
WitPTracker AE Release 1.11 Available!
Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition
RE: WitPTracker AE Release 1.0
Ok, just installed the latest version of Java and ran the bat file. A little different by no Tracker yet.


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I am the Holy Roman Emperor and am above grammar.
Sigismund of Luxemburg
Sigismund of Luxemburg
RE: WitPTracker AE Release 1.0
Check towards the end of the page, here: https://sites.google.com/site/witptracker/support
Delete the trackerdb.* files.
Copy the pwsdll.dll file from the game folder to the WitPTracker folder.
Try running the WitPTracker.bat again.
Copy the pwsdll.dll file from the game folder to the WitPTracker folder.
Try running the WitPTracker.bat again.
RE: WitPTracker AE Release 1.0
Is the victory points total displayed in WitP tracker (in the victory points panel) accurate or just an accumulated total taken from the intelligence reports?
"Now excuse me while I go polish my balls ...
" - BBfanboy
" - BBfanboyRE: WitPTracker AE Release 1.0
ORIGINAL: Anachro
Is the victory points total displayed in WitP tracker (in the victory points panel) accurate or just an accumulated total taken from the intelligence reports?
Accurate as best as possible from the save file. Do you see a discrepancy?
Delete the trackerdb.* files.
Copy the pwsdll.dll file from the game folder to the WitPTracker folder.
Try running the WitPTracker.bat again.
Copy the pwsdll.dll file from the game folder to the WitPTracker folder.
Try running the WitPTracker.bat again.
RE: WitPTracker AE Release 1.0
Well, the VP total in tracker shows an extra 300 VPs from a carrier I hit, but haven't confirmed sunk. In game, it shows VPs from ships sunk as if the CV has not sunk in the intelligence summary screen (if I click on the ships sunk screen thought my latest intelligence estimate believes the CV is sunk).
I'm just wondering if the VP summary is pulling its totals from the ships sunk screen instead of the overall intelligence summary.
I'm just wondering if the VP summary is pulling its totals from the ships sunk screen instead of the overall intelligence summary.
"Now excuse me while I go polish my balls ...
" - BBfanboy
" - BBfanboyRE: WitPTracker AE Release 1.0
Is there a way to call up the history on a TF number which is not currently assigned? or start tracker from a previous loaded turn so this can be done?
If a TF number is reused and active the current turn it appears to show the entire history for it, even the previous usages of the TF number before it was recycled. However if the most recently loaded turn does not include a TF with that number there seems to be no way to call it up and get its history.
Just thinking it's a shame not to be able to track a ships position throughout the period of record in the database... as it lists its location as a TF number, but if you can't load a history of that TF number you have no idea where it was actually located, just where it started and finished that TF assignment.
If a TF number is reused and active the current turn it appears to show the entire history for it, even the previous usages of the TF number before it was recycled. However if the most recently loaded turn does not include a TF with that number there seems to be no way to call it up and get its history.
Just thinking it's a shame not to be able to track a ships position throughout the period of record in the database... as it lists its location as a TF number, but if you can't load a history of that TF number you have no idea where it was actually located, just where it started and finished that TF assignment.
RE: WitPTracker AE Release 1.0
ORIGINAL: stretch
Is there a way to call up the history on a TF number which is not currently assigned? or start tracker from a previous loaded turn so this can be done?
If a TF number is reused and active the current turn it appears to show the entire history for it, even the previous usages of the TF number before it was recycled. However if the most recently loaded turn does not include a TF with that number there seems to be no way to call it up and get its history.
Just thinking it's a shame not to be able to track a ships position throughout the period of record in the database... as it lists its location as a TF number, but if you can't load a history of that TF number you have no idea where it was actually located, just where it started and finished that TF assignment.
Hmmm... problem is that I'm using the TF number as the database key, so I would need to make some changes to allow for that. The re-use history is an accident, because I don't clear out the old records.
Delete the trackerdb.* files.
Copy the pwsdll.dll file from the game folder to the WitPTracker folder.
Try running the WitPTracker.bat again.
Copy the pwsdll.dll file from the game folder to the WitPTracker folder.
Try running the WitPTracker.bat again.
RE: WitPTracker AE Release 1.0
it's far from something the program needs to have to serve its purpose, but it's really interesting to look back on a ship's historical record, and the link to task force locations is the only thing missing from that paper trail, so it'd be neat to have 
RE: WitPTracker AE Release 1.0
Upgraded to the new Tracker and in the process uninstalled the old Java 6 (don't really want it on my system due to the security holes), but can't get Tracker to work now. I have two different 64-bit systems, one Win 7, the other Win 8.1 and both have dual 32 & 64 bit installs of Java 8 (v66). The 64 bit Java gives the "Can't load IA 32-bit .dll on a AMD 64-bit platform" error mentioned on the support page, but if you point to the 32 bit Java, that gives an "Out of bounds" error (on both machines). Uninstalled and reinstalled all the C++ libraries on the Win-7 machine, but the error didn't change at all:


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RE: WitPTracker AE Release 1.0
ORIGINAL: Kull
Upgraded to the new Tracker and in the process uninstalled the old Java 6 (don't really want it on my system due to the security holes), but can't get Tracker to work now. I have two different 64-bit systems, one Win 7, the other Win 8.1 and both have dual 32 & 64 bit installs of Java 8 (v66). The 64 bit Java gives the "Can't load IA 32-bit .dll on a AMD 64-bit platform" error mentioned on the support page, but if you point to the 32 bit Java, that gives an "Out of bounds" error (on both machines). Uninstalled and reinstalled all the C++ libraries on the Win-7 machine, but the error didn't change at all:
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Make sure you have the pwsdll7.dll file in the WitPTracker folder, delete the partial DB files and try again.
If that doesn't work, try uninstalling the 64-bit Java.
Floyd
Delete the trackerdb.* files.
Copy the pwsdll.dll file from the game folder to the WitPTracker folder.
Try running the WitPTracker.bat again.
Copy the pwsdll.dll file from the game folder to the WitPTracker folder.
Try running the WitPTracker.bat again.
RE: WitPTracker AE Release 1.0
ORIGINAL: floydg
Make sure you have the pwsdll7.dll file in the WitPTracker folder, delete the partial DB files and try again.
If that doesn't work, try uninstalling the 64-bit Java.
Floyd
The dll file was present (both machines). I deleted the 64-bit Java from the Win-7 machine, and the error message didn't change. Next I deleted the 32-bit version and then rebooted and reinstalled only the 32-bit Java. Also deleted the DB files before each test. No dice - error message is identical.
RE: WitPTracker AE Release 1.0
Just a suggestion, I had the same errors.
Ran the no map version and the tables loaded up just fine.
Ran the no map version and the tables loaded up just fine.
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Allenthalben
- Posts: 13
- Joined: Sun Jul 29, 2012 6:35 am
RE: WitPTracker AE Release 1.0
I had also this error and I played a little bit with the command line.
Maybe this solutions is also ok for you.
My command line looks:
java -Xms512m -Xmx768m -jar "WitPTracker.jar"
pause
Maybe this solutions is also ok for you.
My command line looks:
java -Xms512m -Xmx768m -jar "WitPTracker.jar"
pause
RE: WitPTracker AE Release 1.0
ORIGINAL: Allenthalben
I had also this error and I played a little bit with the command line.
Maybe this solutions is also ok for you.
My command line looks:
java -Xms512m -Xmx768m -jar "WitPTracker.jar"
pause
No dice, but thanks for the suggestion.
ORIGINAL: warrenup
Just a suggestion, I had the same errors.
Ran the no map version and the tables loaded up just fine.
Thanks, but I tried that and multiple Java Heap combinations both with and without nomap, all to no effect.
RE: WitPTracker AE Release 1.0
ORIGINAL: floydg
ORIGINAL: Nomad
Me again.
Any idea what this error means:
D:\Matrix Games\WitP AE\Stock Install\tools\Tracker>java -Xms128m -Xmx256m -jar
"WitPTracker.jar"
Exception in thread "AWT-EventQueue-0" java.lang.ArrayIndexOutOfBoundsException:
-1
at witptracker.SummaryPanel.SetSummary(SummaryPanel.java:579)
at witptracker.SummaryPanel.<init>(SummaryPanel.java:127)
at witptracker.GUIMain.CreateAndShowGUI(GUIMain.java:560)
at witptracker.GUIMain$4.run(GUIMain.java:646)
at java.awt.event.InvocationEvent.dispatch(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)
D:\Matrix Games\WitP AE\Stock Install\tools\Tracker>pause
Press any key to continue . . .
It seems to be something about the summary and an index out of bounds.
Strange... Somehow the region is being set to -1. Can you send me a save game?
Hi Floyd - I was doing an exhaustive forum search and came up with the ancient post above (from page 2 of this thread, no less!). That is by far the closest example of the error I posted earlier - it has an identical set of exceptions (although mine has a few more lines and some of the numerics are different). Your fix (several posts later) was to "add some defensive code".
Does that ring any bells?
RE: WitPTracker AE Release 1.0
This is some information for Floyd and Damien and anyone else that has the same problem.
I am playing a scenario 2 game, my opponent landed at Coffs Harbor in Australia triggering the invasion
reinforcements. On that turn and for the next two turns I was unable to load a turn. It would start
to load the new turn and freeze up and never finish. When the Invasion Mobilization unit ( # 7976 )
disbanded, I was then able to load a turn. For some reason that particular unit stopped me from
loading a turn. Note that I also tried deleting my databases and tried to initialize a new data base
from one of the three turns the unit was on the map with the same result, it failed to load.
Here is the error message I get when I try starting a new database with one of those three game turns.
Since the unit disbanded we have played 6 or 7 turns and the new turns loaded just fine.
I am using Java version 1.8.0_66

I am playing a scenario 2 game, my opponent landed at Coffs Harbor in Australia triggering the invasion
reinforcements. On that turn and for the next two turns I was unable to load a turn. It would start
to load the new turn and freeze up and never finish. When the Invasion Mobilization unit ( # 7976 )
disbanded, I was then able to load a turn. For some reason that particular unit stopped me from
loading a turn. Note that I also tried deleting my databases and tried to initialize a new data base
from one of the three turns the unit was on the map with the same result, it failed to load.
Here is the error message I get when I try starting a new database with one of those three game turns.
Since the unit disbanded we have played 6 or 7 turns and the new turns loaded just fine.
I am using Java version 1.8.0_66

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RE: WitPTracker AE Release 1.0
We have Bingo. I was thinking about Nomad's post (later in the series linked to above) where he commented that he was "doing some save game testing". That's when the light bulb went off and I realized that the errors were coming from a custom scenario save game (some database changes to standard Scenario 2).
So as a test, I tried loading a standard Scenario 1 save game, and voila, Tracker loaded right up! (Although not immediately - it failed with the standard -Xms384m -Xmx512m settings, but worked with -Xms384m -Xmx768m)
Anyway, add this to your list of oddities. Not sure if there's an easy code fix or not....unlike Nomad however, I do have the save game that's generating the errors.
So as a test, I tried loading a standard Scenario 1 save game, and voila, Tracker loaded right up! (Although not immediately - it failed with the standard -Xms384m -Xmx512m settings, but worked with -Xms384m -Xmx768m)
Anyway, add this to your list of oddities. Not sure if there's an easy code fix or not....unlike Nomad however, I do have the save game that's generating the errors.
RE: WitPTracker AE Release 1.0
ORIGINAL: BillBrown
This is some information for Floyd and Damien and anyone else that has the same problem.
I am playing a scenario 2 game, my opponent landed at Coffs Harbor in Australia triggering the invasion reinforcements. On that turn and for the next two turns I was unable to load a turn. It would start to load the new turn and freeze up and never finish. When the Invasion Mobilization unit ( # 7976 ) disbanded, I was then able to load a turn. For some reason that particular unit stopped me from loading a turn.
The latest release of Tracker has this notation:
Known Issues:
Ship withdrawal alert may show too often
Scenarios where units have a delay of 9999 are shown, but a filter should be added to hide them
I checked Scen 2 in the Editor, and unit 7976 has the delay of 9999 - perhaps related?
RE: WitPTracker AE Release 1.0
ORIGINAL: Kull
ORIGINAL: BillBrown
This is some information for Floyd and Damien and anyone else that has the same problem.
I am playing a scenario 2 game, my opponent landed at Coffs Harbor in Australia triggering the invasion reinforcements. On that turn and for the next two turns I was unable to load a turn. It would start to load the new turn and freeze up and never finish. When the Invasion Mobilization unit ( # 7976 ) disbanded, I was then able to load a turn. For some reason that particular unit stopped me from loading a turn.
The latest release of Tracker has this notation:
Known Issues:
Ship withdrawal alert may show too often
Scenarios where units have a delay of 9999 are shown, but a filter should be added to hide them
I checked Scen 2 in the Editor, and unit 7976 has the delay of 9999 - perhaps related?
I doubt it. There are about 6 or 7 other units that arrive at the same time and all but 1 have delays of 9999.
RE: WitPTracker AE Release 1.0
Send me a save so I can look at it.
Delete the trackerdb.* files.
Copy the pwsdll.dll file from the game folder to the WitPTracker folder.
Try running the WitPTracker.bat again.
Copy the pwsdll.dll file from the game folder to the WitPTracker folder.
Try running the WitPTracker.bat again.



