Ghost convoys

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Courtenay
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Joined: Wed Nov 12, 2008 4:34 pm

Ghost convoys

Post by Courtenay »

There was a request to post as many games with ghost convoys as possible.

Here is an example: two CW resource points are being routed through the Bay of Biscay, even though there no Allied convoys of any sort (or indeed, any Allied units) in the Bay of Biscay.

This picture was taken by going to CW production, selecting Route and Allied Convoys, and clicking on the Bay of Biscay.

Next post has the save game.

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GhostConvoys1.jpg
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Courtenay
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Joined: Wed Nov 12, 2008 4:34 pm

RE: Ghost convoys

Post by Courtenay »

Here is the saved game.

I suggest that others with this bug post their game to this thread.
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GhostConvoys1.zip
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Shannon V. OKeets
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RE: Ghost convoys

Post by Shannon V. OKeets »

My current theory (which I haven;t had a chance to test yet) is that a Default route was set up in an earlier turn (when it was valid) and the program is still using it, even though the route is no longer valid. This would explain several reported bugs.
Steve

Perfection is an elusive goal.
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