China possessed Hong Kong before the British agreed to hand it over. Since mere possession is what counts, with or without British approval, I guess said approval is a non issue. How China got possession of Korea is more pertinent. The threat of an antagonistic USA caused the Allies to play the China card.No not at all, just struggling to understand why when the United Kingdom hands back Hong Kong to China some 57 years before the lease expires, That immediately causes all the Germans on the Russian front to throw down their arms and surrender
Having country victory conditions is going to lead to problems in a simulation of what was basically a war of grand alliances. I think we must go to alliance victory conditions. Perhaps after one side beats the other an accounting of how much better, or worse, each nation did relative to the world of 1945. If Italy fulfills her VC but the Axis lose Italy cannot "win" as such. I do not think guiding the VCs toward Alliance conditions would hurt. I have played America against Great Britain and France and it felt horrible. The worst sort of alternative history.
China and France are not Great Powers, and any VC that lets them have a game victory will be a problem. France, unallied, against Germany loses. China, unallied, against Japan loses. The Soviet Union did not attack Japan till 1945, and if she fights as China's paladin the contest is tilted.
I think everyone feels better with a game that looks more like the actual conflict, but, perhaps, with a different ending. My suggestion would be to remove the victory conditions that lead the players away from "Axis and Allies" such as the anti-bolshevik VC for the USA. This is only my opinion, and the alliance VC option can be just that, an option.


