Campaign Series Middle East - 1.02 UPDATE - OPEN BETA

The Campaign Series: Middle East 1948-1985 is a new turn-based, tactical wargame that focuses on conflicts in the Middle East.

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RE: Campaign Series Middle East - 1.02 UPDATE - OPEN BETA

Post by Rake »

Crossroads...

NP, just different strokes. I do agree that, while more elevations is better, trying to fill all these slots with varying shades is difficult and desert terrain is particularly so.

I haven't often used the elevation values, although my preferred play is with Contours ON and Hex Grid OFF.

I've played with the files a bit (I use Photoshop), experimenting with saturation and contrast. It seems that any editing almost has to be done on a hex x hex level basis. When I've tried adjusting the entire file, one end of the spectrum or the other either winds up "blown out" (too light), "blocked up" (too dark) or looking like something out of a '60's R&R concert.

In any event, the game's great... just wish there was a simple way to add the new cursor to the WW II games... THAT was the best Xmas present of all for my aging eyes

EDIT: I usually play on a 46" LCD HDTV. I haven't tried it out yet on my newer LED screen (TV). I'll have to look and see how much difference that makes... that might take a while lest I risk the wrath of my SO while hogging the primary TV for my gaming
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RE: Campaign Series Middle East - 1.02 UPDATE - OPEN BETA

Post by Crossroads »

There's some added contrast to first dozen elevations or so, but as there's quite a height difference in many of the maps, and especially as many of them start from double digit elevations, it is a bit of a challenge isn't it.

Have to think of something though, can't have you duelling with Ms Rake can we [:'(]

Quite many graphic files are quite a handful to prepare as they are. I have prepared different tiles being manipulated using different interpolation algorithms etc, certain rows with one that works for them, the next row with something else.

So maybe these basic Clear Terrain tiles need to be prepared in a similar manner, to have them stand out more. Have to figure out how to best achieve all it first though.
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RE: Campaign Series Middle East - 1.02 UPDATE - OPEN BETA

Post by Crossroads »

ORIGINAL: Rake

I've played with the files a bit (I use Photoshop), experimenting with saturation and contrast. It seems that any editing almost has to be done on a hex x hex level basis. When I've tried adjusting the entire file, one end of the spectrum or the other either winds up "blown out" (too light), "blocked up" (too dark) or looking like something out of a '60's R&R concert.

This might be the key to it all? More colors! And color effects!

Image

[:D]
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RE: Campaign Series Middle East - 1.02 UPDATE - OPEN BETA

Post by Warhorse »

FAROUT!! Man, that is a flash-back to my younger days!!![X(]
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RE: Campaign Series Middle East - 1.02 UPDATE - OPEN BETA

Post by berto »


It was decided to up the number of elevations from 20 to 50. We live with the consequences.

Yes, the 'c' (Contour) and '.' (Elevations) hot keys are, in part, the answer.
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RE: Campaign Series Middle East - 1.02 UPDATE - OPEN BETA

Post by Jason Petho »

ORIGINAL: Rake

...although my preferred play is with Contours ON and Hex Grid OFF.

This is my prefered set up as well.

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RE: Campaign Series Middle East - 1.02 UPDATE - OPEN BETA

Post by berto »


If you play with both Hex Grid & Contours ON and the contours don't stand out well enough against the hex backdrop, try fiddling with Options > Hex Contours Colors > Light/Medium/Dark.
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RE: Campaign Series Middle East - 1.02 UPDATE - OPEN BETA

Post by Rake »

ORIGINAL: Crossroads

This might be the key to it all? More colors! And color effects!

Image

[:D]

I vaguely remember this map [X(] Played it hot seat with a friend... He'd brought a plate of some kind of mushrooms and we were munching on them while we played. I really enjoyed the scenario, but I haven't been able to find it since. Guess it must have been an old Talonsoft version [:D]
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RE: Campaign Series Middle East - 1.02 UPDATE - OPEN BETA

Post by Warhorse »

MMM, mushrooms!![:D]
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RE: Campaign Series Middle East - 1.02 UPDATE - OPEN BETA

Post by Jason Petho »

The 1.02 Update Open Beta Patch has been revised today and includes (as of 20160112):

[*]OBA and airstrikes bug fixes.
[*]New feature: Options > Cursor > Small/Standard/Large, also Options > Cursor > Enhanced.
[*]New feature: Options > Details > Persistent.
[*]Air Model revisions.
[*]Scenario edits due to above.
[*]Scenario nomenclature edit based on user note.
[*]Revised manual.
[*]Revised terrain graphics from Crossroads.
[*]More UI elements adapted to the new Box Art motif.
[*]Other minor UI tweaks.
[*]Revised platoon file based on a comment from Warhorse.
[*]A new augmented logging system, for facilitating remote debugging.
[*]Revised UK graphics from Warhorse/papalazaru5.
[*]New scenario from vonkrieg.
[*]New scenario from Jason Petho (Historical, No Match for the 100, Bir Gifgafa 2 1967 - night battle. nasty).
[*]Revised the 13 scenarios that have helicopter gunships
[*]Revised Iraqi graphics from Warhorse and papalazaru5
[*]New scenario from Jason Petho (not historical, tourny set C01 - Hack and Slash - Division sized)
[*]Revised Egyptian platoon file, noted some 2D graphical errors
[*]Revised Egyptian battalion file, noted some data errors
[*]Revised UI graphics from Crossroads
[*]Revised ProWest platoon file fixing mine issue

The final, official 1.02 UPDATE will also eventually include:

[*]Additional Scenarios (probably a few).
[*]More revised terrain graphics from Crossroads.
[*]More revised unit graphics from Warhorse/papalazaru5.
[*]Any bugs fixed noted by users.
[*](And maybe also?)

Please remember this is an OPEN BETA, these files are not final and are subject to change.

Please download the new OPEN BETA from the first post.

Thank you
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RE: Campaign Series Middle East - 1.02 UPDATE - OPEN BETA

Post by Jason Petho »

The 1.02 Update Open Beta Patch has been revised today and includes (as of 20160112):

[*]OBA and airstrikes bug fixes.
[*]New feature: Options > Cursor > Small/Standard/Large, also Options > Cursor > Enhanced.
[*]New feature: Options > Details > Persistent.
[*]Air Model revisions.
[*]Scenario edits due to above.
[*]Scenario nomenclature edit based on user note.
[*]Revised manual.
[*]Revised terrain graphics from Crossroads.
[*]More UI elements adapted to the new Box Art motif.
[*]Other minor UI tweaks.
[*]Revised platoon file based on a comment from Warhorse.
[*]A new augmented logging system, for facilitating remote debugging.
[*]Revised UK graphics from Warhorse/papalazaru5.
[*]New scenario from vonkrieg.
[*]New scenario from Jason Petho (Historical, No Match for the 100, Bir Gifgafa 2 1967 - night battle. nasty).
[*]Revised the 13 scenarios that have helicopter gunships
[*]Revised Iraqi graphics from Warhorse and papalazaru5
[*]New scenario from Jason Petho (not historical, tourny set C01 - Hack and Slash - Division sized - Edited)
[*]Revised Egyptian platoon file, noted some 2D graphical errors
[*]Revised Egyptian battalion file, noted some data errors
[*]Revised UI graphics from Crossroads
[*]Revised ProWest platoon file fixing mine issue
[*]Revised 3D graphics from Crossroads
[*]Revised helicopter modelling issue.
[*]Revised helicopter ghosts
[*]Revised ProWest platoon file fixing mine issue
[*]Revised Iraqi graphics from Warhorse/papalazaru5.[/color]

NEW


The final, official 1.02 UPDATE will also eventually include:

[*]Additional Scenarios (probably a few).
[*]More revised terrain graphics from Crossroads.
[*]More revised unit graphics from Warhorse/papalazaru5.
[*]Any bugs fixed noted by users.
[*](And maybe also?)

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RE: Campaign Series Middle East - 1.02 UPDATE - OPEN BETA

Post by Crossroads »

ORIGINAL: Jason Petho

[*]Revised 3D graphics from Crossroads

I'd be interested to hear what you think of them. Each and every 3D terrain tile was touched with its colors reset to fit a bit better in the background, to allow the units (which were not touched) to be visible in the foreground a bit better:

Image
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RE: Campaign Series Middle East - 1.02 UPDATE - OPEN BETA

Post by dox44 »

like it. can see units better.

thanks
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RE: Campaign Series Middle East - 1.02 UPDATE - OPEN BETA

Post by berto »


The Dev Team is hard at work at this. We hope to post the next Campaign Series Middle East - 1.02 UPDATE - OPEN BETA by the end of March.
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RE: Campaign Series Middle East - 1.02 UPDATE - OPEN BETA

Post by demyansk »

Is the new update available? I am not on my machine right now
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RE: Campaign Series Middle East - 1.02 UPDATE - OPEN BETA

Post by Crossroads »

Not quite yet, still working on it. Hopefully soon.
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RE: Campaign Series Middle East - 1.02 UPDATE - OPEN BETA

Post by carll11 »

just wondering, do you want me to post more OOB issues I have found? Or are the ones I've posted sufficient? As in you're already reviewing all OOB's leader issues etc.?
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RE: Campaign Series Middle East - 1.02 UPDATE - OPEN BETA

Post by Jason Petho »

Playtesting a tournament scenario that will be included in the 1.02 UPDATE against Greg. Generally, turn 16 of 25, he's destroying my Egyptians without mercy. There is the occasional small victory though, as shown below. This is a raid on an airfield far beyond the frontlines conducted by a company of engineers that were flown in on Mi-8's.

Is it useful? Not really, but keeps my morale up through the slaughter in the other sectors!

The scenario is appropriately called "Hack and Slash".

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RE: Campaign Series Middle East - 1.02 UPDATE - OPEN BETA

Post by Jason Petho »

Playtesting a tournament scenario that will be included in the 1.02 UPDATE against Greg. Here is Turn 17, possible 18, the overall situation, zoomed out to Zoom Level 7.

Normally I wouldn't do what I did playing the Egyptians... and now I am paying dearly for it.

The scenario is appropriately called "Hack and Slash".


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