HQ power range

The Community Project is a free wargame construction set to existing owners of DC: Barbarossa

Moderators: Vic, lancer

Post Reply
User avatar
nikdav
Posts: 1265
Joined: Sun Mar 09, 2008 10:51 am
Location: Italy

HQ power range

Post by nikdav »

I see that the standard HQ power range is the same for Army or Corp or division.
There is the possibility to reduce the range for minor HQ ?

User avatar
Vic
Posts: 9671
Joined: Mon May 17, 2004 2:17 pm
Contact:

RE: HQ power range

Post by Vic »

No all HQs use the same command range.

It could be possible for me to add a feature where you could finetune the command range (see feature requests), but there can be only 1 command range for all HQs.

best wishes,
Vic

Visit www.vrdesigns.net for the latest news, polls, screenshots and blogs on Shadow Empire, Decisive Campaigns and Advanced Tactics
User avatar
nikdav
Posts: 1265
Joined: Sun Mar 09, 2008 10:51 am
Location: Italy

RE: HQ power range

Post by nikdav »

Thanks Vic !

Finetuning the command range should be a very interesting variable for many scenarios !
I add that to the feature requests post!

elmo3
Posts: 5797
Joined: Tue Jan 22, 2002 10:00 am

RE: HQ power range

Post by elmo3 »

When I click on an HQ in my scenario it does not display the power range. Does that need to be set somewhere in the editor?
We don't stop playing because we grow old, we grow old because we stop playing. - George Bernard Shaw

WitE alpha/beta tester
Sanctus Reach beta tester
Desert War 1940-42 beta tester
User avatar
Vic
Posts: 9671
Joined: Mon May 17, 2004 2:17 pm
Contact:

RE: HQ power range

Post by Vic »

ORIGINAL: elmo3

When I click on an HQ in my scenario it does not display the power range. Does that need to be set somewhere in the editor?

Nope its a prefs setting. See the 'prefs' tab. Player can use to have it visible or not.

best wishes,
Vic
Visit www.vrdesigns.net for the latest news, polls, screenshots and blogs on Shadow Empire, Decisive Campaigns and Advanced Tactics
Post Reply

Return to “Scenario Design with the Community Project”