Movement animation

The sequel of the legendary wargame with a complete graphics and interface overhaul, major new gameplay and design features such as full naval combat modelling, improved supply handling, numerous increases to scenario parameters to better support large scenarios, and integrated PBEM++.
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39battalion
Posts: 261
Joined: Tue Jul 27, 2004 11:03 am
Location: Adelaide, South Australia

Movement animation

Post by 39battalion »


Trying my first scenario and I am very impressed with many aspects of this game.

Just one thing I can't seem to get right : the movement animations.

I find the default animations to be too fast when I am trying to watch the AI moves. And when I adjust the animation movement timer in the advanced options to slow things down I get moving unit trails which don't look right and reduces immersion. I have tried a number of settings on 0-100 scale but nothing gets it just right.

Can anybody please advise the settings they use in the advanced options to slow down the movement without getting movement trails ?

Thx
Oberst_Klink
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RE: Movement animation

Post by Oberst_Klink »

ORIGINAL: 39battalion


Trying my first scenario and I am very impressed with many aspects of this game.

Just one thing I can't seem to get right : the movement animations.

I find the default animations to be too fast when I am trying to watch the AI moves. And when I adjust the animation movement timer in the advanced options to slow things down I get moving unit trails which don't look right and reduces immersion. I have tried a number of settings on 0-100 scale but nothing gets it just right.

Can anybody please advise the settings they use in the advanced options to slow down the movement without getting movement trails ?

Thx
There is the option NoDelay, so set it on Y. You also can hold the shift-key during the AI movement and/or caps-lock; that should do the trick.

Klink, Oberst
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Nicholas Bell
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RE: Movement animation

Post by Nicholas Bell »

I set the movement and combat animation at 50 and use cap-locks when I move so there's no delay in my unit's movement. Caps lock off during the AI portion of the turn slows them down so I can see what they are doing. I've not tried NoDelay as Oberst Klink mentions, but I don't need to since using the described method solves the problem.
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39battalion
Posts: 261
Joined: Tue Jul 27, 2004 11:03 am
Location: Adelaide, South Australia

RE: Movement animation

Post by 39battalion »


Thanks much guys !
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