ORIGINAL: Lecivius
I have a question, though. "flipped all the dutch units to ABDA and moved them to Australia". I do this with several of the Dutch base units, as those are always nice to have. I never thought of this as gamey. Did I miss a memo?
Since the restricted KNIL command is subordinate to ABDA, which is NOT an Air HQ, I see absolutely no reason to consider this gamey. Without this, the only way to move Dutch LCUs around the DEI is by air transport, which means for the most part, your only defensive strategy in that area becomes "die where you stand." Of course, that's what actually happened, but most people that play this game already have a fairly good idea of how the war progressed historically. What's the point of playing the game if we artificially limit the extent to which our operations can deviate from history? The longer this game exists, and the more AARs are posted, the harder it becomes to surprise your opponent with a strategy they haven't seen before. What's not to like about the potential for being surprised where your enemy appears, and what forces he brings?
I see the point regarding assigning land units to Air HQ's, but even that should be negotiated for each game, since (as someone else said) this option is available to both sides. When it comes to unrestricted army subcommands of larger restricted ones, I see zero problems. It wouldn't have been included, or at the least would have been fixed in a patch, if it wasn't meant to be a valid option. Ultimately, this is a subject that should be covered between opponents before the start of a game to ensure both are on the same page about the issue, and no one has grounds for complaints later on.







