ORIGINAL: Missouri_Rebel
Bo, it is indeed modeled to reflect a boardgame of sorts. I'm not involved with the project and have been rather skeptical of it but, after seeing this short AAR have to say that my curiosity is once again peeked. While it 'looks' like a boardgame and is probably programmed along the same lines (stats, chance to hit, shifts/damage effects etc.), it doesn't appear to have dice or algorithms shown. Everything is under the hood. I had preferred to see the mechanics more so it would be more like a boardgame than what it is so but, Peter has designed his game to leave all of that info away from the players eyes. Therefore it plays more like a standard computer game which may be more to your liking.
I'm glad you posted this AAR because the game looks FAR better than I imagined.
What would be really helpful is if Peter or another could aswer some questions here. Some are ones that bo has touched upon. Ill try to phrase them ass yes or no except where further explanations would help clarify things.
Thanks in advance.
1) Are there mouse overs or on map display of Hex Numbers either by scrolling across the map or clicking on a hex?
2) Are there sounds when you fire at a unit?
3) Do you have to click on a hex for that window to open?
4) In post #2 there are multiple panels open. Did you edit the screen to show multiple instances?
5) Other than visually looking at the map do the popups or unit windows show what terrain units are in?
6) Does the game track the side and segment in a panel to show where the current segment is?
7) Can you show us how los works?
8) Can you click on Enemies to view their range?
Movement?
Los?
9) Is there any kind of information displayed to the player prior to executing an action that gives a percentage or odds of success?
10) Can you click in the message panel to jump to the units?
11) In Post#9 the hex dots are shown to what I assume is wherer the unit can move 2. Given the Leader B as the example it seems he has a movement of 5.
Is his movement hindered by the terrain he moves through? Looks like he can reach any hex within 5 even if one of those hexes is a stone building.
12) Are there different kinds of movement such as dash, crawl, road movement etc.?
13) Are DC's just short ranged weapons or can they;
Can they take out armor?
Breech walls?
My uncertainty about the game the other day has given way to seeing the positives even without more stats given in game. The maps look wonderful imo. The unit counters look great. The information counters look very nice.Great list of scenarios etc. And all this before we get to see how robust the editor is.
Hopefully you can provide the info here for all of us to understand a little better.
Thanks
mo reb
1) When you move your mouse over the map, the top right corner of the screen will provide information about the current hex mouse is moving.
2) yes, personnel unit inherent fire, machine gun fire, ordnance fire, vehicle fire, off-board artillery fire, etc. In addition, there is fire animation on the target hex, at the same time the source and target hexes are highlighted to show the fire.
3) in order to see what kind of units are in a hex, you can either left click, this will populate the bottom left window (it's called unit control panel) or you can right lick on the hex in which case you see popup window. Showing you graphically all units in the hex.
4) One pop-up window at the time
5) See #1
6) yes, the right side tracks number of turns remaining for a scenario (this can be also setup as random, scenario designer choice) as well as what segment you are in, and which side is in control of the current segment.
7) Line of sight is measured from the centre of the source hex to the centre of the target hex. Note, LOS is traced down to a pixel level.
8) No when you playing against AI.
9) No, war is hard
10) No
11) Each hex a unit can move will be shown either as white, meaning unit can go there and still have movement points left to move from there. If it's orange, this means that's the last hex a unit can move to. If a unit moves on a road the whole segment then that unit gets 1+ hex movement bonus. Terrain hinders movement, also affects how many times enemy can fire at you. (If terrain is low, an enemy unit can only fire once, if medium then 2 times, of heavy then up to 3 times).
12) Assault movement, 1 hex...safest way to move in LOS of enemy units. Movement - reglar movement, Double Time - Running not a good idea in LOS of enemy units in range.
13) DC can only be placed in an adjacent hex. If a DC scores a critical unit on an enemy unit being in a building, the building may collapse into rubble and killing everyone in the building.
14) Yes
No breach walls...
Editor is powerful, yet easy to use all the scenarios in the game were done using the Editor.