Amphib HQ - what to do after invasion?

Gary Grigsby’s War in the West 1943-45 is the most ambitious and detailed computer wargame on the Western Front of World War II ever made. Starting with the Summer 1943 invasions of Sicily and Italy and proceeding through the invasions of France and the drive into Germany, War in the West brings you all the Allied campaigns in Western Europe and the capability to re-fight the Western Front according to your plan.

Moderators: Joel Billings, RedLancer

Post Reply
Ski01
Posts: 8
Joined: Tue Feb 27, 2018 8:26 am

Amphib HQ - what to do after invasion?

Post by Ski01 »

Hello All,
I'm playing the Italian Campaign. Slowly working my way to competence through the scenarios....
I have invaded Sicily and now I'm wondering what I do next to put the Amph HQ units aside so they can prepare for the next Amphib Op ???
Searry
Posts: 1241
Joined: Fri Jan 24, 2014 9:01 am

RE: Amphib HQ - what to do after invasion?

Post by Searry »

You put them to a sea hex next to a land hex and start bombing them. After you have most of Sicily, take them back to africa to the biggest ports and start new invasion plans for corsica and sardinia.
-Flashpoint Campaigns Southern Storm Beta Tester
-Rule The Waves 3 Beta Tester
Ski01
Posts: 8
Joined: Tue Feb 27, 2018 8:26 am

RE: Amphib HQ - what to do after invasion?

Post by Ski01 »

great thanks!
cfulbright
Posts: 2782
Joined: Tue May 06, 2003 11:12 pm

RE: Amphib HQ - what to do after invasion?

Post by cfulbright »

Ski - A slight modification on what Searry said. Assuming you're going to launch your invasion of mainland Italy from multiple ports including Bone (size 4), and Tunis, Algiers, and Oran (size 6), send at least one of the TF's to Bone immediately after the invasion of Sicily so that the units there can start prepping for the Italian invasion immediately. You only get as many invasion prep points per turn as the size of the port, so you want to send the TF's to the smaller ports first so those units get a head start.

Also, you should leave the TF's at the beaches of the invaded hexes that aren't cities, and first withdraw the TF's from the hexes that invaded cities. That's because follow-up units can land in the former hexes and immediately unload, whereas follow-up units landing in cities with damaged ports can't unload the same turn, and if they're larger units (e.g., armies, armored divisions), may not be able to unload until the port is fully repaired, which will take several turns.

Finally, taking all the above into account, withdraw the TF's with the most damage first, so they can repair while also prepping for your next invasion.

But as Ski noted, the task forces make excellent mobile artillery units against Axis units on the coast. You may even be able to turn off air support during those attacks because you don't need it, then turn it back on afterward (don't forget!).

Cary
Searry
Posts: 1241
Joined: Fri Jan 24, 2014 9:01 am

RE: Amphib HQ - what to do after invasion?

Post by Searry »

Catania is usually hard to breach if the German player commits. That's why I would recommend the bombardements.
-Flashpoint Campaigns Southern Storm Beta Tester
-Rule The Waves 3 Beta Tester
User avatar
bomccarthy
Posts: 414
Joined: Fri Sep 06, 2013 7:32 pm
Location: L.A.

RE: Amphib HQ - what to do after invasion?

Post by bomccarthy »

You can do both - so long as you return the Amphib HQ to the port where it was prepping before the end of the turn. You should have enough movement points to sail from the prep port to the bombardment target and then back to the prep port in the same turn, unless you try to sail from Oran to Venice and then back to Oran (probably, I've never tried).
cfulbright
Posts: 2782
Joined: Tue May 06, 2003 11:12 pm

RE: Amphib HQ - what to do after invasion?

Post by cfulbright »

True, but that's pretty "gamey".

Cary
User avatar
loki100
Posts: 11708
Joined: Sat Oct 20, 2012 12:38 pm
Location: Utlima Thule

RE: Amphib HQ - what to do after invasion?

Post by loki100 »

ORIGINAL: cfulbright

True, but that's pretty "gamey".

Cary

given the abstractions in the naval game I'd suggest its WAD [:)]
cfulbright
Posts: 2782
Joined: Tue May 06, 2003 11:12 pm

RE: Amphib HQ - what to do after invasion?

Post by cfulbright »

ORIGINAL: loki100
given the abstractions in the naval game I'd suggest its WAD [:)]
Fair enough!

Cary
Post Reply

Return to “Gary Grigsby's War in the West”