Turnaround? Lowpe (J) vs Tiemanj (A) Stock
Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition
RE: Disaster!
VP Ratio is no 2.343 to 1; climbing up .003 for the day.
- ny59giants
- Posts: 9902
- Joined: Mon Jan 10, 2005 12:02 pm
RE: Disaster!
I've just started a game (23 Dec 41) as Japan playing RHS. I've only made it to about April '44 before as Japan and that was years ago. While there is good insight by you and other Japanese players on aircraft production, what wisdom can you pass on concerning supply generation and building up a surplus? It seems that your forces are just being overwhelmed due to little or no supplies in a hex/base.
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[/center]RE: Disaster!
ORIGINAL: ny59giants
I've just started a game (23 Dec 41) as Japan playing RHS. I've only made it to about April '44 before as Japan and that was years ago. While there is good insight by you and other Japanese players on aircraft production, what wisdom can you pass on concerning supply generation and building up a surplus? It seems that your forces are just being overwhelmed due to little or no supplies in a hex/base.
Your normal advice: don't go crazy with plane builds, expanding your economy or industry or facilities.
Watch what you rebuild.
Watch for spoilage.
You need to build supply hubs. Stockpile supply in large numbers for future combat especially along rail lines.
Moulmein area. Bangkok/Singers area. Cam Ranh Bay line.
Don't lose the air war...protect those supply hubs from bombing.
Stockpile some devices of questionable use.
Don't build runways, ports, forts without good reasons.
Protect your industry...and don't give the Allies a free meal with no AA guns at ports, industrial centers, big airways etc. Extract a cost for every Allied bombing raid.
I though I had ample supply on the HI, but between rebuilding a few too many divisions and Allied runway bombing it goes really fast...
I seriously underestimated Chinese supply needs when active fighting (and bombing) reached here.
RE: Disaster!
Turn is away...
I scrounged up a whole bunch of troops, and even bought a 1/3rd of a division and sent them to Wuchang, and from there to Changsha. I have been doing this for a few days now, but today I really picked up the pace.
I will have infantry (plentiful), artillery and AA. Very little armor.
My normal traps up this turn...
BB repairing...I did halt E production since the Allies now have 6 Fletchers due south of Tokyo waiting to catch my escaping E's--he caught two yesterday. I will hold off for awhile, and then wait for the full moon and go PT boat hunting with some.
I released the spare supply stockpile at Shanghai and Hong Kong.
I scrounged up a whole bunch of troops, and even bought a 1/3rd of a division and sent them to Wuchang, and from there to Changsha. I have been doing this for a few days now, but today I really picked up the pace.
I will have infantry (plentiful), artillery and AA. Very little armor.
My normal traps up this turn...
BB repairing...I did halt E production since the Allies now have 6 Fletchers due south of Tokyo waiting to catch my escaping E's--he caught two yesterday. I will hold off for awhile, and then wait for the full moon and go PT boat hunting with some.
I released the spare supply stockpile at Shanghai and Hong Kong.
RE: Disaster!
ORIGINAL: ny59giants
I've just started a game (23 Dec 41) as Japan playing RHS. I've only made it to about April '44 before as Japan and that was years ago. While there is good insight by you and other Japanese players on aircraft production, what wisdom can you pass on concerning supply generation and building up a surplus? It seems that your forces are just being overwhelmed due to little or no supplies in a hex/base.
It doesn't help that he really outnumbers me everywhere now...and I have no anti-tank capability north of Canton.
Oh, one other thing...I calculated my supply needs several months back, and decided to rebuild quite a few troops after the Vietnam losses. However, I did not take into account the inability of shipping more supply to China or the effect of the runway bombing on Honshu. I did try to skate on thin ice by planning on running out of supplies Jan 1, 1945. Cut it too close.
RE: Disaster!
Oct 23, 1944
Allies bombard Honshu heavily, bomb Honshu and China.
A handful of Lillies actually make a strike on the destroyers heading up river.

Allies bombard Honshu heavily, bomb Honshu and China.
A handful of Lillies actually make a strike on the destroyers heading up river.

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RE: Disaster!
I have never pulled off a Helen strike on ships...70 skill lowNav pilots striking at 1000 feet.
Miss...miss...and miss.

Are the Allies sweeping, preparing for a river invasion? Or just after the ships?
Miss...miss...and miss.

Are the Allies sweeping, preparing for a river invasion? Or just after the ships?
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RE: Disaster!
Plane losses...got careless with my fighters on the ground I guess.


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RE: Disaster!
VP ratio climbs .004 to 2.347 to 1.
RE: Disaster!
China...
Freeing up the last of the very small supply stockpiles here.
Situation grim.

Freeing up the last of the very small supply stockpiles here.
Situation grim.

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RE: Disaster!
Turn is away...
I have a bout a 1 week with only one game so I hope to really put out the turns here & perhaps I will fail when Chungking falls.
I will try my best, but it is getting very hard to fight back.
I have a few surprises up my sleeve...yet!
I have a bout a 1 week with only one game so I hope to really put out the turns here & perhaps I will fail when Chungking falls.
I will try my best, but it is getting very hard to fight back.
I have a few surprises up my sleeve...yet!
RE: Disaster!
Oct 24, 1944
Allies do a better job catching my fleets...I lose a LST in the Sea of Japan and 2 E's that were within 20 hexes of Luzon. Naval search has really blanketed the area.
Here, finally the DP guns fire...but I need them to catch the ships as they pass thru....but they haven't as of yet.

Allies do a better job catching my fleets...I lose a LST in the Sea of Japan and 2 E's that were within 20 hexes of Luzon. Naval search has really blanketed the area.
Here, finally the DP guns fire...but I need them to catch the ships as they pass thru....but they haven't as of yet.

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RE: Disaster!
No joy here...excellently trained pilots dropping bombs from 2000 feet.
I have been totally ineffective in using Helen's versus ships.

I have been totally ineffective in using Helen's versus ships.

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RE: Disaster!
The end comes for Matsumaya...
Frees up 4 bombardment task forces, 3+ divisions for use elsewhere.
Not to mention the VP swing.[:(]

Frees up 4 bombardment task forces, 3+ divisions for use elsewhere.
Not to mention the VP swing.[:(]

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RE: Disaster!
The loss of Matsumaya allows the Allies to climb their VP total to 171,605.
However, my release of supply from some stockpile bases garners me a 1,400 increase in VP, to 74,253 and a pickup of 710 for the day.
Victory point ratio back down tow 2.311.
A one day blip only as the Allies are on the march...
However, my release of supply from some stockpile bases garners me a 1,400 increase in VP, to 74,253 and a pickup of 710 for the day.
Victory point ratio back down tow 2.311.
A one day blip only as the Allies are on the march...
RE: Disaster!
Turn is away....I have one good CAP Trap set up with, shocker of all shockers, a full 49 plane fighter Squadron.
Oscar IVs, but hey, the Allies haven't seen a full Sentai in a long, long time. I threw in some Zekes too.
A smaller trap is set up with Tonies.
About 50 units on Honshu are in SR mode, waiting for the north coast invasion that I deem most likely. We will fight on the beaches, suffer the hideous bombardments and die there.
Allies haven't cut the railway from Osaka to the east, when they do I know the invasion is close.
Oscar IVs, but hey, the Allies haven't seen a full Sentai in a long, long time. I threw in some Zekes too.
A smaller trap is set up with Tonies.
About 50 units on Honshu are in SR mode, waiting for the north coast invasion that I deem most likely. We will fight on the beaches, suffer the hideous bombardments and die there.
Allies haven't cut the railway from Osaka to the east, when they do I know the invasion is close.
- ny59giants
- Posts: 9902
- Joined: Mon Jan 10, 2005 12:02 pm
RE: Disaster!
Kobe & Osaka - As Allies, isolate, place two divisions in each base, move units across to gain control of all hexsides, move on....
Garrison requirements - how many troops do the Allies have to keep in Home Island bases??
Garrison requirements - how many troops do the Allies have to keep in Home Island bases??
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[/center]- Mike McCreery
- Posts: 4362
- Joined: Sat Jun 29, 2013 2:58 pm
RE: Disaster!
ORIGINAL: ny59giants
Kobe & Osaka - As Allies, isolate, place two divisions in each base, move units across to gain control of all hexsides, move on....
Garrison requirements - how many troops do the Allies have to keep in Home Island bases??
It is not onerous.. 20AV - 100 AV for a keycity





