Actually this is the goal of JASL. I want to recreate the feeling of actual playing ASL. As far as possible. It will never be able to replace the feeling of a good FTF game. It can, however, allow play using the same mechanics as in ASL.Originally posted by Les the Sarge 9-1
Ok put another way, what would you consider to be required, to translate actual ASL into a computer design, such that buying a computer program with the description Computer ASL Beyond Valour (I assume it would be a bit much to make the game all in one go, just like Combat Leader is assumed to need that approach), would imply, that playing the game on the computer was defacto no different than playing the board game, with the exception I don't need my tweezers to play it?
Why, I agree with you!
Now just to open up that question abit further, in ASL if I want a unit to move from hex A to hex B to hex C I am doing all the math consulting all the charts, while my opponent, is conducting Defensive fire if any. I am dealing with all the variables that are encountered during the move like always. Put another way, if I have not got the manual, and have not read the manual, well I won't have any basis for where to move the counters.
What is your vision to recreate the game on the computer? I would be actually annoyed, maybe even offended, perhaps call it sacriledge if I clicked on a unit, and I got a shaded area denoting movement potentials.
Heretic!! Burn Him!!

You drag the counter from A to B and release it there. Defensive fire is executed. Read the log. Ah, they are still alive - drag them to C. Still alive: set that DC.
But I don't see any reason as to why there can't be a tutorial mode (or newbie mode) where such possibilites are shown graphically, or an tutorial along the lines of Chapter K. "Please click on all units you believe are in LOS of your 666 in 1K4".
As for the rules; of course the will be required one way or another.
No, it would not be a great deal. I assume to keep track of which counters you have moved?
The Operational Art of War is a good example of a good game that relies on counters (a lot of counters).
Aside from ASL requiring the user be able to rotate the counter image, would it be much of a leap to add that function? (would it?, remember I am not code literate).
I am sure by now, there are some thinking, ahh just another elitist board gamer, doesn't want to do anything to make the game accessible to a novice wargamer.
Or both?
I think you are right; the market for computer ASL is not as big as for Steel Panthers. All other is open.
Hmm lets examine what we are talking about here. Computer ASL.
Ok right off the bat you are assuming you can even get a novice interested in the most well known scariest manualed wargame in existence.
Computer ASL has no future ever being a novice wargame. If you can swing it, you will have blown me away though.
But I think the only market for computer ASL will be the johnny come latelys that were not buying ASL from the mid to late 70's and on through the 80's.
The hard core gamer, that will appreciate a 100 dollar (don't think for a second your game is going to be doable at the common mainstream dollar value) option, instead of the 2-3000 dollar approach will be a willing client.
Please let me know if you have any problems and what you think. Remember the AI sucks!I am going to reeeeally try and check into JASL and see what the AI is like now.
see you,
Lars