Personnel Units

Tigers on the Hunt is a World War 2 hard-core tactical wargame for PC.

It creates a truly and immersive depth tactical simulation. Tigers on the Hunt boasts a ferocious and adaptive AI which will dynamically respond to a player’s maneuvers.

Moderators: Paullus, Peter Fisla

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Richie61
Posts: 584
Joined: Mon Mar 02, 2009 3:28 am
Location: Massachusetts

RE: Personnel Units

Post by Richie61 »

I have had the honor of beta testing Peter's project and I had a good time testing. Peter's beta was well done from the start and he was on top of all issues that came up. He was a beta fixing machine!

I played Squad Leader as a kid and this game that was developed and inspired by ASL is a great game!

I think folks that are true squad based tactical driven will enjoy it. I have! [&o]

Oh, and I have a mod done for it too [;)]
To fight and conquer in all our battles is not supreme excellence; supreme excellence consists in breaking the enemy's resistance without fighting.

Sun Tzu



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Angiel
Posts: 133
Joined: Tue Oct 31, 2006 3:48 pm
Location: Toscana Italy

RE: Personnel Units

Post by Angiel »

ORIGINAL: Richie61

I have had the honor of beta testing Peter's project and I had a good time testing......

hi ..... you who have tried the game, the AI is valid in attack that in defense?
For a game like this ( no PBEM ), I think it's very important that AI is strong.
Gerry4321
Posts: 891
Joined: Mon Mar 24, 2003 2:40 am

RE: Personnel Units

Post by Gerry4321 »

Nice to see you here. Can you tell us what he mod is?
ORIGINAL: Richie61

I have had the honor of beta testing Peter's project and I had a good time testing. Peter's beta was well done from the start and he was on top of all issues that came up. He was a beta fixing machine!

I played Squad Leader as a kid and this game that was developed and inspired by ASL is a great game!

I think folks that are true squad based tactical driven will enjoy it. I have! [&o]

Oh, and I have a mod done for it too [;)]
User avatar
Richie61
Posts: 584
Joined: Mon Mar 02, 2009 3:28 am
Location: Massachusetts

RE: Personnel Units

Post by Richie61 »

ORIGINAL: Gerry

Nice to see you here. Can you tell us what he mod is?

It's inspired by SL/ASL [;)]
To fight and conquer in all our battles is not supreme excellence; supreme excellence consists in breaking the enemy's resistance without fighting.

Sun Tzu



Gerry4321
Posts: 891
Joined: Mon Mar 24, 2003 2:40 am

RE: Personnel Units

Post by Gerry4321 »

ORIGINAL: Richie61

ORIGINAL: Gerry

Nice to see you here. Can you tell us what he mod is?

It's inspired by SL/ASL [;)]
IIRC you did an ASL mod for Squad Battles [:D]
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Richie61
Posts: 584
Joined: Mon Mar 02, 2009 3:28 am
Location: Massachusetts

RE: Personnel Units

Post by Richie61 »

ORIGINAL: Gerry
IIRC you did an ASL mod for Squad Battles [:D]

Jmass did one for SB.[&o] I have done other types of SB mods in the last [:)]
To fight and conquer in all our battles is not supreme excellence; supreme excellence consists in breaking the enemy's resistance without fighting.

Sun Tzu



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fran52
Posts: 608
Joined: Mon Jun 04, 2012 10:18 am
Location: Como Italy

RE: Personnel Units

Post by fran52 »

This counters are fantastic! I loved playing Heros Of Stalingrad and still play that game. I hope this game will be supported for years to come. Your counters MODS will really give this a real ASL look. I wonder if you can keep the value numbers on the counters or if you will have to remove them?
it depend from the game,at the moment seem that the counter have no numbers.If so i remove them.
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