Strange behaviour - question about LCUs supply consumption when air bombed

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

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GreyJoy
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Joined: Fri Mar 18, 2011 12:34 pm

RE: Strange behaviour - question about LCUs supply consumption when air bombed

Post by GreyJoy »

Thanks a lot Alfred! I will try today to sandbox the situation i am facing, so that we can all look into it!

Will get back to u soon[&o]
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GreyJoy
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Joined: Fri Mar 18, 2011 12:34 pm

RE: Strange behaviour - question about LCUs supply consumption when air bombed

Post by GreyJoy »

I've run a "real live" test: I've bombed the allied enemy stack in the same contested hex (obvert's stack). After the turn I ask him and he confirmed his AA units that fired against my bombers got the very same message "unit isolated and with no supply" and suffered some squads/devices lost during the turn.

The "process" i've descrived above seems to be confirmed. That "check" is made before the supply movement phase, so if a unit fires all its supply during the air/bombing phase, then it is penalized BEFORE with disabled/destroyed squads before it can have a chance to draw fresh supplies... doesn't seem WAD imho.

I will post it in the tech support and see what Micheal thinks about it

Thanks for the attention guys
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witpqs
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Joined: Mon Oct 04, 2004 7:48 pm
Location: Argleton

RE: Strange behaviour - question about LCUs supply consumption when air bombed

Post by witpqs »

ORIGINAL: GreyJoy

I've run a "real live" test: I've bombed the allied enemy stack in the same contested hex (obvert's stack). After the turn I ask him and he confirmed his AA units that fired against my bombers got the very same message "unit isolated and with no supply" and suffered some squads/devices lost during the turn.

The "process" i've descrived above seems to be confirmed. That "check" is made before the supply movement phase, so if a unit fires all its supply during the air/bombing phase, then it is penalized BEFORE with disabled/destroyed squads before it can have a chance to draw fresh supplies... doesn't seem WAD imho.

I will post it in the tech support and see what Micheal thinks about it

Thanks for the attention guys
Good find! Hopefully Michael can sort it out.
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