The Gamiest Game in Town - EL (J) vs Rio Bravo (A)

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PaxMondo
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RE: The Gamiest Game in Town. El Lobo (J), vs. Rio Bravo (A)

Post by PaxMondo »

ORIGINAL: el lobo

Allied ground losses:
3428 casualties reported
Squads: 52 destroyed, 5 disabled
Non Combat: 310 destroyed, 117 disabled
Engineers: 19 destroyed, 7 disabled
Guns lost 78 (57 destroyed, 21 disabled)
Vehicles lost 250 (174 destroyed, 76 disabled)
Units retreated 6
He's got units moving in the hex ... that always creates a lot of casualties ...
Pax
adarbrauner
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RE: The Gamiest Game in Town. El Lobo (J), vs. Rio Bravo (A)

Post by adarbrauner »

"Dear Evil Emperor El Lobo-

You have bombed the Chungking Runway almost every single day for one year.

The present elevation of the Chungking Runway is now lower than Death Valley. In honor of the brave Chinese that built the runway, we have renamed the Chungking Airport and Runway the Death Valley Airport and Runway.

We do not know why you choose to keep bombing The Death Valley Runway. We do not have any aircraft. If we had aircraft, we would not be able to lift-off as the runway has been and remains completely inoperable. If the runway was operable and if we had aircraft, we could not lift-off as we have zero fuel. If the runway was operable, we had aircraft, and we had fuel, we could not lift off as we have no supply.

Accordingly, go F_ _ _ yourself.

Yours truly,

Me No Fly,
Airport Minister
Death Valley Airport
Chungking "
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RE: The Gamiest Game in Town. El Lobo (J), vs. Rio Bravo (A)

Post by adarbrauner »

Personally, I'mn enjoying a lot
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el lobo
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RE: The Gamiest Game in Town. El Lobo (J), vs. Rio Bravo (A)

Post by el lobo »

CHINA Mar 18, 1943 Turn 467

Andev mentioned the units around CK (post 725) and I told him they were there because Rio is a SRB. Here is proof. * Laughing *



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El Lobo (J) vs Rio Bravo (A)
Rio Bravo's AAR - "The War College"
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Gamey is not a game style. It is someone's definition.
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el lobo
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RE: The Gamiest Game in Town. El Lobo (J), vs. Rio Bravo (A)

Post by el lobo »

BURMA Mar 19, 1943 Turn 468

Now that the unit has been moved-out, two IDs, a HQ unit, some Arty, an AA unit, and an Engineer unit will strat to Taung Gyi. They will be followed by another ID, some Armor and more Arty and Engineers.

It appears that Mandalay is Keystone's new interest. It has forts five and ~700 AV. He has fifteen unknown units. I will move another ID, a Regiment, and one-third of another ID to Meiktila. The other two-thirds are already in Meiktila and Mandalay. I will swap-out the one-third in Mandalay and rebuild the ID. We will see how it is going in the area as to deciding where it goes.


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El Lobo (J) vs Rio Bravo (A)
Rio Bravo's AAR - "The War College"
tm.asp?m=3851786

Gamey is not a game style. It is someone's definition.
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el lobo
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RE: The Gamiest Game in Town. El Lobo (J), vs. Rio Bravo (A)

Post by el lobo »

ORIGINAL: adarbrauner

Personally, I'mn enjoying a lot
He is pleased that you are enjoying it although the words "rat-fink" have been used in the same sentence as you name. Trust me, it's a badge of honor.
El Lobo (J) vs Rio Bravo (A)
Rio Bravo's AAR - "The War College"
tm.asp?m=3851786

Gamey is not a game style. It is someone's definition.
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RE: The Gamiest Game in Town. El Lobo (J), vs. Rio Bravo (A)

Post by adarbrauner »

I'm enjoying the kind of relation and expressions between you two, to be sincere.
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RE: The Gamiest Game in Town. El Lobo (J), vs. Rio Bravo (A)

Post by el lobo »

ORIGINAL: PaxMondo

OK so this is a Stock scenario 2 game, correct? And you are PDU ON, correct? If so, 10x30 A7M2 factories is plenty good. When the research finishes, you let 7 of them go to production, that's 210 A7M2/month or 7/day. You'll want those remaining 3 RnD to go to J7W1. Then you should have ~5x30 George. That should be all the IJN fighters you need. You'll want to be sure you have at least 2 engine factories on the Ha-43 for a total of ~450/month.

Sam climbs better, a bit faster, has lower SR, CV capable. NICE
George, better MAN, high max ALT, more ARM, a bit more range.
Shinden is your fastest fighter and heaviest guns. Lousy SR, short range, slow climb. Takes practice to get these to work, but when you do, you will be very pleased.
Pax, and anyone else, I would like to revisit this now that you have me thinking.

Are you saying that those should be my only Navy fighters?

Basically I don't have a problem with that. I am just wondering if the Jack has anyplace in your Navy air-mix, and, should I use the Sam in some of my land based units?



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El Lobo (J) vs Rio Bravo (A)
Rio Bravo's AAR - "The War College"
tm.asp?m=3851786

Gamey is not a game style. It is someone's definition.
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PaxMondo
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RE: The Gamiest Game in Town. El Lobo (J), vs. Rio Bravo (A)

Post by PaxMondo »

ORIGINAL: el lobo

ORIGINAL: PaxMondo

OK so this is a Stock scenario 2 game, correct? And you are PDU ON, correct? If so, 10x30 A7M2 factories is plenty good. When the research finishes, you let 7 of them go to production, that's 210 A7M2/month or 7/day. You'll want those remaining 3 RnD to go to J7W1. Then you should have ~5x30 George. That should be all the IJN fighters you need. You'll want to be sure you have at least 2 engine factories on the Ha-43 for a total of ~450/month.

Sam climbs better, a bit faster, has lower SR, CV capable. NICE
George, better MAN, high max ALT, more ARM, a bit more range.
Shinden is your fastest fighter and heaviest guns. Lousy SR, short range, slow climb. Takes practice to get these to work, but when you do, you will be very pleased.
Pax, and anyone else, I would like to revisit this now that you have me thinking.

Are you saying that those should be my only Navy fighters?

Basically I don't have a problem with that. I am just wondering if the Jack has anyplace in your Navy air-mix, and, should I use the Sam in some of my land based units?



Image
To me, Jack/George are same aircraft and I would never build both ... only one or the other. More aircraft models make product/replacement planning more difficult. If you have factories committed to Jack, leave them alone. You made that decision. Just count them as George factories in my suggestion above.

My real point is that you are now planning your FINAL end game factory allocations. Yeah, in '43 you are committing to '45/46 already. You don't want more than 15 size 30 factories committed to IJN fighters; that's 450 ac/month and you can't afford to build more given a target build rate of 2000 - 2500 AC/month. And to go above that target means you need more supply+HI than historically IJ could produce. You can only do that if you have taken significantly more supply/HI in '43 (like most of India or OZ) which you haven't so you need to keep your production planning within 'normal' bounds ... don't go too big or you will crash in '45 ... and Rio wins with no fight as your units either have no supply or no replacements (depending upon whether you run out of supply of HI first).
Pax
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RE: The Gamiest Game in Town. El Lobo (J), vs. Rio Bravo (A)

Post by PaxMondo »

ORIGINAL: el lobo
should I use the Sam in some of my land based units?

Absolutely use Sam in LBA units ... given your "anything goes" game, sunk CV air groups need to be bought back and sized to ~49. Sam is very capable fighter. George/Jack layered with Sam make for a good CAP. George is your best IJN LBA escort; matches range with Jill/Judy better than Sam.
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RE: The Gamiest Game in Town. El Lobo (J), vs. Rio Bravo (A)

Post by el lobo »

ORIGINAL: PaxMondo

If you have factories committed to Jack, leave them alone. You made that decision. Just count them as George factories in my suggestion above.

I have, so I will leave.
My real point is that you are now planning your FINAL end game factory allocations.

Yes. Thanks again.

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El Lobo (J) vs Rio Bravo (A)
Rio Bravo's AAR - "The War College"
tm.asp?m=3851786

Gamey is not a game style. It is someone's definition.
Andav
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RE: The Gamiest Game in Town. El Lobo (J), vs. Rio Bravo (A)

Post by Andav »

Andev mentioned the units around CK (post 725) and I told him they were there because Rio is a SRB. Here is proof. * Laughing *

Like we needed MORE proof of his SRBerlyness!!!

You know your opponent for sure.

Wa
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el lobo
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RE: The Gamiest Game in Town. El Lobo (J), vs. Rio Bravo (A)

Post by el lobo »

BURMA Mar 25 1943 Turn 474

A lot to packing/unpacking going on here.

At Taung Gyi we have one HQ, two IDs, two Armor units, five Arty units, and five Engineer units in various stages of moving into the hex to the east. An AA unit and an Arty units snuck in there first somehow.

Mandalay now has sixteen enemy units. Another Japanese ID just moved in. I now have ~1100 AV there.



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El Lobo (J) vs Rio Bravo (A)
Rio Bravo's AAR - "The War College"
tm.asp?m=3851786

Gamey is not a game style. It is someone's definition.
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RE: The Gamiest Game in Town. El Lobo (J), vs. Rio Bravo (A)

Post by el lobo »

AIR GROUP WITHDRAW QUESTION Mar 26 1943 Turn 475

This air group arrived with withdraw being due. Seems odd.

And note date in upper left.



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El Lobo (J) vs Rio Bravo (A)
Rio Bravo's AAR - "The War College"
tm.asp?m=3851786

Gamey is not a game style. It is someone's definition.
GetAssista
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RE: The Gamiest Game in Town. El Lobo (J), vs. Rio Bravo (A)

Post by GetAssista »

ORIGINAL: el lobo
This air group arrived with withdraw being due. Seems odd.
Must be older beta bug. Has 420401 arrival and 421201 withdrawal dates in mine Scenario 2
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RE: The Gamiest Game in Town. El Lobo (J), vs. Rio Bravo (A)

Post by el lobo »

BURMA Mar 29 1943 Turn 478

In the hex east of Taung Gyi we softened them up and moved them out.

It seems to have gotten Kommander Keystone's attention as he is moving troops in and out of Lashio.

The big one of four.

--------------------------------------------------------------------------------
Morning Air attack on 32nd Infantry/B Division, at 60,48 , near Taung Gyi

Weather in hex: Light cloud

Raid spotted at 20 NM, estimated altitude 6,000 feet.
Estimated time to target is 6 minutes

Japanese aircraft
Ki-44-IIa Tojo x 8
Ki-44-IIc Tojo x 10
Ki-45 KAIa Nick x 20
Ki-49-IIa Helen x 91

Japanese aircraft losses
Ki-49-IIa Helen: 32 damaged

Allied ground losses:
47 casualties reported
Squads: 0 destroyed, 1 disabled
Non Combat: 0 destroyed, 7 disabled
Engineers: 0 destroyed, 1 disabled

--------------------------------------------------------------------------------
Ground combat at 60,48 (near Taung Gyi)

Japanese Deliberate attack

Attacking force 14986 troops, 208 guns, 178 vehicles, Assault Value = 993

Defending force 3293 troops, 70 guns, 67 vehicles, Assault Value = 124

Japanese adjusted assault: 446

Allied adjusted defense: 16

Japanese assault odds: 27 to 1

Combat modifiers
Defender: terrain(+), leaders(-), disruption(-), experience(-)
supply(-)
Attacker:

Japanese ground losses:
71 casualties reported
Squads: 1 destroyed, 10 disabled
Non Combat: 0 destroyed, 1 disabled
Engineers: 0 destroyed, 1 disabled
Vehicles lost 2 (1 destroyed, 1 disabled)

Allied ground losses:
539 casualties reported
Squads: 28 destroyed, 30 disabled
Non Combat: 30 destroyed, 18 disabled
Engineers: 2 destroyed, 3 disabled
Guns lost 22 (9 destroyed, 13 disabled)
Vehicles lost 19 (11 destroyed, 8 disabled)
Units retreated 1


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burma32943.jpg
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El Lobo (J) vs Rio Bravo (A)
Rio Bravo's AAR - "The War College"
tm.asp?m=3851786

Gamey is not a game style. It is someone's definition.
adarbrauner
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RE: The Gamiest Game in Town. El Lobo (J), vs. Rio Bravo (A)

Post by adarbrauner »

Reading the update.
Meanwhile, situation is good there (and if we take in consideration the situation in China, so VERY good).

What about air warfare?


I was much concerned to see him able to outmanouver and over power you in the plains and between Prome and Toungoo, therefore I suggested a careful retreat in the jungle, also considered that the mountain passage to China is firmly in our hand...

And I still cannot assess whether he has power and assets enough to cut you off in Mandaly and Magwe, and western of Toungoo, as prevoiusly feared.

You shoulld also be gearing up for a possible more naval offensive somewhere else - and for counter attack or counter offensive
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RE: The Gamiest Game in Town. El Lobo (J), vs. Rio Bravo (A)

Post by PaxMondo »

ORIGINAL: adarbrauner

Reading the update.
...

You shoulld also be gearing up for a possible more naval offensive somewhere else - and for counter attack or counter offensive
+1

How goes CK? Any update?

What does NorPac look like?
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RE: The Gamiest Game in Town. El Lobo (J), vs. Rio Bravo (A)

Post by el lobo »

BURMA Mar 30 1943 Turn 479
adarbrauner

Meanwhile, situation is good there (and if we take in consideration the situation in China, so VERY good).
China could get a lot better in four or five days. Chengtu is almost ready for a DA. CK is still on hold but I have three more IDs ready to move in there. I want one to rest a little more.
What about air warfare?
I am having a hard time getting Rio to come-out and play. As mentioned, I have been sweeping daily without much contact. This should influence him to put-up some CAP.

--------------------------------------------------------------------------------
Morning Air attack on Imphal , at 60,40

Weather in hex: Partial cloud

Raid spotted at 14 NM, estimated altitude 17,000 feet.
Estimated time to target is 4 minutes

Japanese aircraft
Ki-21-Ic Sally x 26

Allied aircraft
no flights

Japanese aircraft losses
Ki-21-Ic Sally: 6 damaged

Allied aircraft losses
B-17E Fortress: 15 damaged
B-17E Fortress: 1 destroyed on ground
B-24D Liberator: 4 damaged
B-24D Liberator: 1 destroyed on ground
B-24D1 Liberator: 3 damaged

Airbase hits 8

I was much concerned to see him able to outmanouver and over power you in the plains and between Prome and Toungoo, therefore I suggested a careful retreat in the jungle, also considered that the mountain passage to China is firmly in our hand...
I respectfully disagree with your evaluation concerning the plains. I left the plains open and held the jungle hexes. Sound familiar? [:)] We have had no battles in the plains so no over powering there either.

And I still cannot assess whether he has power and assets enough to cut you off in Mandaly and Magwe, and western of Toungoo, as prevoiusly feared.
I don't know what he has in Mandalay. Another Japanese ID moves in there next turn.
You shoulld also be gearing up for a possible more naval offensive somewhere else - and for counter attack or counter offensive


I agree with both of you on this. There has been a lot of activity in Rabaul recently. I finally have an ID freed-up from Adak and is on the HI loading. I am not sure where to put them.
El Lobo (J) vs Rio Bravo (A)
Rio Bravo's AAR - "The War College"
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Gamey is not a game style. It is someone's definition.
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el lobo
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RE: The Gamiest Game in Town. El Lobo (J), vs. Rio Bravo (A)

Post by el lobo »

ORIGINAL: PaxMondo

What does NorPac look like?
ADAK Mar 30 1943 Turn 479

I have not seen any movement here. Rio has sent some Catalinas over on occasion. I have a new Ace there.

I have one more ID to remove.

I took Shemya so as to have a place from/to which to hop.


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adak33043.jpg
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El Lobo (J) vs Rio Bravo (A)
Rio Bravo's AAR - "The War College"
tm.asp?m=3851786

Gamey is not a game style. It is someone's definition.
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