Originally posted by john g:
....as well as whether the spotter can actually see the target hex.
Please forgive my lacks in english..(I come from another country) : the key word is 'actually'...what is written in the manual there and after there , can be differently understood if that
actual refers to the moment of spotting for the Observer or when shells fall down.It depends on which moment it refers to ...
It can also be ambiguous as it may refer to every unit currently looking at the area at that moment..
Unobserved fire will tend to scatter outside the target hex and will be less effective in general. Note that if the target is unobserved, even if the rounds appear to be landing in the correct hex, you don’t know exactly where they are landing. So even if
the fire appears accurate, it may not be doing any real damage.
This may be interpreted as 1)the same unit who called for artillery have to keep it's LOS to the target hex to have efficiency in fire.. or 2) take whatever unit and make her to look there....3) if you make a B order where you can't see than expect that..
Pressing the “F” key or left-clicking on the Current/Spotter Unit button jumps the view to the unit acting as a spotter. You can also zoom the view with the Zoom buttons, and return to the Tactical Screen with the Exit button.
This part seems to confirm doubts as it may
refer to the spotting phase..
To benefit from the LOS bonus, you must have LOS on the target when the shells are falling, and not when you order the arty mission.
This answer from Silvarius gives me a precise answer but it seems to be derived more from a good experience than from a game issue
As I have true respect for your comments and (I thank you for partecipating to my doubt )please let me clear that I am persuated you are right about the point..I only would like only to be sure at 100% because it seems to me that it can be misunderstood by foreign people..
Originally posted by john g:
From my observations, calling fire to a preregistered hex .1 turn delay
Shifting fire from a hex already hit or a preregistered hex .3 turn delay
American FO calling in artillery anywhere .1 turn delay.
Keeping a unit firing at same hex - it depends. Same FO, same hex .1 turn but if you run out of orders and have to switch fo's then it seems to act as a new mission.
This answer definitively clears my doubts about point a) Thank you mister..
[ May 30, 2001: Message edited by: ruxius ]