Tutorials: Introduction - Combat - Time

The sequel of the legendary wargame with a complete graphics and interface overhaul, major new gameplay and design features such as full naval combat modelling, improved supply handling, numerous increases to scenario parameters to better support large scenarios, and integrated PBEM++.
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Sniper31
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RE: Tutorials: Introduction - Combat - Time

Post by Sniper31 »

Yes, thank you for fixing the missing mouse pointer in the tutorial videos. Much appreciated!
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bazjak
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RE: Tutorials: Introduction - Combat - Time

Post by bazjak »

Thanks for redoing the vids
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selfsearcher
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RE: Tutorials: Introduction - Combat - Time

Post by selfsearcher »

ORIGINAL: sPzAbt653
Note: The people at Matrix are doing the best that they can with a difficult situation. These days we the public don't have the patience to read manuals and learn stuff from one game to the next, and we expect everything to be easy and intuitional.


I agree! These days I have no more time, I'm allways in a hurry for something... but sometimes I have to stop. Relax. That's why I bought games :D
mccartyg
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RE: Tutorials: Introduction - Combat - Time

Post by mccartyg »

test post
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larryfulkerson
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RE: Tutorials: Introduction - Combat - Time

Post by larryfulkerson »

test post
Here's a test of your test post.
Russia’s 41st Army COLLAPSED in Pokrovsk — 25,000 Soldiers KILLED After a RIDICULOUS Russian Assault
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rickier65
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RE: Tutorials: Introduction - Combat - Time

Post by rickier65 »

ORIGINAL: Daniele

Hi all,

The videos have been replaced! Now the mouse should be visible again. Please, keep use the same link to reach the playlist although the specific links to each video are now different.
Regards

Thanks for redoing those. I watched all three last night and they helped refresh my memory of how to play this.

Rick
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