WarCabinet
Moderator: maddog986
WarCabinet
This is looking kind of interesting. One to keep and eye on anyway.
"War Cabinet - New Strategy and War game will put you in the army commander's role during a War that takes place in the late 80s – 90s of XX century. Welcome to War Cabinet - played in two different modes: Single and Multiplayer Campaign or different battles scenarios. The game will use pause-able real time planning system to offer full strategic and tactical flexibility."
LINK
"War Cabinet - New Strategy and War game will put you in the army commander's role during a War that takes place in the late 80s – 90s of XX century. Welcome to War Cabinet - played in two different modes: Single and Multiplayer Campaign or different battles scenarios. The game will use pause-able real time planning system to offer full strategic and tactical flexibility."
LINK
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RE: WarCabinet
ORIGINAL: wodin
This is looking kind of interesting. One to keep and eye on anyway.
"War Cabinet - New Strategy and War game will put you in the army commander's role during a War that takes place in the late 80s – 90s of XX century. Welcome to War Cabinet - played in two different modes: Single and Multiplayer Campaign or different battles scenarios. The game will use pause-able real time planning system to offer full strategic and tactical flexibility."
LINK
There are new screenshots at the Gallery Section of the site.
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RE: WarCabinet
New Mig 29Bs added to War Cabinet Pre-alpha screenshots - http://www.warcabinet.net/gallery/
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RE: WarCabinet
The Story continues on 1st of June.
Part 2: 35 years later
Can you guess what happened next at http://www.warcabinet.net/story/
Would you share what is your story?
Part 2: 35 years later
Can you guess what happened next at http://www.warcabinet.net/story/
Would you share what is your story?
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New night scenes are available for comments
Enjoy the new night scenes at the Pre-alpha screenshots folder part of War Cabinet Gallery Section
The screenshots show the top – down view on tactical layer camera, F-16, S-200 site, M60A3 tank and military camp.
They will also give you an idea about a small part of the military infrastructure, night lightening, infantry, burning fires and other visual effects.
Come and take a look. You are welcome to share your comments and thoughts.
The screenshots show the top – down view on tactical layer camera, F-16, S-200 site, M60A3 tank and military camp.
They will also give you an idea about a small part of the military infrastructure, night lightening, infantry, burning fires and other visual effects.
Come and take a look. You are welcome to share your comments and thoughts.
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RE: New night scenes are available for comments
War Cabinet Game – new screenshots
New screenshots were added at: http://www.warcabinet.net/gallery/pre-a ... reenshots/
Please share your comments and participate in game discussion.
New screenshots were added at: http://www.warcabinet.net/gallery/pre-a ... reenshots/
Please share your comments and participate in game discussion.
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RE: New night scenes are available for comments
War Cabinet Officer’s management interface design is ready. The purpose of this UI is to provide information about your officer’s Combat stats, Special Traits, Experience and Rewards. From here you would be able to sort and manage officers in easy and intuitive way with single click. This way you could choose best commanders for various units and missions for best results.
The interface has three main parts: The first one is located on the top. It gives you the information about the commander of the selected unit with his stats, experience, rewards and special abilities. It also shows the name and the rank of the current commanding officer.
The second one, located on the left side of the screen provides information about highlighted officer from the pool. Looking at the stats and skills you can decide what type of units would benefit most of his command. There would be five major types of land units: Infantry, Mechanized, Artillery, Armored and Anti-Air battalions. Same design will be used for Air Force, but it will utilize different categories and special abilities. Clicking on the awards icons with reveal more details what kind of medals he has and how they were earned.
The third one is located on the right side of the screen and shows the officers pool. This is the place where you can oversee overall officer’s availability, skills, decorations and seniority of the commanders.
We believe that War Cabinet interface design is created to be distinctive and user friendly in order to provide flawless game experience.
All your comments and further recommendation on that you are more than welcome.
The interface has three main parts: The first one is located on the top. It gives you the information about the commander of the selected unit with his stats, experience, rewards and special abilities. It also shows the name and the rank of the current commanding officer.
The second one, located on the left side of the screen provides information about highlighted officer from the pool. Looking at the stats and skills you can decide what type of units would benefit most of his command. There would be five major types of land units: Infantry, Mechanized, Artillery, Armored and Anti-Air battalions. Same design will be used for Air Force, but it will utilize different categories and special abilities. Clicking on the awards icons with reveal more details what kind of medals he has and how they were earned.
The third one is located on the right side of the screen and shows the officers pool. This is the place where you can oversee overall officer’s availability, skills, decorations and seniority of the commanders.
We believe that War Cabinet interface design is created to be distinctive and user friendly in order to provide flawless game experience.
All your comments and further recommendation on that you are more than welcome.
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RE: New night scenes are available for comments
More to come next week.
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RE: WarCabinet
War Cabinet game first project review made by one of the Chief Engineers and core fans - https://www.youtube.com/watch?v=dRVejOFXD0Q
Enjoy! Please share your thoughts and comments.
Enjoy! Please share your thoughts and comments.
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RE: WarCabinet
War Cabinet story continues 23 Days Later…
Part 3: Shadows from the past
There are numerous reports of intensifying firefights in Marutia. Most of the country is the hands of the armed insurgent groups. There is no electricity and serious food shortage in all major cities. Marutia’s government is on the edge of collapse. Two major rebel movements started to fight each other clearly supported by the neighboring countries. In this situation all diplomatic efforts to reduce the escalation of violence have failed.
Read the rest: http://www.warcabinet.net/story/
Part 3: Shadows from the past
There are numerous reports of intensifying firefights in Marutia. Most of the country is the hands of the armed insurgent groups. There is no electricity and serious food shortage in all major cities. Marutia’s government is on the edge of collapse. Two major rebel movements started to fight each other clearly supported by the neighboring countries. In this situation all diplomatic efforts to reduce the escalation of violence have failed.
Read the rest: http://www.warcabinet.net/story/
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RE: WarCabinet
New content in War Cabinet Gallery Section - http://www.warcabinet.net/gallery/concept-art-2/. Please share your comments about the helmet.
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RE: WarCabinet
New Interface Screen for Faction Selection
This is the Interface screen for Faction selection-http://www.warcabinet.net/gallery/pre-alpha-screenshots/
The Interface screen where to select your playable county. Which one you will choose: the House of Green or the House of Orange.
Share your choice on the selected faction as well as your opinion on the Interface screen.
This is the Interface screen for Faction selection-http://www.warcabinet.net/gallery/pre-alpha-screenshots/
The Interface screen where to select your playable county. Which one you will choose: the House of Green or the House of Orange.
Share your choice on the selected faction as well as your opinion on the Interface screen.
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RE: WarCabinet
New BTR-60PB
There is new addition of entry level mechanized infantry for the House of Orange.
BTR-60PB rigged and ready to be animated. - http://www.warcabinet.net/gallery/pre-a ... reenshots/
Share your thoughts and comments.
There is new addition of entry level mechanized infantry for the House of Orange.
BTR-60PB rigged and ready to be animated. - http://www.warcabinet.net/gallery/pre-a ... reenshots/
Share your thoughts and comments.
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RE: WarCabinet
Another screenshot of BTR-60PB side view - http://www.warcabinet.net/gallery/pre-a ... reenshots/
Share your comments.
Share your comments.
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RE: WarCabinet
Hi guys,
We are happy to share with you the design of the Strategic Map - http://www.warcabinet.net/gallery/pre-a ... reenshots/
This is the place to get the overview of the war theater.
Here you plan and perform movements, deployment, reinforcements and air operations.You also get information and filter display of strategic objects like barracks, factories, supply depots, SAM sites, EWR stations, cities, villages, etc.
Weathear report will guide you about combat operations in different atmospheric conditions.
What do you think about it? Share your comments.
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RE: WarCabinet
Hi friends,
Supply and logistics have been playing important role in every war since ancient times.
As a general rule if you want to win a war there should be couple of things present. One of them is strong supply and logistics. This involves huge volume of manpower, equipment, fuel, food infrastructure consideration and serious planning. Without it even mightiest army is becoming helpless mass of people and equipment.
They all had to be moved usually between great distances from the homeland into the campaigning theaters. The fighting front is where the links in the supply chains end.
In the end it doesn’t matter if it is a real war or just a strategy war game the rules remain the same. That is why we believe that any serious war strategy game should consider including this key element. We will.
In this regard we would like to share with you one piece of equipment suit for the task. - http://www.warcabinet.net/gallery/pre-alpha-screenshots/ This is the Ural fuel tanker 375D, which can be quickly and accurately allocated to supply the battle front. The Ural-375D is a general purpose 4.5 ton 6x6 truck, produced at the Ural Automotive Plant in the Russian SFSR since 1961. The ZIL-157 was the standard Soviet truck until it was replaced by the Ural-375D, which became the standard Soviet truck in 1979. The Ural-375D was soon replaced by the Ural-4320. The Soviets also found the trucks an ideal platform for the BM-21 Grad rocket launcher. Other modes for the Ural-375D included troop carrier, supply carrier, etc.
So please take a close look at it and tell us what you think.
Supply and logistics have been playing important role in every war since ancient times.
As a general rule if you want to win a war there should be couple of things present. One of them is strong supply and logistics. This involves huge volume of manpower, equipment, fuel, food infrastructure consideration and serious planning. Without it even mightiest army is becoming helpless mass of people and equipment.
They all had to be moved usually between great distances from the homeland into the campaigning theaters. The fighting front is where the links in the supply chains end.
In the end it doesn’t matter if it is a real war or just a strategy war game the rules remain the same. That is why we believe that any serious war strategy game should consider including this key element. We will.
In this regard we would like to share with you one piece of equipment suit for the task. - http://www.warcabinet.net/gallery/pre-alpha-screenshots/ This is the Ural fuel tanker 375D, which can be quickly and accurately allocated to supply the battle front. The Ural-375D is a general purpose 4.5 ton 6x6 truck, produced at the Ural Automotive Plant in the Russian SFSR since 1961. The ZIL-157 was the standard Soviet truck until it was replaced by the Ural-375D, which became the standard Soviet truck in 1979. The Ural-375D was soon replaced by the Ural-4320. The Soviets also found the trucks an ideal platform for the BM-21 Grad rocket launcher. Other modes for the Ural-375D included troop carrier, supply carrier, etc.
So please take a close look at it and tell us what you think.
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RE: WarCabinet
Dear friends,
War Cabinet game added its Game economy as part of the development process.
We believe that one of the main elements of the economy are the resources types, availability and specific purposes. We plan to have 7 main pillars of our war economy.
If you want to read more please visit: http://www.warcabinet.net/war-cabinet-g ... /#more-526
War Cabinet game added its Game economy as part of the development process.
We believe that one of the main elements of the economy are the resources types, availability and specific purposes. We plan to have 7 main pillars of our war economy.
If you want to read more please visit: http://www.warcabinet.net/war-cabinet-g ... /#more-526
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RE: WarCabinet
War Cabinet frontline battle machines were added
Dear friends,
We would like to present a game scene with House of Green equipment showing some of the frontline battle machines.
The whole news is here:http://www.warcabinet.net/war-cabinet-frontline-battle-machines/#more-545
Having such equipment on hand what would be your strategy? How you would use these frontline assets to win battles? Would you need any other equipment to enter combat?
Dear friends,
We would like to present a game scene with House of Green equipment showing some of the frontline battle machines.
The whole news is here:http://www.warcabinet.net/war-cabinet-frontline-battle-machines/#more-545
Having such equipment on hand what would be your strategy? How you would use these frontline assets to win battles? Would you need any other equipment to enter combat?
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RE: WarCabinet
The BMP-2 was added to the War Cabinet military equipment. http://www.warcabinet.net/gallery/pre-a ... reenshots/
The BMP-2 (Boyevaya Mashina Pekhoty,infantry combat vehicle) is a second-generation, amphibious infantry fighting vehicle introduced in the 1980s in the Soviet Union, following on from the BMP-1 of the 1960s.Full description here: http://www.warcabinet.net/the-bmp-2-was ... /#more-563
Share your thoughts and comments.
The BMP-2 (Boyevaya Mashina Pekhoty,infantry combat vehicle) is a second-generation, amphibious infantry fighting vehicle introduced in the 1980s in the Soviet Union, following on from the BMP-1 of the 1960s.Full description here: http://www.warcabinet.net/the-bmp-2-was ... /#more-563
Share your thoughts and comments.
RE: WarCabinet
Do you have a year that the equipment must have been introduced before in order to qualify for inclusion into the game? Or countries that built, or developed, it?
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