ORIGINAL: Bletchley_Geek
There's an alternative, of course. Which is to admit that Command Ops is just not a sustainable project, which has succeeded technologically but failed economically. And here I'm talking about the revenue it's generating being enough to cover a decent salary for Dave (I'm not alone in doing what I do for Command Ops for free, backing this project "in specie") we just need to accept it and move to other endeavors. A bit like Charles Chaplin in Limelight, perhaps it's time to wake up and realize we don't have a public big enough to justify the effort.
What do you reckon guys? Is it Limelight or (controversial) new development and business models?
I'm starting my own thread on this as I have quite a lot to say on the matter, with images, and text, but it will take me a while as I don't have much time at the moment, so please bare with me.
I totally believe in games future not just as a game, but as an educational tool.
Over the next few posts (might take me a while), I hope to show you some ideas that I hope will increase sales for you.
I'm going to start by saying something controversial, and hope it doesn't upset anyone [:'(]
The presentation of the product sucks [:(]
It doesn't drag you into the game like it should, and give you a reason to progress, and lacks reward for doing well. This is taken from a gamers point of view.
There is a real missed opportunity here to present the product as an educational tool, and I hope to explain more on this later with images, and ideas. This is taken from a Historians point of view.
All this is because of the initial welcoming screen, after loading the game, and can be changed fairly easily, and indeed should be.
Now I have upset you all I have to go back to work, I'll sort out the next post when I get home again. [;)]