TK or AO TF auto created by AI

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Tigrizzli
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TK or AO TF auto created by AI

Post by Tigrizzli »

Hello, something strange is occurring. two or more TK or AO TFs are systemically created by ...don't know, maybe some Japanese saboteurs, even if Osaka is only used as a depot for those ships (this is no longer a game as all is left of Japan is Tokyo...) so, it's not at all important but maybe it is interesting for someone to check what is going there.
It started maybe a few (ingames) weeks ago, but never seen it before (maybe in the old WITP something similar appeared sometimes if I remember...)

I am not sure of the way to attach a save so I replace .wps by .zip, this is a save for 'before'
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Tigrizzli
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RE: TK or AO TF auto created by AI

Post by Tigrizzli »

I have the After save but I can't find the way to add something in the reply (not enough practice in this forum I presume...) and captures of before after ...

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RE: TK or AO TF auto created by AI

Post by wdolson »

I don't quite follow what you're saying, but the AI creates TFs all the time. Are you saying you're at the end game where the only base left for Japan is Tokyo? If that's so, you're sort of at an edge condition where the AI is sort of spazzing around. If there are still other bases the Japanese hold, the AI will create TFs to try and move supply and fuel around, even if the Allies have the base surrounded. Again you're kind of in an extreme situation.
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Tigrizzli
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RE: TK or AO TF auto created by AI

Post by Tigrizzli »

Of course, it is not representative of a normal game because it remains only one city for the Japanese AI, it is Tokyo, but those are "my" tankers (Osaka is mine) forming two new TFs (each of two TK or AO) doing nothing.
Sorry for my poor english, it's not my native language... and I can't find the way to insert a screen capture on this reply?
each turn two more tf... (looks like those fury little creatures in the old game ELITE but it is off topic I suppose! :) )
I played WITP then AE since many years so,it is not something usual or WAD
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RE: TK or AO TF auto created by AI

Post by Alfred »

Still not clear what you are experiencing.  Could you answer the following questions in order to make it clearer.
 
1.  You are the Allied player and the computer is the Japanese player?
 
2.  Osaka is an Allied base?
 
3.  Tokyo is a Japanese base?
 
4.  Are there any other Japanese bases anywhere on the map?
 
5.  Each turn the computer creates 2 task forces at Osaka?
 
6.  Only Allied TK or AO type ships are placed in the task forces created at Osaka?
 
7.  Is either fuel or oil loaded onto the ships?
 
8.  Do the task forces created the previous turn at Osaka get disbanded automatically?
 
9.  What is the destination and home port of the auto generated task forces at Osaka?
 
10.  Are the auto generated task forces at Osaka under "Human Control" or under "CS Control"?
 
11.  Do you have Auto Convoys activated?
 
12.  Are there any Japanese ships still afloat, either at sea or in port at Tokyo?
 
13.  Are the auto generated task forces led by a Japanese or Allied leader?
 
14.  What is the game date?
 
15.  Have you already achieved an auto victory and elected to continue playing the game?
 
16.  How many Allied ships are disbanded in the port of Osaka?
 
17.  Does Osaka have more oil or fuel than the "required amount" listed on the base screen?
 
Alfred
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RE: TK or AO TF auto created by AI

Post by BBfanboy »

ORIGINAL: Tigrizzli

Of course, it is not representative of a normal game because it remains only one city for the Japanese AI, it is Tokyo, but those are "my" tankers (Osaka is mine) forming two new TFs (each of two TK or AO) doing nothing.
Sorry for my poor english, it's not my native language... and I can't find the way to insert a screen capture on this reply?
each turn two more tf... (looks like those fury little creatures in the old game ELITE but it is off topic I suppose! :) )
I played WITP then AE since many years so,it is not something usual or WAD
When you capture an enemy base by combat the shipbuilding industry converts to Repair Shipyards, but if you capture it by occupation (because there were no enemy troops there) the Naval Shipyard and Merchant Shipyards remain and become yours, presumably with the ships under construction at the time.

There is an odd quirk in that the icons for those industries may not appear at the bottom of the screen when you select the base hex, but if you click the Industry icon for the base at the lower left (below the land units icon) you can see the list of industry there. If the merchant shipyard is still in operation with production set to "on", those ships could have been completed ships, but probably Japanese models. The AI would be confused by this since a Japanese model tanker is not anywhere in the Allied order of battle.

Is the issue that those TFs are your colours but you are unable to select them and give them orders?

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Tigrizzli
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RE: TK or AO TF auto created by AI

Post by Tigrizzli »

It is not the case. I have troubles answering Alfred's post as something block me on the forum (like: you are not allowed to post links, emails, or phone numbers for7 days from the date of your tenth post...???)
But those are regular US TF two more each turn...
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Tigrizzli
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RE: TK or AO TF auto created by AI

Post by Tigrizzli »

another try to bypass this problem:

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RE: TK or AO TF auto created by AI

Post by Tigrizzli »

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Initial test situation with all ships disbanded, none incoming, nothing building...
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Tigrizzli
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RE: TK or AO TF auto created by AI

Post by Tigrizzli »

Image

two turns later...
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RE: TK or AO TF auto created by AI

Post by BBfanboy »

ORIGINAL: Tigrizzli

It is not the case. I have troubles answering Alfred's post as something block me on the forum (like: you are not allowed to post links, emails, or phone numbers for7 days from the date of your tenth post...???)
But those are regular US TF two more each turn...
If you are able to select them, I am guessing that they came from the captured shipyard but are now your ships to give orders to. Just treat them as new arrivals and send them to go get a load of supply or fuel.
No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth
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Tigrizzli
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RE: TK or AO TF auto created by AI

Post by Tigrizzli »

Image

Nothing remain of the imperial industry (see attachement)

and the ship are taken from the disbanded pool (initially 16xTK then only 8 + 4x2TK in tfs)

exemple: TF59 AM SCOUT(Cdr Gebing G.) TK Tydewater(garett T.) + TK Frank G Drumm (Moore P.)

doesn't look like a cover-up of sized japanese hulls for me.


It's the computer who creates those TF from disbanded ships in Osaka. I suppose someone can use the save attached in the first post to check what I am talking about. Maybe it's a local problem?

The first time I realize this, I wanted to report but prefered to wait for a dozen turn to ensure it will happen every time and that's the case!



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Tigrizzli
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RE: TK or AO TF auto created by AI

Post by Tigrizzli »

Next turn, another couple of two Tanker TFs is created by the computer in Osaka: six tanker TF in port

I'll let it run dry of disbanded ships but it'll take a long time! ;) the increase in AO and one AM is from the arrival of a new TF assigned to disband there.


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RE: TK or AO TF auto created by AI

Post by LargeSlowTarget »

Isn't Osaka the home port for the Japanese Auto-convoy system? Maybe related to this behavior?
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RE: TK or AO TF auto created by AI

Post by witpqs »

A long time ago, I think it was in WITP (not AE), there was a bug in Allied player vs Japanese AI games where if the Allied player captured Truk thereafter "strange things would happen" with the AI doing things with ships there. Fixed ages ago, but maybe only for Truk?
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Tigrizzli
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RE: TK or AO TF auto created by AI

Post by Tigrizzli »

Still happening, two more every turn, the last ones with AO as there is no more TK. And it used the just repaired AM in one of the TF.

For WITP, I think you're right, there was something similar happening sometime. But I can't remember where and what exactly.

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RE: TK or AO TF auto created by AI

Post by Tigrizzli »

And the corresponding zipped save (so just unzip this time).

Thanks too for the great job done here for so many years!
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RE: TK or AO TF auto created by AI

Post by witpqs »

The obvious work-around for the time being is to stop using Osaka for Allied ships.
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RE: TK or AO TF auto created by AI

Post by Kull »

ORIGINAL: LargeSlowTarget

Isn't Osaka the home port for the Japanese Auto-convoy system? Maybe related to this behavior?

I'll bet it is related to this. Maybe the code doesn't distinguish between Japanese and Allied ownership of Osaka.

Edit: Removed "test requests" since Michael has found the bug.
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RE: TK or AO TF auto created by AI

Post by michaelm75au »

This is one of those unexpected outcomes. When grabbing resources, the AI expects Osaka to be Japanese controlled and builds a TF to go get resources. Yes, it did not check who controlled Osaka when doing this.[:-]
Michael
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