
Klink, Oberst
ORIGINAL: Oberst_Klink
Righty peeps! Feedback time! Spit it out!
Klink, Oberst
No, with 4.0.15; the drag & drop is still a bit iffy, but it works; ones has to drag in from the corners...ORIGINAL: Meyer1
Herr Oberst, are you using some kind of special beta there? It seems that you are able to move the unit panel [:)]
I didn't go into specific details or 'under the hood'; e.g. the health state, as well as the supply situation after 4.5 days of combat, not to mention the weather (which is shitty and some off-road places are already mud). I would like to know which version you downloaded. I updated it once, before I started the slides for TOAW IV.ORIGINAL: Cohen
There must be something I awfully fail to understand.
I tried this scenario in the hope to learn the ropes of this game, but it seems extremely confusing. And when a Battallion of Yugoslavian Border Guards can stall for turns to come 2/3 of a Panzer Division I smell something terribly wrong. It's either in what I do or the game engine; point is that even the most silly of the frontal all out attacks from the Germans should mincemeat the Border Guard unit.
I understand this is a player-made tutorial (in absence of a real tutorial that should have came built in the game, like other games have...) but I've been left with the opinion to just have trashed 35 bucks.
ORIGINAL: Oberst_Klink
No, with 4.0.15; the drag & drop is still a bit iffy, but it works; ones has to drag in from the corners...ORIGINAL: Meyer1
Herr Oberst, are you using some kind of special beta there? It seems that you are able to move the unit panel [:)]
Klink, Oberst
Please do! For me it's an encouragement to produce good stuff (more or less I guess). Your words in fact are an encouragement to deal with some situational tutorials later on; e.g. river crossings, supply, the logistical parts, too.ORIGINAL: Cohen
Will give it another go later - at least here, like a tutorial, there is written step by step what to do and at times added the explaination to -why- we're doing that specific thing.
Many thanks for the assistance / effort. I feel the first steps in a game are a must, since players can be put off otherwise and just shelve the game and move on. (Not that the Strategic gaming landscape offers grand alternatives either).