo
[/font]

Losses:

[font="Trebuchet MS"]Previous report of sinking of SS Blower incorrect. Intelligence reports ship is still in service
Previous report of sinking of SS Sealion II incorrect. Intelligence reports ship is still in service
[/font]

Ships Sunk:

[font="Trebuchet MS"]LCI-522 is reported to have been sunk near Billiton on May 05, 1945
LCT-465 is reported to have been sunk near Billiton on May 05, 1945
PT-353 is reported to have been sunk near Bataan on Jan 13, 1945
SC PC-776 is reported to have been sunk near Billiton on May 05, 1945
[/font]
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Image
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[font="Trebuchet MS"]A very extreme example of a successful NF mission. No hits to industry, but lots of replacements needed! [/font]
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RE: Wild Sheep Chase

Post by obvert »

[font="Times New Roman"]CHINA[/font]
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Here is the situation. Minor successes but eventually the massed Allied armies will punch through. I just want to make it take more time. So far so good.
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RE: Wild Sheep Chase

Post by obvert »

[font="Times New Roman"]INDUSTRY[/font]
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Here is a look at it all. Supply is obviously the issue. Since HI has been less productive it's been hard to maintain decent levels even on the Home Islands. Some is sputtering along sporadically. A little bit of oil is still coming from Shikuka and from Hokkaido.

Resources are good for the rest of the game. I could have stopped those shipments much earlier. Good to know for next time.

Although ship use looks a bit high for this point in the war, the majority of these have been fueled from other ships bunkers of rthe past few months.

HI has been going downhill for almost two months now, but there is enough at current levels of production to go for another 10-12 months. So HI is not my issue, it's supply. That means whatever I have to do to maintain the supply production I still have I need to do. More day fighter groups will be placed on NF duty and a systematic coverage plan for the Home Islands LI will be put into place. The production in Manchuria will also be protected in major spots.

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"Success is the ability to go from one failure to another with no loss of enthusiasm." - Winston Churchill
Wuffer
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RE: Wild Sheep Chase

Post by Wuffer »

you did a tremendous job, I think :-)

a complete div gone... in May 1945 [X(][:D][&o]
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catwhoorg
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RE: Wild Sheep Chase

Post by catwhoorg »

Its very enlightening reading about your struggles.

Not that I'll be playing Japan anytime soon, but its very good information to be filed away.
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obvert
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RE: Wild Sheep Chase

Post by obvert »

ORIGINAL: Wuffer

you did a tremendous job, I think :-)

a complete div gone... in May 1945 [X(][:D][&o]

Well, I had a bit of help somehow with that one, as the para-drop is what disabled them. Still, it does feel good. Once the Chinese get supply and break free though it will be a steamroller. Then the Russians will most likely make that loo like child's play. Fun fun fun! [:)]
"Success is the ability to go from one failure to another with no loss of enthusiasm." - Winston Churchill
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RE: Wild Sheep Chase

Post by setloz »

What else can you do to save supply even more? Any factories still repairing/converting? Turn of replacements for some less important units in the HI?

What about loading supplies from the cut-out/not important areas and dumping it back on HI?


I just finished reading through your AAR - great read! Thanks for all the effort in keeping this AAR up. It's a wealth of information, especially about lategame issues.
“The object of war is not to die for your country but to make the other guy die for his.”
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obvert
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RE: Wild Sheep Chase

Post by obvert »

ORIGINAL: catwhoorg

Its very enlightening reading about your struggles.

Not that I'll be playing Japan anytime soon, but its very good information to be filed away.

Thanks! I would think this stuff would be just as interesting to an Allied player. Not only can you see the Allied plan in his, but the results here which he only has a glimpse of really. Shhhhhhh! [;)]

There is so much that Jocke has done well since 43 that it's a virtual blueprint for late game play. It's a bit linear sometimes, but with the Allied stuff from 44 on why not? The concentration of force was a major goal in the actual war as well, and he's figured out how to really make that happen successfully here.

"Success is the ability to go from one failure to another with no loss of enthusiasm." - Winston Churchill
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catwhoorg
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RE: Wild Sheep Chase

Post by catwhoorg »

It certainly is, not just the fuel limitations, not just HI points, not just armament stocks etc, but supply as well.

A seemingly innocuous stand in 1942/3 that burns a bunch of supply can clearly have significant effects later on.
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obvert
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RE: Wild Sheep Chase

Post by obvert »

ORIGINAL: setloz

What else can you do to save supply even more? Any factories still repairing/converting? Turn of replacements for some less important units in the HI?

What about loading supplies from the cut-out/not important areas and dumping it back on HI?


I just finished reading through your AAR - great read! Thanks for all the effort in keeping this AAR up. It's a wealth of information, especially about lategame issues.

Glad it's helped.

As for supply, all factory repairs including R n D were terminated sometime in mid-late 44. All replacements are off other than incoming base forces and AA units.

There are no areas available for shipping supplies back. The Allies control the important approaches from the DEI and from Central Pacific, but little is left out there. If I could get something from Singers that would be great, but the single ship TFs I've sent have all been sunk. My last fuel and supply runs were in early 45 running the gauntlet. Made it with an extra 50k fuel or so the KB was running on for a long time.

No, not much else to do except to turn off all air units and let them sit. I've been disbanding any I don't need, but all of these training unit just keep flooding in.
"Success is the ability to go from one failure to another with no loss of enthusiasm." - Winston Churchill
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