Operation Sealion

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warspite1
Posts: 42130
Joined: Sat Feb 02, 2008 1:06 pm
Location: England

RE: Operation Sealion

Post by warspite1 »

ORIGINAL: Numdydar

In game terms, I think Germany should have to put tech chits into Amph in order to invade.

So Lv 1 allows Norway, Lv 2 or 3 would be needed to invade England in order to represent the build up of transport that would have been needed for a successful invasion. Just an idea [:)]
warspite1

It certainly makes sense given the resources thrown at the project and the effect on industry at the time.
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room
Posts: 167
Joined: Thu Jan 06, 2011 8:56 am

RE: Operation Sealion

Post by room »

First and foremost the game is not meant to be completely realist but to have a fighting chance with both sides. As such Axis are a bit advantaged and mainly by knowing the past and avoiding its mistakes (while allies especially France do not get such opportunities by being artificially weak but that would be a pity if France did not fall).

I have no idea how is the balance now, I have played only 3 games ( 2 allies, 1 axis) PVP and won them all.

Regarding Britain air force, you have to take into account the planes on carriers, their are useful. Also Britain can benefit from AAs and with some luck from a french relocated fighter.

Sealowe is ok in general I feel but for the supply issue but that is an issue in the entire game imo. It is already quite a huge commitment and a capable opponent can make you pay dearly for it, a fail attempt is game over (if landing then being repulsed) while you probably have not won the game yet if the sealowe is successful against a good opponent. The cost/benefit analysis of sealowe in not that favorable and extremely risky.

The only tweak I would do is to decrease Paras attack and defense by half a point as they are too powerful in general and in many scenarios.
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