Officer Pool question

The Community Project is a free wargame construction set to existing owners of DC: Barbarossa

Moderators: Vic, lancer

Post Reply
elmo3
Posts: 5797
Joined: Tue Jan 22, 2002 10:00 am

Officer Pool question

Post by elmo3 »

Officers in the pool enter the map with 0 command points after being assigned to an HQ even if they have command points in the officer editor and I see those points in the pool window. Not sure if it's a bug or working as intended?
We don't stop playing because we grow old, we grow old because we stop playing. - George Bernard Shaw

WitE alpha/beta tester
Sanctus Reach beta tester
Desert War 1940-42 beta tester
User avatar
Vic
Posts: 9715
Joined: Mon May 17, 2004 2:17 pm
Contact:

RE: Officer Pool question

Post by Vic »

Working as intended. Switching (assigning/ unassigining) an officer resets command points to 0 in order to avoid the player to "game" the rules and to switch officer of a certain HQ multiple times a turn in order to play an ever increasing ammount of officer cards.

best wishes,
Vic
Visit www.vrdesigns.net for the latest news, polls, screenshots and blogs on Shadow Empire, Decisive Campaigns and Advanced Tactics
User avatar
Vic
Posts: 9715
Joined: Mon May 17, 2004 2:17 pm
Contact:

RE: Officer Pool question

Post by Vic »

As you probably know their command points will start growing again next rounds with a value equal to their command skill.

best wishes,
Vic
Visit www.vrdesigns.net for the latest news, polls, screenshots and blogs on Shadow Empire, Decisive Campaigns and Advanced Tactics
elmo3
Posts: 5797
Joined: Tue Jan 22, 2002 10:00 am

RE: Officer Pool question

Post by elmo3 »

OK, thanks. And yes I will make sure the points grow next turn as expected.
We don't stop playing because we grow old, we grow old because we stop playing. - George Bernard Shaw

WitE alpha/beta tester
Sanctus Reach beta tester
Desert War 1940-42 beta tester
Post Reply

Return to “Scenario Design with the Community Project”