ORIGINAL: Cik
implementation wise i'd imagine it would be pretty easy;
Okay.
Moderator: MOD_Command
ORIGINAL: Cik
implementation wise i'd imagine it would be pretty easy;
ORIGINAL: Gneckes
Can you give us a rough idea of when we can expect the good stuff?
ORIGINAL: mikmyk
ORIGINAL: Gneckes
Can you give us a rough idea of when we can expect the good stuff?
Early in the new year I think. This is my gut call but nothing official. We are very very busy right now on the pro side.
Thanks!
Mike

[8D][:)]ORIGINAL: miller7219
I like to see an "Identify" order added to the right-click task window. It would be nice to not have to micro-manage altitude and intercept course\speed for identify tasks.

ORIGINAL: daveoreno@hotmail.com
I vote for the Option to enable a message when a vehicle reaches a specific waypoint
ORIGINAL: DROregon
Request: 2x Time Compression.
A compression between real-time and 5x I think would help my game. I'm too slow to react at 5x and I'm too impatient at real-time.
ORIGINAL: ColonelMolerat
Bingo fuel calculations currently don't take into account no-navigation zones (they seem to be measured as the crow flies) - so if a unit hits bingo fuel and on its way home has to go around a no-nav zone, it might run out of fuel and crash. I've lost quite a few units before realising what was going on...
Perhaps bingo fuel limits could take these into account?
(Though I suspect that kind of thing is hellishly complex, judging from this - http://www.warfaresims.com/?p=4243 - in which case I'll just keep on tweaking joker fuel settings)
