What direction would you like to see ATG go?

Advanced Tactics is a versatile turn-based strategy system that gives gamers the chance to wage almost any battle in any time period. The initial release focuses on World War II and includes a number of historical scenarios as well as a full editor! This forum supports both the original Advanced Tactics and the new and improved Advanced Tactics: Gold Edition.

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Josh
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RE: What direction would you like to see ATG go?

Post by Josh »

"... my arty preemptively strikes all three enemy divisions as they enter my infantry division's hex..."

All three? That would make it a powerfull strategy indeed.
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tinjaw
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RE: What direction would you like to see ATG go?

Post by tinjaw »

ORIGINAL: Josh

"... my arty preemptively strikes all three enemy divisions as they enter my infantry division's hex..."

All three? That would make it a powerfull strategy indeed.

It wouldn't do any more damage then it would to one division, except it would be spread across the divisions. The point is you don't know ahead of time who will attack, but you know that whatever division attacks you want to hit it with defensive fire.
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ernieschwitz
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RE: What direction would you like to see ATG go?

Post by ernieschwitz »

But, this goes against the IGOUGO concept of the game. You won´t know how many divisions will enter into range, thus not how much damage to divide over the different divisions...

EDIT: NM i should have read it all before commenting.
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Try this Global WW2 Scenario: https://www.vrdesigns.net/scenario.php?nr=280
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Jeffrey H.
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RE: What direction would you like to see ATG go?

Post by Jeffrey H. »

ORIGINAL: Vic

Note to self: At one point big overhaul of logistics, anti-supply and supply system and way production is shipped without logistical cost.

And make the AI pay it "for reals" not endless gifted workarounds and freebies.
History began July 4th, 1776. Anything before that was a mistake.

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davebob
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RE: What direction would you like to see ATG go?

Post by davebob »

I have some ideas,however, am torn between posting on this thread, or the "wishlist" thread. I believe this thread to be primarily related to Vic's poll, so I guess I will revitalize the wishlist.
Having said that,that being said,that having been said,saying that,that having been said,having said all that,that said.....
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Kaldadarnes
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RE: What direction would you like to see ATG go?

Post by Kaldadarnes »

I think the arty should only be able to use unused action points from the player's turn - the point is not to create an defensive advantage but, in the same way that each turn you could attack with your frontline forces, or conserve readiness by remaining on the defensive waiting for the enemy to attack, you can do the same with ranged attacks (heck, maybe even unused air unit action points).

Basically the player would have to make a conscious decision to conserve arty fire against a possible enemy attack against active shelling in their own turn. The disadvantage being that the attack may not come and a valuable asset does nothing for a turn cycle, the advantage if course being that if an attack is launched artillery can be used against infantry in the open...

@vic - I think your point about being able to place artillery in the front line is a good one, but because I think it becomes so vulnerable to spotting and subsequent air/ranged attack I think few people use it is way. As a result I think artillery is under used as a defensive asset.

Of course, I have no idea about how difficult is is to implement...probably very...
Omnia Videmus
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BULLDOGINTHEUK
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RE: What direction would you like to see ATG go?

Post by BULLDOGINTHEUK »

Decisive campaign unit graphics for AT gold would be a great step forward☺
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jnpoint
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RE: What direction would you like to see ATG go?

Post by jnpoint »

ORIGINAL: BULLDOGINTHEUK

Decisive campaign unit graphics for AT gold would be a great step forward☺

+1
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altipueri
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RE: What direction would you like to see ATG go?

Post by altipueri »

I find myself playing this game mostly with the Napoleonic and Ancient mods that were done for the original AT.

What I like is the random map creation and the idea that you can have one game system for many periods. Clearly oil and railways don't mix with Romans.

Therefore I would like to see the multiple era aspect formalised.

I am still searching for the perfect game which at least is good for the game industry because I keep buying stuff. Something between ATG/Command Ops/AGEOD/TOAW is where I think I want to be.
PS - reading Hamley's "Operations of War" makes me realise how cumbersome an army is; and reading Churchill's history of Marlborough how great the great captains were.
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