ORIGINAL: John 3rd
ORIGINAL: Bullwinkle58
ORIGINAL: HansBolter
Interesting to see the concept of the game as a simulation resurface.
A few years ago any mention of the game being a simulation was heavily shouted down by the chorus.
Personally, I have always perceived this and every other wargame as both game and simulation.
All endeavor to "simulate' various aspects of war in the form of a competitive game.
None achieve the goal of an actual 100% accurate simulation as aspects of reality too costly and or too cumbersome to model are commonly abstracted, or simply left out.
Not sure if I'll get shouted down once again for the audacity and blasphemy of labeling the game a simulation, but I have never been one to fear walking into as minefield on this site.
In the game space I think a lot depends on what is meant by "sim." A game like Kerbal Space Program, where you design and fly spacecraft from a 3rd-person POV, is a sim. We don't conn USS Fletcher. I don't know where the boundaries of the word lie. This is at least a "model" of the PTO. That has wiggle-room too.
But it's without question a "game." There is a score, and the score leads to a winner and a loser. Zero sum.
You reminded me of the Great Naval Battles Series. THAT had some serious SIM angles to it.
I loved those games, especially the Guadal Canal one. Kind of combined operational and tactical.
You got to organize TFs to resupply and fight for the island and then as you zoomed in you could literally see the strike package coming for your ship resolve into individual planes and then could go to any station on the various ships while the battle unfolded.