Oh and don't refit your entire fleet after a 10 hour poop-sock session. You always forget something and then notice it when your fleet runs out of gas on an offensive op.
Common to all ships -
Proximity Array x1
Life Support/Hab Modules (as needed)
Command Center
Energy Collector x2 (unless otherwise noted)
Ion Defense x5
Fuel Cells (as needed)
Target Tracking/Raptor
Countermeausres/Shadowghost x2 (Redundancy saves ships people)
Repair Bot x2 (again, *almost* never have to send a repair ship with two of these)
Assault Pods (Up to you really, I use these for boarding defence.)
Hyperdrive
-----------------------------------------------
Escort - Defiant (Heavy Escort/Warp Tackler) Size 340-375
Hyperdeny
Reactors x2
Shields x4 (800-900ish HP)
Armor x25 (625 w/reactive)
Multivector (50 degree turning rate)
Engines (40-45 sprint)
Titan Beam/Impact Assault x4
Phaser Cannons x2
Torpedo x4
-------------------------------------------
Frigate - Intrepid (Fast Frigate/Warp Tackler) Size 475-525
Hyperdeny
Reactors x2
Shields x5 (950-1050ish HP)
Armor x20 (500 w/reactive)
Multivector (40-50 degree turning rate)
Engines (45-52 sprint)
Phaser Cannons x6
Torpedo x4
Ion Cannon x1
Graviton Beam x1
Point Defense x5
Long Range Tractor beam x1
Fleet Tracking x1
Fleet Countermeasures x1
---------------------------------------
Destroyer - Akira (Sniper) Size 440-475
Reactors x2
Shields x5 (950-1050ish HP)
Armor x25 (625 w/reactive)
Multivector (35-40 degree turning rate)
Engines (35-40 sprint)
Phaser Lance (or long range laser) x4
Velocity Shard (or Advanced Missile) x8-10
Point Defense x5
Remote Shield Boosting when you get the skill. Upgrade reactors to compensate.
----------------------------
Cruiser - Excelsior (Heavy Cruiser) Size 500-550
Reactors x3
Shields x8 (1500ish HP)
Armor x45 (1125 w/reactive)
Multivector (35 degree turning rate)
Engines (34-38 sprint)
Phaser Cannons x4
Phaser Lance x4
Torpedo x6
Point Defense x5
Long Range Tractor beam x1
-------------------------------------
Capital Ship - Ambassador (Light Battleship) Size 650-680
Reactors x3
Shields x12 (2300ish HP)
Armor x60 (1500 w/reactive)
Multivector (30 degree turning rate)
Engines (30-34 sprint)
Phaser Cannons x6
Phaser Lance x8
Torpedo x8
Point Defense x5
High Power Tractor beam x1
-------------------------------------------
Capital Ship - Galaxy Class (Heavy Battleship)
Notes: When you hit size 1100, buff the reactor and slap on a death-ray if you've got it. Galaxy-X Class.
Reactors x4
Shields x16 (3200ish HP)
Armor x60 (1875 w/reactive)
Multivector (26-30 degree turning rate)
Engines (28-32 sprint)
Phaser Cannons x8
Phaser Lance x10
Torpedo x10
Point Defense x5
High Power Tractor beam x1
----------------------------------------------
Capital Ship - Sovereign (Dreadnought) Size 1100 Minimum
Reactors x5
Shields x18-20
Armor x90
Multivector (23-25 degree turning rate)
Engines (28-32 sprint)
Phaser Cannons x16
Phaser Lance x14
Torpedo x14
Point Defense x8
High Power Tractor beam x1
--------------------------------------------
Resupply - Nebula-R (Light Capital Ship)
Notes:
1. By adding more Ressuply gear, you can toss on 10 troop modules, or 4-8 Fighter bays. Earlier version of these before I build a dedicated carriers carry some fighters.
2. AI Likes to primary these ones. So look out for them. Set their AI for All weapons, so that they keep with your main force, otherwise they isolate themselves and die horribly.
3. This is my standard AWACS ship. Eyes in the sky.
Reactors x3
Assault Pods x3-4
Docking Bay x6-8
Energy Collector x6
Gas Extractor x4-6
*Fuel Cell (You'll need more than double the fuel cells that any other ship would carry just to keep the same range)
Multivector x15 (Turn rate 25 degrees)
Cargo Bay x15-20 (15 is fine if your fleets number less than 25. If fleets are more than 25, fit 20 cargo bays)
Engines x12 (20-25 sprint, raise it higher if carrying troops, lower if fighters)
Point Defense x10
Long Range/Ultra Long Range Sensors (AWACS FTW)
Armor x50 (1250 reactive)
Shields x 10 (1950ish)
Phaser Lance x4
Velocity Shards x10
------------------------------------------------
Heavy Carrier - Nebula-C (Minimum size to make this fit work with 8 fighter bays is 975)
Reactors x3
Assault Pods x2
Energy Collector x2
Multivector x11 (Turn rate 20 degrees)
Engines x12 (20-25 sprint)
Point Defense x5
8+ Fighter Bays
Armor x50 (1250 reactive)
Shields x 10 (1950ish)
Phaser Lance x4
Velocity Shards x10
----------------------------------------------
Exploration - Nova (Explorer/Science/AWACS) Size 475-525
Notes: Use in strike groups not large enough to justify a resupply ship
Reactors x2
Shields x4 (800-900ish HP)
Armor x20 (500 w/reactive)
Multivector x10 (30-35 degree turning rate)
Engines (35-40 sprint)
*Fuel Cell (Double or triple a fleet ship. The more they come back for gas the less they explore)
Phaser Cannons x4
Torpedo x3
Ion Cannon x1
Long Range/Ultra long range sensors x1
--------------------------------------------------
These fits, properly utilized (ideally with much stolen race specific tech) will give the shakturi a good pwning.
