What else could possibly remain to be fixed or improved?
Keep up the good work, what’s left of it!

Moderators: Joel Billings, Tankerace, siRkid
Originally posted by pasternakski
The delicate balance that has to be achieved between pilot experience and aircraft quality in order to model air combat outcomes was broken at the start, has been modified several times to be further broken, and is now so far divorced from reality as to make the game an excursion into fantasy instead of a historical simulation.
In particular, the whole "F4F-A6M" debate that led to positive developments and hope for future refinement has now, as of v. 2.30, been ignored in favor of ridiculous mechanics intended solely for the purpose of keeping the Japanese in the game late into 1943.
Originally posted by wobbly
I hear you, but I will put this to you: do you like, when playing the Allies, to have your opponent drop from the game?
The reason I say this is the age old "simulation game" problem of history and reality versus game mechanics, playability and fun.
Can you please elaborate on this further?Originally posted by pasternakski
The delicate balance that has to be achieved between pilot experience and aircraft quality in order to model air combat outcomes was broken at the start, has been modified several times to be further broken, and is now so far divorced from reality as to make the game an excursion into fantasy instead of a historical simulation.
In particular, the whole "F4F-A6M" debate that led to positive developments and hope for future refinement has now, as of v. 2.30, been ignored in favor of ridiculous mechanics intended solely for the purpose of keeping the Japanese in the game late into 1943.
Col Saito: "Don't speak to me of rules! This is war! It is not a game of cricket!"