High AIR skill in air HQ leaders

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

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Alfred
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RE: High AIR skill in air HQ leaders

Post by Alfred »

ORIGINAL: Bullwinkle58
ORIGINAL: obvert

If the chart is not correctly linked to the "hints" are there areas in specific you doubt?

I'd love to hear your view on my priority choices below. [:)]

Alfred is being modest. It is "possible" (I look out the window and hum) that he has done in past years a hyper-extensive examination of everything ever posted in both the AE and WITP forums throughout time on this subject. He may have spoken to devs off-line. He may have written one of his "guides" on the subject of Leaders. He may have not published it because the truth is as he says: It's impossible to untease the reality buried in the algorithms beyond what he says here, above. And it's possible the devs, going back to GG and Co., wanted it that way. For Leaders to not be a cookbook.

It's REALLY hard for a lot of AE players to accept ambiguity in a core game function. With Leaders you just have to try.

N.B. I have maintained plausible deniability in everything I said above. [:)]

I can confirm that 4 out of 5 of the above "sighted panorama" are 100% correct.

Even when the "correct" leader trait is in play there is never 100% certainty that it will be positively used in each specific situation. Never forget that die rolls are used extensively throughout the algorithms.

Players should always approach the subject of leaders with the "Peter Principle" of management very much in mind. IRL most people are promoted to 1 level above their competency level. Often this does not become apparent until after the promotion.

Alfred
Alfred
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RE: High AIR skill in air HQ leaders

Post by Alfred »

ORIGINAL: Bullwinkle58

ORIGINAL: Lokasenna

I'm going to maintain that air HQs leaders are basically irrelevant.

+1

Well ... [:)]

I definitely don't go that far. An appropriately qualified leader for any "unit" can bestow additional benefits. Leaders in AE are not chrome. However, whether it is always worth the effort and cost of changing leaders is an entirely different issue.

Changing "unit" leaders is a very low priority for me. When I do contemplate changing a leader, replacing the leader of an air HQ is usually right at the bottom of my list of leader priorities.

Alfred
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Bullwinkle58
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RE: High AIR skill in air HQ leaders

Post by Bullwinkle58 »

ORIGINAL: Alfred

ORIGINAL: Bullwinkle58

ORIGINAL: Lokasenna

I'm going to maintain that air HQs leaders are basically irrelevant.

+1

Well ... [:)]

I definitely don't go that far. An appropriately qualified leader for any "unit" can bestow additional benefits. Leaders in AE are not chrome. However, whether it is always worth the effort and cost of changing leaders is an entirely different issue.

Changing "unit" leaders is a very low priority for me. When I do contemplate changing a leader, replacing the leader of an air HQ is usually right at the bottom of my list of leader priorities.

Alfred

That fits with "basically." There is always a Fletcher CO that deserves to be replaced more than an Air HQ, PPs being what they are. In July 1944 I still have 2/3 of a needed ID to buy out, and a lot of Kiwi LCUs if I have time. Yet the average Air unit CO I am getting now is in the 20s or 30s on Air. Especially bombers. I currently have under 100 PP. Air HQs are in line for the 1949 program.
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rustysi
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RE: High AIR skill in air HQ leaders

Post by rustysi »

ORIGINAL: Bullwinkle58

ORIGINAL: Lokasenna

I'm going to maintain that air HQs leaders are basically irrelevant.

+1

Not even in coordination? Having air units assigned to the same air HQ is supposed to aid in coordination. No? Could there be leadership checks to that coordination from the HQ? Or would they only come from the air units themselves?
It is seldom that liberty of any kind is lost all at once. Hume

In every party there is one member who by his all-too-devout pronouncement of the party principles provokes the others to apostasy. Nietzsche

Cave ab homine unius libri. Ltn Prvb
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Bullwinkle58
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RE: High AIR skill in air HQ leaders

Post by Bullwinkle58 »

ORIGINAL: rustysi

ORIGINAL: Bullwinkle58

ORIGINAL: Lokasenna

I'm going to maintain that air HQs leaders are basically irrelevant.

+1

Not even in coordination? Having air units assigned to the same air HQ is supposed to aid in coordination. No? Could there be leadership checks to that coordination from the HQ? Or would they only come from the air units themselves?

I have seen what I think is some coordination in late-war 4Es when assigned to the same Air HQ. How much? Who knows. But does an Air HQ leader with Air 62 work better in all cases than one with Air 55? No idea. And the point is, I think, we're not supposed to know. If you have the Air 55 guy, hope he has a good day.
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Lokasenna
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RE: High AIR skill in air HQ leaders

Post by Lokasenna »

ORIGINAL: Bullwinkle58

ORIGINAL: rustysi

ORIGINAL: Bullwinkle58




+1

Not even in coordination? Having air units assigned to the same air HQ is supposed to aid in coordination. No? Could there be leadership checks to that coordination from the HQ? Or would they only come from the air units themselves?

I have seen what I think is some coordination in late-war 4Es when assigned to the same Air HQ. How much? Who knows. But does an Air HQ leader with Air 62 work better in all cases than one with Air 55? No idea. And the point is, I think, we're not supposed to know. If you have the Air 55 guy, hope he has a good day.

You definitely want the units assigned to the same HQ. I use all of 3 for the entire war. V US Bomber, VII US Bomber, and whatever most of the B-29s arrive under. I want all of my planes flying together as much as possible. Fighters go into these commands, too.

I get lazy and use whatever is the closest unrestricted HQ for the non-combat units like PA, TR, RC, and FP. That tends to end up being Pacific Ocean Areas.
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Bullwinkle58
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RE: High AIR skill in air HQ leaders

Post by Bullwinkle58 »

ORIGINAL: Lokasenna

You definitely want the units assigned to the same HQ. I use all of 3 for the entire war. V US Bomber, VII US Bomber, and whatever most of the B-29s arrive under. I want all of my planes flying together as much as possible. Fighters go into these commands, too.

I get lazy and use whatever is the closest unrestricted HQ for the non-combat units like PA, TR, RC, and FP. That tends to end up being Pacific Ocean Areas.

I'll get right on that after I have a couple thou PPs to spare.
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rustysi
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RE: High AIR skill in air HQ leaders

Post by rustysi »

I'll get right on that after I have a couple thou PPs to spare.

I know what you mean.
And the point is, I think, we're not supposed to know.

I agree. I'm never looking for absolutes in this game, and I think that's how it should be. I just want to know what is beneficial and what doesn't matter.
It is seldom that liberty of any kind is lost all at once. Hume

In every party there is one member who by his all-too-devout pronouncement of the party principles provokes the others to apostasy. Nietzsche

Cave ab homine unius libri. Ltn Prvb
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